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Topic: Batillus Supertanker (Read 36695 times) previous topic - next topic

Batillus Supertanker

The Batillus, built in 1976, was owned by Shell company. It was scrapped in 1985, as well as its three sisters (last one scrapped in 2003), because of the expensive running costs of its steam turbine engines. As simutrans doesn't penalise steam engines so much, I've decided to bring it back to life ;)
Speed: 30kmh
Capacity: 2300tn
Weight: 63000tn
Size: Huge!
Batillus info at Wikipedia
Some photos (IRL) here

In simutrans, next to an older tanker.

This one is carrying about 3.5 million barrels!!!


Originally posted here (in spanish). I'll post here any traduction if needed.
Download here.


Re: Batillus Supertanker

Reply #2
Sorry. Download was only in the spanish forum. Now you also have a link here :P

Re: Batillus Supertanker

Reply #3
Nice :D. Always good to see those huge tankers!


Re: Batillus Supertanker

Reply #5
I have the same error when it go's in tha direction. And the selection tile for the ship seems to be off to the right off it.


Re: Batillus Supertanker

Reply #7
Ouch!  :o
I'm getting to it! I got some problems with those lines... but I thought it was over! >:(

Edit: Ok, now the pak file is updated!! Re-download!


Re: Batillus Supertanker

Reply #9
Ouch!  :o
I'm getting to it! I got some problems with those lines... but I thought it was over! >:(

Edit: Ok, now the pak file is updated!! Re-download!
I think that Emma has the same problem


Re: Batillus Supertanker

Reply #11
You wish. My monster-ship screenshot will dominate the world! :D

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Batillus Supertanker

Reply #12
You wish. My monster-ship screenshot will dominate the world! :D
Yeah, I have a fleet of 40 Emma's and 20 of Batillus, so more monster-ships.

I have 56 and 78 now  ::)   




Re: Batillus Supertanker

Reply #16
I don't use much boats because ... I don't like boats :D
I prefer trains or maglevs (I often build under sea tunnels) but Batillus is nice, thumbs up !
I prefer planes, and trains to my oil and goods hubs, can you do under sea tunnels on 128 as well have to try. I like anything that wont require a road, I just finished a 4 million rail network to support the huge shipments so it cheaper to fly them in or ship them in.
   




Re: Batillus Supertanker

Reply #20
I downloaded it few whiles ago but I think that too great for transportation on rivers. But for seas it could be good.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Batillus Supertanker

Reply #21
I downloaded it few whiles ago but I think that too great for transportation on rivers. But for seas it could be good.
I think that you would need quite big river as the ship is 414.22 metres x    63.01 metres x 35.01 metres to not get stuck and how many rivers are 35 meters deep  ::)

Re: Batillus Supertanker

Reply #22
I doubt that the 35m is the draft(draught), sounds more like either overall height or height above waterline - but not draft.
  
***** PAK128 Dev Team - semi-retired*****


 

Re: Batillus Supertanker

Reply #24
I found another bug of Batillus: it seems that his plan has moved one space to the north-west compared to the position of the object, this is the result ... ::)


Re: Batillus Supertanker

Reply #26
I found another bug of Batillus: it seems that his plan has moved one space to the north-west compared to the position of the object, this is the result ... ::)

I had several problems with the offset when compiling the object, but I've been quite busy last days  :(
Now I see the *real* problem I'll spend some time to solve it this weekend. Thanks a lot for that screenshot, it's very descriptive!! ;)

Re: Batillus Supertanker

Reply #27
This might be my fault... with the first big plane, I simply moved it the same distance in x and y - but that is not how things really should work; the offset should be calculated from distance of upper left corners of tiles in the two sizes, when aligned by center of game-visible tile.

EDIT:
http://graphics.simutrans.com/displayimage.php?album=8&pos=13

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Batillus Supertanker

Reply #28
This might be my fault... with the first big plane, I simply moved it the same distance in x and y - but that is not how things really should work; the offset should be calculated from distance of upper left corners of tiles in the two sizes, when aligned by center of game-visible tile.
Ah, I see... yes, it's easy to understand. And pretty logical.
Btw, is there any existing way to calculate the needed offset or I'll have to find out myself?

Re: Batillus Supertanker

Reply #29
I think it can be easily calculated if you use Tilecutter.

Re: Batillus Supertanker

Reply #30
In the example it's -32 in x and -48 in y axis, for 128 on 64.

The formula is probably very easy...
offx = delta x / 2
offy = delta y * 3/4
... I think.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Batillus Supertanker

Reply #31
Uhm... looks easy ;) I'll try it maybe tomorrow or saturday. I hope it gets also better centered in the depot 8)

Re: Batillus Supertanker

Reply #32
I've updated the link. Now is correctly aligned (thanx Mac_#71 and VS!!).
The formula works. But now... is there any way of keeping it stucking the nose on land??  ;D


Re: Batillus Supertanker

Reply #33
No.

Yes. Build one more tile of canal.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!