Re: graphical glitches of the latest releases Reply #35 – May 14, 2010, 09:07:11 am This glitch seems to be already fixed, deleting and rebuilding the station made it disappear :/EDIT : it dissapeared since I removed stations underground ...How to reproduce it :1) build station underground2) build station above it on the ground (if you have a 8/16 layouts station you will see it).A schema :____SSS____ (stations)==SSSSSS== (underground)The underground station must be longer than the overground one and the overground one must be built after the underground one. But this glitch also happen underground if you build the underground station shorter and after the overground one. Quote Selected Last Edit: May 14, 2010, 09:15:33 am by gauthier
Re: graphical glitches of the latest releases Reply #36 – May 14, 2010, 09:32:00 am I see. However, this works as intended. Stations should show end-of-platform-picture if there is a halt on the next coordinate (on which height does not matter actually). Quote Selected Last Edit: May 14, 2010, 09:39:00 am by Dwachs
Re: graphical glitches of the latest releases Reply #37 – May 14, 2010, 12:52:43 pm Yes so the height should matter Quote Selected
Re: graphical glitches of the latest releases Reply #38 – May 14, 2010, 02:08:03 pm I also think it should detect stations on same level, not on any... but I don't care much right now, anyway Quote Selected
Re: graphical glitches of the latest releases Reply #39 – May 14, 2010, 09:13:50 pm QuoteI also think it should detect stations on same levelThat's what I said, isn't it ? There's still a tunnel problem in pak128, do you plan to fix it ? Quote Selected
Re: graphical glitches of the latest releases Reply #40 – May 17, 2010, 08:36:42 am Which problem? I fixed the tunnel mouths earlier, unless there is some trick with texture Dwachs has planned, I can't do much... Quote Selected
Re: graphical glitches of the latest releases Reply #41 – May 17, 2010, 03:52:02 pm I will try with the latest pak128. Quote Selected
Re: graphical glitches of the latest releases Reply #42 – May 20, 2010, 08:44:29 pm Trees have been fixed. All of them. Ugh.I had to make a program for that Quote Selected
Re: graphical glitches of the latest releases Reply #43 – May 20, 2010, 09:08:26 pm wow nice, congrats Quote Selected
Re: graphical glitches of the latest releases Reply #44 – May 22, 2010, 11:26:33 am Ok, ambiguous poles for wires also fixed... Quote Selected
Re: graphical glitches of the latest releases Reply #45 – May 22, 2010, 02:30:03 pm simply awesome, you're a genius So I don't see any glitch currently, I'm going to investigate more and more Quote Selected
Re: graphical glitches of the latest releases Reply #46 – May 22, 2010, 05:59:16 pm Thanks a lot, you're the bug reporter #1 Quote Selected
Re: graphical glitches of the latest releases Reply #47 – May 30, 2010, 12:45:05 pm Some little things here.From the first screenshot to the last :_ Many glitches with trams._ The SBB IC2K is a bit hard to unlock ... (see intro date)_ A harder problem : coasts. A possible solution : make the place where is the the water transparent on source picture, and display a normal water tile under the coast in the game._ When ctrl+click on multiple orientations station extension ...offtopic : main pak128 is not more avaible on nightly simutrans site ... it disappeared ? Quote Selected
Re: graphical glitches of the latest releases Reply #48 – May 30, 2010, 02:45:35 pm #36 and #39 should be engine problems.#37 is intended. You should not buy te vehicle, it is present for compatibility. There is no better way to make the it disappear #38 can be hopefully fixed in pakset Main pak128 is not in nightlies any more. (repeated maybe for 15th time) Quote Selected
Re: graphical glitches of the latest releases Reply #49 – May 30, 2010, 03:20:23 pm Bug 36: after rotation such things can happen, should be correct, if the vehicles drive to the next tile.As to the trams: does this happen with every type of tram/road vehicle? Or only for specific ones?Could you please upload a small test savegame, where this happens? I do not have time to test myself. Quote Selected
Re: graphical glitches of the latest releases Reply #50 – May 30, 2010, 03:33:52 pm #36 seems to happen only with a few trams. Quote Selected
Re: graphical glitches of the latest releases Reply #51 – June 05, 2010, 06:45:53 pm Here's another one... from me Quote Selected
Re: graphical glitches of the latest releases Reply #52 – June 06, 2010, 07:24:57 am #40: Hard to fix. At least the parts of the wire on the tunnel tile can hardly be surpressed :/#36: Need a savegame. Quote Selected
Re: graphical glitches of the latest releases Reply #53 – June 06, 2010, 08:44:12 am ultra-light savegame for #36 for #40QuoteBut I had an idea to make all tunnels'entries glitches disappear easily.Why not add a special color which would be put around the tunnel entry (in the source pictures) at the place of the slope, and in game this color would be drawn other every thing (catenaries, signals, vehicles, ...) and replaced by the normal slope picture ?And the tile before should be drawn after the tunnel entry. Quote Selected Last Edit: June 06, 2010, 08:47:15 am by gauthier
Re: graphical glitches of the latest releases Reply #54 – June 09, 2010, 08:37:28 pm New one ! The back bus is shown behind the back barrier of the level crossing and the front bus is shown before the front barrier of the level crossing. Quote Selected
Re: graphical glitches of the latest releases Reply #55 – June 11, 2010, 08:54:09 pm new one with a citycar of pak128 ... Quote Selected
Re: graphical glitches of the latest releases Reply #56 – June 14, 2010, 06:01:48 pm And one glitch by me:Strange cutting of border side of stations in underground - when station is close to slope. Quote Selected
Re: graphical glitches of the latest releases Reply #57 – June 14, 2010, 07:08:57 pm Yes, also trains will be clipped at such a location.On your screenshot, the sloped tile is in charge to draw the missing parts, but since this tile is not visible nothing is drawn. Hence, something is missing. Quote Selected
Re: graphical glitches of the latest releases Reply #58 – June 14, 2010, 07:27:18 pm ... oh ...I forgot to write it is when sliced underground mode is used - but it seems you guessed it right.Upper part is showing that glitch, lower part is showing full state (when underground is showed all). Quote Selected