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Topic: Reality Driven: Station Signals for bus stops (for example choosesignals) (Read 18273 times) previous topic - next topic

Reality Driven: Station Signals for bus stops (for example choosesignals)

Good one, Simppe. Sorry, :-[ ... you just given me one more... :)

Station Signals for bus stops (like for railway signals).

This is mostly if there are too many busses overcrowded at a stop, before a starting and/or ended dividing road (to multiple stations). This point is of this is similar to a real life multiple bus stops interchange junction.

Is there a better solution? :-\


Re: Reality Driven: Station Signals for bus stops (for example choosesignals)

Reply #1
Isn't at least choose point road sign exist already?



 

Re: Reality Driven: Station Signals for bus stops (for example choosesignals)

Reply #4
Because it works for me too!
Bob Marley: No woman, no cry

Programmer: No user, no bugs




Re: Reality Driven: Station Signals for bus stops (for example choosesignals)

Reply #6
Just put a choose signal before a stop with multiple bays/whatever. The busses/trucks will go initially to the marked (in schedule) stop, if its occupied the next is chosen.

Re: Reality Driven: Station Signals for bus stops (for example choosesignals)

Reply #7
An example of a high throughput bus stop. The only entrance is in the lower right corner, the only exit is middle left corner. At the entrance you see after the one-way sign the choose-signal. The fences (addon for pak128) are there to prevent intruding city-roads. It is essential that only one entrance is available, otherwise traffic might get stuck.

Note: if you want to extend the upper row with platforms, be sure you put one-way signs on every platform to prevent busses from turning back after the stop. They want to leave through another platform that might be occupied and then the traffic get stuck. I found out the hard way...
Bob Marley: No woman, no cry

Programmer: No user, no bugs