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PakSets and Customization => Pak128 => Pak128 Add-ons and Graphics => Topic started by: Zeno on November 22, 2008, 11:49:41 pm

Title: Batillus Supertanker
Post by: Zeno on November 22, 2008, 11:49:41 pm
The Batillus, built in 1976, was owned by Shell company. It was scrapped in 1985, as well as its three sisters (last one scrapped in 2003), because of the expensive running costs of its steam turbine engines. As simutrans doesn't penalise steam engines so much, I've decided to bring it back to life ;)
Speed: 30kmh
Capacity: 2300tn
Weight: 63000tn
Size: Huge!
Batillus info at Wikipedia (http://en.wikipedia.org/wiki/Batillus_cl****_supertankers)
Some photos (IRL) here (http://belmarine1.skynetblogs.be/category/1185469/2/Marine)

In simutrans, next to an older tanker.
(http://www.simutrans-germany.com/files/upload/batillus1.jpg)
This one is carrying about 3.5 million barrels!!!
(http://www.simutrans-germany.com/files/upload/batillus2.jpg)

Originally posted here (http://forum.simutrans.com/index.php?topic=866.msg7673;topicseen#msg7673) (in spanish). I'll post here any traduction if needed.
Download here (http://forum.simutrans.com/index.php?action=dlattach;topic=866.0;attach=1608).
Title: Re: Batillus Supertanker
Post by: gauthier on November 23, 2008, 09:58:48 am
It's a nice one ! You made a very good work, don't stop  ;)

Just a question ... where is the download ?
Title: Re: Batillus Supertanker
Post by: Zeno on November 23, 2008, 10:18:39 am
Sorry. Download was only in the spanish forum. Now you also have a link here :P
Title: Re: Batillus Supertanker
Post by: the almighty snark on November 23, 2008, 10:19:46 am
Nice :D. Always good to see those huge tankers!
Title: Re: Batillus Supertanker
Post by: TommPa9 on November 23, 2008, 11:28:03 am
Fantastic! No comment! Nice ship but i have find one bug. In front view is on right site long white line
Title: Re: Batillus Supertanker
Post by: the almighty snark on November 23, 2008, 11:41:30 am
I have the same error when it go's in tha direction. And the selection tile for the ship seems to be off to the right off it.
Title: Re: Batillus Supertanker
Post by: gauthier on November 23, 2008, 12:45:04 pm
So I had better wait for a stable version  ;D
Title: Re: Batillus Supertanker
Post by: Zeno on November 23, 2008, 01:04:13 pm
Ouch!  :o
I'm getting to it! I got some problems with those lines... but I thought it was over! >:(

Edit: Ok, now the pak file is updated!! Re-download!
Title: Re: Batillus Supertanker
Post by: gauthier on November 23, 2008, 08:38:24 pm
yeah ^^
Title: Re: Batillus Supertanker
Post by: ariarinen on November 24, 2008, 04:30:59 pm
Ouch!  :o
I'm getting to it! I got some problems with those lines... but I thought it was over! >:(

Edit: Ok, now the pak file is updated!! Re-download!
I think that Emma has the same problem
Title: Re: Batillus Supertanker
Post by: Zeno on November 24, 2008, 04:45:05 pm
I thought I never released her... Anyway, I'll have to take a look when got some time. Thanks!
Title: Re: Batillus Supertanker
Post by: VS on November 24, 2008, 04:59:52 pm
You wish. My monster-ship screenshot will dominate the world! :D
Title: Re: Batillus Supertanker
Post by: ariarinen on November 25, 2008, 03:46:22 pm
You wish. My monster-ship screenshot will dominate the world! :D
Yeah, I have a fleet of 40 Emma's and 20 of Batillus, so more monster-ships.

I have 56 and 78 now  ::)   
Title: Re: Batillus Supertanker
Post by: gauthier on November 25, 2008, 07:39:28 pm
I don't use much boats because ... I don't like boats :D
I prefer trains or maglevs (I often build under sea tunnels) but Batillus is nice, thumbs up !
Title: Re: Batillus Supertanker
Post by: Zeno on November 25, 2008, 08:29:23 pm
Aren't they quite expensive?  ::)
Title: Re: Batillus Supertanker
Post by: gauthier on November 26, 2008, 03:34:07 pm
it depends the size of the sea. I it's too expensive I use planes.
Title: Re: Batillus Supertanker
Post by: ariarinen on November 27, 2008, 05:47:40 pm
I don't use much boats because ... I don't like boats :D
I prefer trains or maglevs (I often build under sea tunnels) but Batillus is nice, thumbs up !
I prefer planes, and trains to my oil and goods hubs, can you do under sea tunnels on 128 as well have to try. I like anything that wont require a road, I just finished a 4 million rail network to support the huge shipments so it cheaper to fly them in or ship them in.
   
Title: Re: Batillus Supertanker
Post by: gauthier on November 28, 2008, 04:50:41 pm
Quote
can you do under sea tunnels on 128 as well have to try

 ??? Sorry but I don't understand your sentence ...
Title: Re: Batillus Supertanker
Post by: ariarinen on November 29, 2008, 09:59:26 am
??? Sorry but I don't understand your sentence ...
I thought that underground was only possible on pak 64
Title: Re: Batillus Supertanker
Post by: gauthier on November 29, 2008, 01:11:11 pm
It's possible in all paks.
Title: Re: Batillus Supertanker
Post by: Václav on December 01, 2008, 11:46:41 am
I downloaded it few whiles ago but I think that too great for transportation on rivers. But for seas it could be good.
Title: Re: Batillus Supertanker
Post by: ariarinen on December 01, 2008, 03:26:15 pm
I downloaded it few whiles ago but I think that too great for transportation on rivers. But for seas it could be good.
I think that you would need quite big river as the ship is 414.22 metres x    63.01 metres x 35.01 metres to not get stuck and how many rivers are 35 meters deep  ::)
Title: Re: Batillus Supertanker
Post by: DirrrtyDirk on December 01, 2008, 04:17:33 pm
I doubt that the 35m is the draft(draught), sounds more like either overall height or height above waterline - but not draft.
Title: Re: Batillus Supertanker
Post by: ariarinen on December 01, 2008, 07:09:22 pm
I doubt that the 35m is the draft(draught), sounds more like either overall height or height above waterline - but not draft.
Draught: 28.5 metres  and the Depth: 35.01 metres
Title: Re: Batillus Supertanker
Post by: Mac_#71 on December 02, 2008, 08:48:33 pm
I found another bug of Batillus: it seems that his plan has moved one space to the north-west compared to the position of the object, this is the result ... ::)
(http://img159.imageshack.us/img159/6106/simscr06ze0.th.png) (http://img159.imageshack.us/my.php?image=simscr06ze0.png)
Title: Re: Batillus Supertanker
Post by: jbode on December 03, 2008, 09:01:51 am
I found another bug of Batillus: it seems that his plan has moved one space to the north-west

ohhhh, might be afraid of the ferry?!?

SCNR - Jörg
Title: Re: Batillus Supertanker
Post by: Zeno on December 04, 2008, 08:41:17 am
I found another bug of Batillus: it seems that his plan has moved one space to the north-west compared to the position of the object, this is the result ... ::)

I had several problems with the offset when compiling the object, but I've been quite busy last days  :(
Now I see the *real* problem I'll spend some time to solve it this weekend. Thanks a lot for that screenshot, it's very descriptive!! ;)
Title: Re: Batillus Supertanker
Post by: VS on December 04, 2008, 09:14:00 am
This might be my fault... with the first big plane, I simply moved it the same distance in x and y - but that is not how things really should work; the offset should be calculated from distance of upper left corners of tiles in the two sizes, when aligned by center of game-visible tile.

EDIT:
http://graphics.simutrans.com/displayimage.php?album=8&pos=13
Title: Re: Batillus Supertanker
Post by: Zeno on December 04, 2008, 11:42:21 am
This might be my fault... with the first big plane, I simply moved it the same distance in x and y - but that is not how things really should work; the offset should be calculated from distance of upper left corners of tiles in the two sizes, when aligned by center of game-visible tile.
Ah, I see... yes, it's easy to understand. And pretty logical.
Btw, is there any existing way to calculate the needed offset or I'll have to find out myself?
Title: Re: Batillus Supertanker
Post by: vilvoh on December 04, 2008, 11:47:12 am
I think it can be easily calculated if you use Tilecutter.
Title: Re: Batillus Supertanker
Post by: VS on December 04, 2008, 11:51:32 am
In the example it's -32 in x and -48 in y axis, for 128 on 64.

The formula is probably very easy...
offx = delta x / 2
offy = delta y * 3/4
... I think.
Title: Re: Batillus Supertanker
Post by: Zeno on December 04, 2008, 11:59:04 am
Uhm... looks easy ;) I'll try it maybe tomorrow or saturday. I hope it gets also better centered in the depot 8)
Title: Re: Batillus Supertanker
Post by: Zeno on December 04, 2008, 08:06:32 pm
I've updated the link. Now is correctly aligned (thanx Mac_#71 and VS!!).
The formula works. But now... is there any way of keeping it stucking the nose on land??  ;D

(http://www.simutrans-germany.com/files/upload/batillus.png)
Title: Re: Batillus Supertanker
Post by: VS on December 04, 2008, 08:12:36 pm
No.

Yes. Build one more tile of canal.
Title: Re: Batillus Supertanker
Post by: Zeno on December 04, 2008, 08:14:41 pm
:award:
Title: Re: Batillus Supertanker
Post by: VS on December 04, 2008, 09:41:09 pm
Alternatively, you can put the stop on last tile before downward slope, so it will point into air instead of running aground. Less damage to landscape, equal stress on hull. Eco-worshippers are happy while nothing is worse for the captain ;D
Title: Re: Batillus Supertanker
Post by: jbode on December 04, 2008, 10:33:36 pm
I would say that that kind of ships is not suitable for canal ... or do we have one way signs?
Title: Re: Batillus Supertanker
Post by: gauthier on December 05, 2008, 06:23:22 pm
Quote
I would say that that kind of ships is not suitable for canal

the same.
Title: Re: Batillus Supertanker
Post by: DirrrtyDirk on December 05, 2008, 06:27:59 pm
Nobody forces you to use them on a canal, right?  ;)
Title: Re: Batillus Supertanker
Post by: VS on December 05, 2008, 06:44:23 pm
Only the evil wayfinder.
Title: Re: Batillus Supertanker
Post by: Peyo on January 07, 2009, 05:03:57 am

 ??? ???

Title: Re: Batillus Supertanker
Post by: Fabio on January 07, 2009, 09:15:09 am
using weights (jamespetts' patch) should solve this IMHO. canals should allow only ships of a given tonnage...
Title: Re: Batillus Supertanker
Post by: emaxectranspoorte on January 07, 2009, 09:28:22 am
 ??? I know I'm a bit late on this topic... ::)

But how can I get this Batillus Supertanker download and attach it to my pak128 files, by any chance and if you don't mind me asking? :-\ As I also have a large map with oilrigs and Refineries, and I may need to use it. :)

EDIT: My current version of Simutrans is missing the oilrig as an object to add on the map... :-\
Title: Re: Batillus Supertanker
Post by: Peyo on January 07, 2009, 09:39:37 am
Me too. I love very much all those oilrigs and I think it would look super cool 8) ... I've gotta have them... ;D
Title: Re: Batillus Supertanker
Post by: Fabio on January 07, 2009, 10:07:11 am
i hope it'll enter next pak 128 official release...
Title: Re: Batillus Supertanker
Post by: emaxectranspoorte on January 07, 2009, 10:14:14 am
i hope it'll enter next pak 128 official release...

Thanks, fabio. :) I also edited one of my posts above and/or before, if anyone is interested to help me with... :-\
Title: Re: Batillus Supertanker
Post by: VS on January 07, 2009, 01:10:42 pm
Well, what is its size? I'd like to include bigger ships - as soon as the patch is in use.
Title: Re: Batillus Supertanker
Post by: Zeno on January 07, 2009, 03:31:07 pm
Btw, weight is still limited to a 2 byte value? Batillus is 77300 tonnes empty IRL (but coded with 60 tn or so) ... There's no problem for the Batillus, but some other vehicles are even heavier...