It's hard to earn money for a circle line in 101 March 01, 2009, 02:05:10 pm As payment is now only for the decrease in distance to the next transfer stop,and p****engers in the simutrans do only choose the route with shortest transfer,it is very hard to operate a circle line since it usually take p****engers to a stop which is away the next transfer point.http://en.wikipedia.org/wiki/File:Yamanote.pngTake the map above as an exampleIf a p****enger wants to go to Tokyo from Shin-okubo.In reality, we will transfer to the orange line from the green line at shinjuku.But in the simutrans world, p****engers will only travel on the green lineand the operator needs to pay back the p****enger half of their way.It is making the operator much harder to earn money.Welcome to discuss~ Quote Selected
Re: It's hard to earn money for a circle line in 101 Reply #1 – March 01, 2009, 07:18:09 pm Use the nightly, there you can configure it. Quote Selected
Re: It's hard to earn money for a circle line in 101 Reply #2 – March 02, 2009, 07:19:53 am Quote from: prissi – on March 01, 2009, 07:18:09 pmUse the nightly, there you can configure it.Sorry, I don't quite get your point... Quote Selected
Re: It's hard to earn money for a circle line in 101 Reply #3 – March 02, 2009, 08:58:39 am QuoteUse the nightlySee this website: http://simutrans-germany.com/~nightly/simutrans/index.php.You will find the latest build of simutrans there. Use it at your own risk, though most of them are quite stable.Quotethere you can configure itSee this topic http://forum.simutrans.com/index.php?topic=1518.0 which explains how to configure the paying model.You can only do this in the nightly builds. It will be part of the next (102?) release. Quote Selected
Re: It's hard to earn money for a circle line in 101 Reply #4 – March 06, 2009, 12:41:01 pm I don't want to 'cheat' actually, but I think the mode of p****enger choosing their way should be changed so that it can become more realistic Quote Selected
Re: It's hard to earn money for a circle line in 101 Reply #5 – March 06, 2009, 04:25:10 pm Quote from: mmlcs36 – on March 06, 2009, 12:41:01 pmI don't want to 'cheat' actuallyCheating in ST is possible in so many ways... But this is about a recent change in the program which cancels out a certain way to cheat, thereby changing the long-established way of transport fee calculation.Quotebut I think the mode of p****enger choosing their way should be changed so that it can become more realisticThis is already configurable by you (the program knows three different modes of revenue calculation): just follow the second link from Combuijs (last post in that topic). Edit: please forget this part of my post, I misread you post. But there have been topics about changes to routing. Quote Selected Last Edit: March 06, 2009, 08:32:45 pm by whoami
Re: It's hard to earn money for a circle line in 101 Reply #6 – March 06, 2009, 09:59:09 pm With new payment system making profitable city transportation (pak128) is a really nightmare. For big city it's only possible by creating many lines to cover most city titles. 6 lines per city? Pretty annoying. Making this optional is very good idea to me. Quote Selected