Tracks replacement project for pak 128 Reply #245 – February 14, 2009, 03:24:48 pm main pak will include bridges (and tunnels) for all speeds, once i finish my tracks replacement it's around 60% done, but time is painfully fast and painting is painfully slow, ihihihih Quote Selected
Tracks replacement project for pak 128 Reply #246 – February 15, 2009, 01:24:46 pm Already we are talking about high-speed, what about 400 km / h-tunnels? Quote Selected
Tracks replacement project for pak 128 Reply #247 – February 15, 2009, 01:28:29 pm in my future projects already ... but I want to finish High buildings first. Quote Selected
Tracks replacement project for pak 128 Reply #248 – February 15, 2009, 04:41:58 pm Quote from: Mac_#71 – on February 15, 2009, 01:24:46 pmAlready we are talking about high-speed, what about 400 km / h-tunnels?they will be there!!!guys, i'm working on it, i'll try to resume works, now that i finished with rivers Quote Selected
Tracks replacement project for pak 128 Reply #249 – February 15, 2009, 05:44:54 pm Quoteguys, i'm working on it, i'll try to resume works, now that i finished with rivers WinkNice, one thing less to do for me Quote Selected
Tracks replacement project for pak 128 Reply #250 – February 15, 2009, 05:57:32 pm well, we could also talk and try to work together to make it better and faster... If you're interested, we can open a new thread on pak 128 board... let me know, i'll show you my plan!!! (the task is huge, although i worked already a lot on it...) Quote Selected
Tracks replacement project for pak 128 Reply #251 – February 15, 2009, 06:18:32 pm I have idea for bridge and elevated way but not for tunnel Quote Selected
Tracks replacement project for pak 128 Reply #252 – February 15, 2009, 07:57:20 pm well, i already have most of tunnels.we need to open the new thread. I'll split this one and we'll continue here.Before painting, i need to brief you and other willful collaborators on the whole traks replacement as planned, i'll post it tomorrow Quote Selected
Re: Tracks replacement project for pak 128 Reply #253 – February 15, 2009, 09:50:50 pm I don't agree for track replacement, according to me current tracks are enough good.However, roads should be replaced. For example, joker roads should replace default roads. Quote Selected
Re: Tracks replacement project for pak 128 Reply #254 – February 16, 2009, 07:13:45 am Quote from: gauthier – on February 15, 2009, 09:50:50 pmHowever, roads should be replaced. For example, joker roads should replace default roads.I'm not saying they are bad, only they are not consistent in graphical style. I have already 7 new tracks (50, 70, 120, 160, 240, 320 and 400 kmph) with consistent graphics. They will include snow for winter, as well. My plan is to make tunnels (entrances and underground view) for each of them: most of entrances are already done. Also bridges will match these speeds, using the consistent track (sleepers, ballast, track). I planned to use all (or most of) existing bridges, with a few needed changes and paint new ones for high speed, one tile wide, and including elevated tracks to allow more complex design for high speed. Quote Selected
Re: Tracks replacement project for pak 128 Reply #255 – February 16, 2009, 12:33:06 pm What do you mean by consistant graphic ? Quote Selected
Re: Tracks replacement project for pak 128 Reply #256 – February 16, 2009, 01:05:34 pm I have been creating rail bridge for speed 400 km/h too - in two versions.1st version is similar to bridge from picturebut less pillars. It should be for cities and with length limited to 16 tiles.2nd version is similar to thisIt shoud be mainly for country ways and less limited length - but with pillars, of course.The first development screens (less track - but at home I have playable demo of the first version - with many graphical bugs):original one of covered bridge - coverage had to be changed because in game transparency almost diedpillars have to changed (their shape of pillars is not quite good - I have to simplify it; in this version it is resized pillar of the first version) Quote Selected
Re: Tracks replacement project for pak 128 Reply #257 – March 05, 2009, 01:42:05 am hi! hello, I have this bridge completed but I can't finish the process, someone could help me finish the process to make it addon for the pak 128 or pak 64¡I share the copyrights! with the person to help mePuente_1.2.rarEn mi idioma español (in my language spanish):hola, he terminado este puente, pero no puedo terminar el proceso, alguien me podría ayudar a terminar el proceso para que sea addon de los Pak 128 ó pak 64comparto los derechos de autor con la persona que me ayude Quote Selected
Re: Tracks replacement project for pak 128 Reply #258 – March 05, 2009, 09:06:39 am Wow that looks impressive! I might be tempted to have a go at a pak128 version.One problem I can see is that the dimensions won't easily fit on one tile (the bridge span is much longer than it is wide)...Also is it for road or rail (or both?) Quote Selected
Re: Tracks replacement project for pak 128 Reply #259 – March 05, 2009, 01:33:37 pm Quote from: VaclavMacurek – on February 16, 2009, 01:05:34 pmI have been creating rail bridge for speed 400 km/h too - in two versions.1st version is similar to bridge from picturebut less pillars. It should be for cities and with length limited to 16 tiles.2nd version is similar to thisIt shoud be mainly for country ways and less limited length - but with pillars, of course.The first development screens (less track - but at home I have playable demo of the first version - with many graphical bugs):original one of covered bridge - coverage had to be changed because in game transparency almost diedpillars have to changed (their shape of pillars is not quite good - I have to simplify it; in this version it is resized pillar of the first version)Are you making something like this? Quote Selected
Re: Tracks replacement project for pak 128 Reply #260 – March 05, 2009, 03:03:49 pm I like the idea about bridges etc. and making more types of track.How about making also a doubletrack rail? The roads are already in two directions on one square, tracks not. I'd really appreciate that. Same with trams, but that is far complicated.Another idea was improving the crossings of rails- now the T connection looks like this: I>-. Sometimes only one-way connections could be used, like this: I\_ Actually it is of no use, it only looks more realistic. Quote Selected
Re: Tracks replacement project for pak 128 Reply #261 – March 05, 2009, 03:45:19 pm Quote from: poldislaf – on March 05, 2009, 03:03:49 pmHow about making also a doubletrack rail? The roads are already in two directions on one square, tracks not. I'd really appreciate that. Same with trams, but that is far complicated.The signals will not work well with double track railways (they'd always affect both rails). Quote Selected
Re: Tracks replacement project for pak 128 Reply #262 – March 06, 2009, 02:07:53 am Quote from: The Hood – on March 05, 2009, 09:06:39 amOne problem I can see is that the dimensions won't easily fit on one tile (the bridge span is much longer than it is wide)...Have to adjust, but I think it comes down to pak 64Quote from: The Hood – on March 05, 2009, 09:06:39 amAlso is it for road or rail (or both?)Road Quote Selected
Re: Tracks replacement project for pak 128 Reply #263 – March 06, 2009, 02:18:57 am Quote from: ASV62 – on March 05, 2009, 01:33:37 pmAre you making something like this? wow , I like, I want one ! Where did you download? Quote Selected