Re: General pak64 feedback here Reply #35 – May 11, 2009, 06:38:05 am Don't know about the crashing of the game in the 1950's. Should not happen I think. The game can get sluggish if for example a lot of convois (over a thousand) are being used.In cityrules.tab you have got a lot of settings, but two of them are very interesting:1) industry_increase_every = 2000If you set this value to 0 no extra factories will be placed. Further, a new industry chain will be set up every time a city is increased by 2000 inhabitants. So if you put a higher number here, you will have less industry growth.2) renovation_percentage = 12(chance for renovation versus new building (bigger number => less sprawling)). There is no way to slow down population growth if you connect everything with everything. This setting however influences the physically growing of the city. The higher the number, the more compact your cities will be.If you want to change a setting, the best thing you can do is make a copy of the involved .tab file in the directory where your save game directory is located (on Windows: "My Documents\Simutrans"), strip everything you don't want to change and then change the settings you want to change. Simutrans uses a three-level system for settings. It first looks in the mentioned directory, then in the pak directory and finally in the directory where Simutrans is installed.Good luck Quote Selected
Re: General pak64 feedback here Reply #36 – May 11, 2009, 06:47:48 am You may also increase the maintenance costs, to earn less money. That will delay the growth Quote Selected
Re: General pak64 feedback here Reply #37 – July 25, 2009, 02:34:01 pm You guys should add a rotate feature, like pak128 and a few others. Quote Selected
Re: General pak64 feedback here Reply #38 – July 25, 2009, 04:22:19 pm The rotation is a Simutrans graphic engine feature not a pakset's feature, thus it's available in all paksets but It depends on the amount of views the object has. Quote Selected
Re: General pak64 feedback here Reply #39 – September 23, 2009, 04:23:47 am Quote from: Combuijs – on May 11, 2009, 06:38:05 amDon't know about the crashing of the game in the 1950's. Should not happen I think. The game can get sluggish if for example a lot of convois (over a thousand) are being used.I'm not sure what's triggering the crashes, but it seems to happen after running a game for several hours, so I'm betting unrelated memory leak at this point.....QuoteIn cityrules.tab you have got a lot of settings, but two of them are very interesting:1) industry_increase_every = 2000If you set this value to 0 no extra factories will be placed. Further, a new industry chain will be set up every time a city is increased by 2000 inhabitants. So if you put a higher number here, you will have less industry growth.I've been very happy with this set to 4000. I'd suggest it as a permanent change; it seems to give about the right balance between available goods and p****engers/mail traffic.Quote2) renovation_percentage = 12(chance for renovation versus new building (bigger number => less sprawling)). There is no way to slow down population growth if you connect everything with everything. This setting however influences the physically growing of the city. The higher the number, the more compact your cities will be.I set this up to 33. I also set minimum_building_desity (sic) to 66 -- the combination seems to be a bit too high. Cities *really* don't want to sprawl, even with empty space next to downtown roads, all buildings maximum density, and 7000 homeless. I'll try reverting minimum_building_de[n]sity.Thanks for the pointers. Quote Selected
Re: General pak64 feedback here Reply #40 – October 04, 2009, 03:04:49 pm About the industry_increase_every and minimum_building_density.I set increase every 5000. It is right amount for me. 4000 sounds good too.Anyway2000 was was just too packed.And I'm using 25% for minimum density. With 33%, I had some cities not expanding inspite they were not on the island.And gasolin is still ridiculously lucratif. With one refinery supporting fivegasoline stations all over the map, profit is sky high!And also for the old p****enger cars. Low running cost are good for making service onrular or unstable p****enger amount line but at 1.1/tile, and 100km/h still exceeding way over 0.15c basic cost for several decades, it becomes really lucratif. Quote Selected
Re: General pak64 feedback here Reply #41 – October 15, 2009, 01:18:17 am Little finding about monorail/maglev It seems like in pak64 world, monorail stand for slower model of maglev. If refering from its name, they shouldn't be compatible each other. (monorail:basically concrete and steel based, maglev track:implies system for magnetic gadget etc...) Also, there track seems very different from one each other. Since they have different cost structure and appealing year, may be they could be considered different systems. Maybe way type is unified from coding structure? In anycase, actual profitable maglev starting from 1984 seems making pak64 world technologically advanced than real world. Actually, it is hard to make difference with all way type with cost and maintenance etc... Except, monor/maglev allows easier urban construction. Edit: I see the concept, maglev vehichle in ST incorporates monorail mechanism and maglev track are designed in a way so monorail vehicles can ride on it. Vote for simplicity indeed. Quote Selected Last Edit: October 15, 2009, 05:43:40 am by colonyan
Re: General pak64 feedback here Reply #42 – October 15, 2009, 08:57:08 am This is a legacy issue. Originally there was demand for some futuristic railway, so we got "monorail", and then people started abusing it for maglev Only recently* did we get maglev as another separate waytype.It's a similar issue to pak128 using "monorail" for hanging trains. Pak128 has specially a bunch of translation items that translate "monorail" to "hanging track" or something similar.Generally the issue is simple. If you have something out of the existing categories, just bend one of them for your purpose. Of course that won't change what it really is, only how it looks and is called For example fences and city walls and such are just a way that can't be driven over.*compared to how long has "monorail" been around Quote Selected
Re: General pak64 feedback here Reply #43 – March 04, 2010, 07:26:09 pm I just started new game yesterday and I remarked that 1st book store consumption rate has increase from 358 unit a month to 488unit a month. I guess it will be good for player to be notified on this kind of event similar to opening of new industry chain.Also, when does increase in consumption rate occurs? Can this happen in any consumer? Quote Selected
Re: General pak64 feedback here Reply #44 – March 05, 2010, 09:57:56 pm There is a random intervall for the initial consumption. But this should never change during the game, if this is what you meant. Quote Selected
Re: General pak64 feedback here Reply #45 – March 05, 2010, 10:01:37 pm Its ok to have this kind of variation time by time. It does make challenge. Quote from: prissi – on March 05, 2010, 09:57:56 pm But this should never change during the game, if this is what you meant.You mean 'this' rate of consumption? Quote Selected