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Ikarus

In English:

Creating addons
:arrow: http://en.wiki.simutrans.com/index.php/Creating_addons

In German:

Entwicklung Index
:arrow: http://www.simutrans-germany.com/wiki/wiki/tiki-index.php?page=de_Entwicklung_index&bl=y

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #1
Volvo 7700A look as Solaris Urbino 18 only the lights are different. (or not?)

Volvo


Solaris



Here is my version of Solaris Urbino 18. You can use this picture for your Volvo Christiansen.

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #2
this is the image and the pak file ? ;)



Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #5
Thank you very much Tommy!

This is helping out with one part of Christiansen's topic. But still - Christiansen - I would like some feedback on the language/communication issue coming up here. We are a community and are willing to help further. A little more effort eases the progress we have achieved so far and we intend to continue!

Jörg


Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #7
from these pictures somebody would be top notch pak filet to make? please

obj=vehicle
cost=68000
payload=99
speed=75
weight=13
good=P****agiere
runningcost=76
name=Ikarus 263
intro_year=1999
intro_month=1
retire_year=2013
waytype=road
freight=P****agiere
engine_type=diesel
power=265
copyright=Chris
Constraint[Prev][0]=none
Constraint[Next][0]=none

emptyimage[w]=Ikarus 263.4.1
emptyimage[nw]=Ikarus 263.4.2
emptyimage[n]=Ikarus 263.4.3
emptyimage[ne]=Ikarus 263.4.4
emptyimage[e]=Ikarus 263.4.5
emptyimage[se]=Ikarus 263.4.6
emptyimage=Ikarus 263.4.7
emptyimage[sw]=Ikarus 263.4.8

----------------------------------

obj=vehicle
cost=75000
payload=112
speed=75
weight=9
good=P****agiere
runningcost=35
name=Ikarus 280.40A
intro_year=1999
intro_month=1
retire_year=2013
retire_month=1
waytype=road
freight=P****agiere
copyright=Chris
Constraint[Prev][0]=none
Constraint[Next][0]=Ikarus 280.40A zadek

emptyimage[w]=Ikarus 280.40A.7.1
emptyimage[nw]=Ikarus 280.40A.7.2
emptyimage[n]=Ikarus 280.40A.7.3
emptyimage[ne]=Ikarus 280.40A.7.4
emptyimage[e]=Ikarus 280.40A.7.5
emptyimage[se]=Ikarus 280.40A.7.6
emptyimage=Ikarus 280.40A.7.7
emptyimage[sw]=Ikarus 280.40A.7.8

----------------------------------
obj=vehicle
cost=18000
payload=35
speed=75
weight=7
good=P****agiere
runningcost=15
name=Ikarus 280.40A zadek
intro_year=1999
intro_month=1
retire_year=2013
retire_month=1
waytype=road
freight=P****agiere
engine_type=diesel
power=265
copyright=Chris
Constraint[Prev][0]=Ikarus 280.40A
Constraint[Next][0]=none

emptyimage[w]=280.40A.8.1
emptyimage[nw]=280.40A.8.2
emptyimage[n]=280.40A.8.3
emptyimage[ne]=280.40A.8.4
emptyimage[e]=280.40A.8.5
emptyimage[se]=280.40A.8.6
emptyimage=280.40A.8.7
emptyimage[sw]=280.40A.8.8

---------------------------------
obj=vehicle
cost=65000
payload=112
speed=75
weight=9
good=P****agiere
runningcost=38
name=Ikarus 280.49 - Ezüstnyíl
intro_year=1997
intro_month=1
waytype=road
freight=P****agiere
engine_type=diesel
power=180
copyright=Chris
Constraint[Prev][0]=none
Constraint[Next][0]=Ikarus Ezüstnyíl zadek

emptyimage[w]=280.49 - Ezüstnyíl.9.1
emptyimage[nw]=280.49 - Ezüstnyíl.9.2
emptyimage[n]=280.49 - Ezüstnyíl.9.3
emptyimage[ne]=280.49 - Ezüstnyíl.9.4
emptyimage[e]=280.49 - Ezüstnyíl.9.5
emptyimage[se]=280.49 - Ezüstnyíl.9.6
emptyimage=280.49 - Ezüstnyíl.9.7
emptyimage[sw]=280.49 - Ezüstnyíl.9.8

----------------------------------

obj=vehicle
cost=65000
payload=35
speed=75
weight=9
good=P****agiere
runningcost=38
name=Ikarus 280.49 - Ezüstnyíl zadek
intro_year=2005
intro_month=1
waytype=road
freight=P****agiere
engine_type=diesel
power=180
copyright=Chris
Constraint[Prev][0]=Ikarus Ezüstnyíl
Constraint[Next][0]=none

emptyimage[w]=280.49 - Ezüstnyíl.9.1
emptyimage[nw]=280.49 - Ezüstnyíl.9.2
emptyimage[n]=280.49 - Ezüstnyíl.9.3
emptyimage[ne]=280.49 - Ezüstnyíl.9.4
emptyimage[e]=280.49 - Ezüstnyíl.9.5
emptyimage[se]=280.49 - Ezüstnyíl.9.6
emptyimage=280.49 - Ezüstnyíl.9.7
emptyimage[sw]=280.49 - Ezüstnyíl.9.8

----------------------------------

obj=vehicle
cost=65000
payload=112
speed=75
weight=8
good=P****agiere
runningcost=35
name=Ikarus 280.49
intro_year=2005
intro_month=1
waytype=road
freight=P****agiere
copyright=Chris
Constraint[Prev][0]=none
Constraint[Next][0]=Ikarus 280.49 zadek

emptyimage[w]=Ikarus 280.49.10.1
emptyimage[nw]=Ikarus 280.49.10.2
emptyimage[n]=Ikarus 280.49.10.3
emptyimage[ne]=Ikarus 280.49.10.4
emptyimage[e]=Ikarus 280.49.10.5
emptyimage[se]=Ikarus 280.49.10.6
emptyimage=Ikarus 280.49.10.7
emptyimage[sw]=Ikarus 280.49.10.8

----------------------------------
obj=vehicle
cost=15000
payload=35
speed=75
weight=7
good=P****agiere
runningcost=15
name=Ikarus 280.49 zadek
intro_year=2005
intro_month=1
waytype=road
freight=P****agiere
engine_type=diesel
power=213
copyright=Chris
Constraint[Prev][0]=Ikarus 280.49
Constraint[Next][0]=none

emptyimage[w]=Ikarus 280.49.11.1
emptyimage[nw]=Ikarus 280.49.11.2
emptyimage[n]=Ikarus 280.49.11.3
emptyimage[ne]=Ikarus 280.49.11.4
emptyimage[e]=Ikarus 280.49.11.5
emptyimage[se]=Ikarus 280.49.11.6
emptyimage=Ikarus 280.49.11.7
emptyimage[sw]=Ikarus 280.49.11.8

------------------------------------

obj=vehicle
cost=65000
payload=113
speed=96
weight=8
good=P****agiere
runningcost=35
name=Ikarus 435.06
intro_year=1993
intro_month=1
retire_year=2010
retire_month=1
waytype=road
freight=P****agiere
copyright=Chris
Constraint[Prev][0]=none
Constraint[Next][0]=Ikarus 435.06 zadek

emptyimage[w]=Ikarus 435.06.14.1
emptyimage[nw]=Ikarus 435.06.14.2
emptyimage[n]=Ikarus 435.06.14.3
emptyimage[ne]=Ikarus 435.06.14.4
emptyimage[e]=Ikarus 435.06.14.5
emptyimage[se]=Ikarus 435.06.14.6
emptyimage=Ikarus 435.06.14.7
emptyimage[sw]=Ikarus 435.06.14.8

----------------------------------
obj=vehicle
cost=15000
payload=44
speed=86
weight=6
good=P****agiere
runningcost=15
name=Karosa Ikarus 435.06 zadek
intro_year=1993
intro_month=1
retire_year=2010
retire_month=1
waytype=road
freight=P****agiere
engine_type=diesel
power=189
copyright=Chris
Constraint[Prev][0]=Ikarus 435.06
Constraint[Next][0]=none

emptyimage[w]=Ikarus 435.06.15.1
emptyimage[nw]=Ikarus 435.06.15.2
emptyimage[n]=Ikarus 435.06.15.3
emptyimage[ne]=Ikarus 435.06.15.4
emptyimage[e]=Ikarus 435.06.15.5
emptyimage[se]=Ikarus 435.06.15.6
emptyimage=Ikarus 435.06.15.7
emptyimage[sw]=Ikarus 435.06.15.8

------------------------------------

is here to them the dat file


Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #8
 :'(

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #9
Quote
:'(

Well, you can cry, but I'm afraid most of the work goes into making all the views of the busses (16 per bus?). They can't be derived from the pictures you gave. Do you have a 3D-model of them?
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #10
Well, it's actually "only" 8 views that are needed for most vehicles (can become more when they have different graphics for being loaded than for being empty, and in some cases only 4 may be enough), but those 8 views are needed to make a pak file. From the pictures you posted we simply cannot create a pak file.
  
***** PAK128 Dev Team - semi-retired*****

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #11
Well I guess Combuijs means 8 views x two sections per bus = 16 views..Anyway Christiansen, if you have the dat file with the attributes and you also have some sample graphics, what does exactly stop you? I mean, why don't you start painting them using TommPa9 Volvo 7700A png as a sample?

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #12
is not I cannot make the pictures its I loaded it up here maybe somebody can help

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #13
But why do you exactly can't do it?  don't you have painting skills? patience enough? skills? knowledges? or you're just too lazy to do it yourself.. ;)  We can help you to deal with all except the last one.

P.S: The worst part of asking others is they can reject or just ignore your request, so I think it's a good ocasion to learn. come on!

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #14
in this manner good?

[attachment deleted by admin]

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #15
You don't understand a single word people tell you, right?
  
***** PAK128 Dev Team - semi-retired*****

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #16
help pls

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #17
Ok, as simple as I can (I even tried online translation for English->Hungarian for a couple of sentences):

It is not possible to make a pak file from your pictures.
Ez nem lehetséges térképet csinálni pak reszelő -ból -a mozi. (?)
Your pictures -> pak file = Not possible! Nobody can do that. Even if you plead 100 times more...
-a mozi -> pak reszelő = Nem lehetséges! (?)


And I doubt you will find someone to volunteer and draw all these buses completely for you, given the current level of activity here... so how to put that simple?

All new pictures = Too much work. Probably nobody wants to do.
Minden új mozi = Túl sok dolgozik. Talán senki nem akarja így csinálni. (?)

Sorry to say this but your level of English really appears not to be sufficient for the communication that would be required by your inquiries and requests.
Ön szükség jobb Angol -hoz beszélgetés itt. (?)
  
***** PAK128 Dev Team - semi-retired*****

 

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #18
Also, please consider whether there is a need for an "endless" number of subtypes with different paint applied ... More useful would be filling the gaps in the list of available vehicles.

But again Christiansen, please read the information about creating suitable graphics and try ... yourself. This might take a while, but will help!

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #19
who can do buses to the game it look up into private one by Chris

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #20
somebody would get it over with to write the makeobj his function?

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #21
Ikarus 435 pak files make? I would like it into the game to make that city where I live its I need these vehicles I ask you help I say thank you for it

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #22
Ikarus 280 pak files make? I would like it into the game to make that city where I live its I need these vehicles I ask you help I say thank you for it

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #23
I would like it into the game to make that city where I live its I need these vehicles I ask you help I say thank you for it

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #24
I would like it into the game to make that city where I live its I need these vehicles I ask you help I say thank you for it

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #25
I would like it into the game to make that city where I live its I need these vehicles I ask you help I say thank you for it

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #26
Why make you not only one thread?

For what Pakset should it be?

And try to paint it by your self!? Have you a source for a bus? Its not so difficult to paint some cars with a good template.

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #27
and with a what kind of program it is possible to sketch it? does not really hit me neither the drawing the pak making that of this I put it up here maybe somebody helps

Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #28
Please read the forum. There is a lot of information about makeobj.


Re: Re: Hungarian language, players from Hungary - (WAS: Volvo 7700A)

Reply #30
You need to draw the vehicles isometrically. Like so:
http://en.wiki.simutrans.com/index.php/Creating_addons
http://en.wiki.simutrans.com/index.php/Image_style_guide

Examples of the 'real' images can be found here (for pak 64):
http://simutrans.svn.sourceforge.net/
http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak64/vehicle/road/buessing_mhz.png?revision=19&view=markup

Re: Ikarus

Reply #31
this good or big?


Re: Ikarus

Reply #33
True, but it's a begining.... ;)