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Topic: graphical glitches of the latest releases (Read 22397 times) previous topic - next topic

Re: graphical glitches of the latest releases

Reply #35
This glitch seems to be already fixed, deleting and rebuilding the station made it disappear :/

EDIT : it dissapeared since I removed stations underground ...

How to reproduce it :
1) build station underground
2) build station above it on the ground (if you have a 8/16 layouts station you will see it).

A schema :

____SSS____ (stations)
==SSSSSS== (underground)

The underground station must be longer than the overground one and the overground one must be built after the underground one. But this glitch also happen underground if you build the underground station shorter and after the overground one.

Re: graphical glitches of the latest releases

Reply #36
I see. However, this works as intended. Stations should show end-of-platform-picture if there is a halt on the next coordinate (on which height does not matter actually).
Parsley, sage, rosemary, and maggikraut.


Re: graphical glitches of the latest releases

Reply #38
I also think it should detect stations on same level, not on any... but I don't care much right now, anyway :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: graphical glitches of the latest releases

Reply #40
Which problem? I fixed the tunnel mouths earlier, unless there is some trick with texture Dwachs has planned, I can't do much...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: graphical glitches of the latest releases

Reply #42
Trees have been fixed. All of them. Ugh.

I had to make a program for that ;D

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: graphical glitches of the latest releases

Reply #44
Ok, ambiguous poles for wires also fixed...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: graphical glitches of the latest releases

Reply #46
Thanks a lot, you're the bug reporter #1 ;D

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: graphical glitches of the latest releases

Reply #47
Some little things here.
From the first screenshot to the last :
_ Many glitches with trams.
_ The SBB IC2K is a bit hard to unlock ... (see intro date)
_ A harder problem : coasts. A possible solution : make the place where is the the water transparent on source picture, and display a normal water tile under the coast in the game.
_ When ctrl+click on multiple orientations station extension ...

offtopic : main pak128 is not more avaible on nightly simutrans site ... it disappeared ?

Re: graphical glitches of the latest releases

Reply #48
#36 and #39 should be engine problems.

#37 is intended. You should not buy te vehicle, it is present for compatibility. There is no better way to make the it disappear :(

#38 can be hopefully fixed in pakset :)

Main pak128 is not in nightlies any more. (repeated maybe for 15th time)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: graphical glitches of the latest releases

Reply #49
Bug 36: after rotation such things can happen, should be correct, if the vehicles drive to the next tile.

As to the trams: does this happen with every type of tram/road vehicle? Or only for specific ones?

Could you please upload a small test savegame, where this happens? I do not have time to test myself.
Parsley, sage, rosemary, and maggikraut.


Re: graphical glitches of the latest releases

Reply #51
Here's another one... from me :o

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: graphical glitches of the latest releases

Reply #52
#40: Hard to fix. At least the parts of the wire on the tunnel tile can hardly be surpressed :/

#36: Need a savegame.
Parsley, sage, rosemary, and maggikraut.

Re: graphical glitches of the latest releases

Reply #53
ultra-light savegame for #36 ;)

for #40
Quote
But I had an idea to make all tunnels'entries glitches disappear easily.
Why not add a special color which would be put around the tunnel entry (in the source pictures) at the place of the slope, and in game this color would be drawn other every thing (catenaries, signals, vehicles, ...) and replaced by the normal slope picture ?
And the tile before should be drawn after the tunnel entry.



Re: graphical glitches of the latest releases

Reply #56
And one glitch by me:


Strange cutting of border side of stations in underground - when station is close to slope.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: graphical glitches of the latest releases

Reply #57
Yes, also trains will be clipped at such a location.

On your screenshot, the sloped tile is in charge to draw the missing parts, but since this tile is not visible nothing is drawn. Hence, something is missing.
Parsley, sage, rosemary, and maggikraut.

 

Re: graphical glitches of the latest releases

Reply #58
... oh ...

I forgot to write it is when sliced underground mode is used - but it seems you guessed it right.

Upper part is showing that glitch, lower part is showing full state (when underground is showed all).

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní