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Topic: Locos for pak96.comic (Read 22199 times) previous topic - next topic

Locos for pak96.comic

I missed some steam engines in pak96.comic. So I rendered one of my locos for pak96.comic.
Could you take a look on it, whether it fits the rules  ???

(I didn't test, whether the loco is aligned to the track correctly ).

EDIT: The loco file has beed updated.

Locos for pak96.comic

Reply #1
You are right, there is definitely a need for steamers in pak96.comic. ; )
And let me ****ure yours look real cool (no, wrong term, I meant hot :D).

Concerning the rules:
Size seems okay to me, maybe you could make these white lines (highlighted metal?) a bit darker, its very bright compared to the, mostly black, rest of the engine. The contrast is nice, due to the colors (black and red). One last issue, on the side-view you can actual see texture (diversity in the dark metal)... maybe you can make a plain gradient there? I dont know what sojo oder Alex will say but in my opinion your vehicle would be a great addition to the pak!

By the way, why are you transporting "Ones" around the map? : )

Best regards,
Noel


Locos for pak96.comic

Reply #3
In the actual release of the pak are two wagons that can carry freight... ; )
You could also give her "engine_type=steam" to make it steam. Im not sure if there are steam-graphics in the pak, have to ask sojo about it.

Best regards,
Noel


Locos for pak96.comic

Reply #5
I recognized it, because I set the steam parameter in the ****ociated dat-file.
May be we have to create some "comic" steam  :D

I updated the png-file above to eliminate the shiny parts of the loco.

(I think somebody should move the part of the tread considering my loco elsewhere, it will become more off-topic ).

Locos for pak96.comic

Reply #6
Maybe sojo could do that? Im not a mod.
Would you take the trouble and present a new screenshot of your work, tonybzt? ; )

May be we have to create some "comic" steam  :D
I'll try that soon... ; )

Best regards,
Noel

Re: Locos for pak96.comic

Reply #7
I have split the Thread.

added a badly needed "l" to this, prissi (Usually I would not edit errors though.)

Re: Locos for pak96.comic

Reply #8
...
Would you take the trouble and present a new screenshot of your work, tonybzt? ; )
...

Here are new screenshots ...
(some almost white pixels must still be darkened )


Re: Locos for pak96.comic

Reply #10
I'm experimenting with my 3D Models  ;)
Here is a B4yg car which could be meet the BR 96 in it's last days...



Re: Locos for pak96.comic

Reply #13
The farm I saw somewhere before, isn't it ...   :-*
The farm is painted from an other farm. ;)

I have a new train from Noel.


The one at top is NoSe 3 Lightning.
In the middle is NoSe 4 Arrow from Player 1.
At bottom is NoSe4 Arrow from Player 2.

Download: http://www.simutrans-forum.de/forum/thread.php?postid=40557#post40557 and the next post!

Re: Locos for pak96.comic

Reply #14
So Tony, are you going to release it? It really ROCKS! :D :D

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

Re: Locos for pak96.comic

Reply #15
Why would someone make something and not release it?