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Topic: It's hard to earn money for a circle line in 101 (Read 8358 times) previous topic - next topic

It's hard to earn money for a circle line in 101

As payment is now only for the decrease in distance to the next transfer stop,
and p****engers in the simutrans do only choose the route with shortest transfer,
it is very hard to operate a circle line since it usually take p****engers to a stop which is away the next transfer point.

http://en.wikipedia.org/wiki/File:Yamanote.png
Take the map above as an example

If a p****enger wants to go to Tokyo from Shin-okubo.
In reality, we will transfer to the orange line from the green line at shinjuku.
But in the simutrans world, p****engers will only travel on the green line
and the operator needs to pay back the p****enger half of their way.
It is making the operator much harder to earn money.


Welcome to discuss~

Re: It's hard to earn money for a circle line in 101

Reply #1
Use the nightly, there you can configure it.


Re: It's hard to earn money for a circle line in 101

Reply #3
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Use the nightly

See this website: http://simutrans-germany.com/~nightly/simutrans/index.php.
You will find the latest build of simutrans there. Use it at your own risk, though most of them are quite stable.

Quote
there you can configure it

See this topic http://forum.simutrans.com/index.php?topic=1518.0 which explains how to configure the paying model.

You can only do this in the nightly builds. It will be part of the next (102?) release.
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Re: It's hard to earn money for a circle line in 101

Reply #4
I don't want to 'cheat' actually, but I think the mode of p****enger choosing their way should be changed so that it can become more realistic

Re: It's hard to earn money for a circle line in 101

Reply #5
Cheating in ST is possible in so many ways... But this is about a recent change in the program which cancels out a certain way to cheat, thereby changing the long-established way of transport fee calculation.

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but I think the mode of p****enger choosing their way should be changed so that it can become more realistic
This is already configurable by you (the program knows three different modes of revenue calculation): just follow the second link from Combuijs (last post in that topic). Edit: please forget this part of my post, I misread you post. But there have been topics about changes to routing.

 

Re: It's hard to earn money for a circle line in 101

Reply #6
With new payment system making profitable city transportation (pak128) is a really nightmare.  For big city it's only possible by creating many lines to cover most city titles. 6 lines per city? Pretty annoying. Making this optional is very good idea to me.