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Topic: Tracks replacement project for pak 128 (Read 170972 times) previous topic - next topic

Tracks replacement project for pak 128

Reply #245
main pak will include bridges (and tunnels) for all speeds, once i finish my tracks replacement ;)
it's around 60% done, but time is painfully fast and painting is painfully slow, ihihihih

Tracks replacement project for pak 128

Reply #246
Already we are talking about high-speed, what about 400 km / h-tunnels?


Tracks replacement project for pak 128

Reply #248
Already we are talking about high-speed, what about 400 km / h-tunnels?

they will be there!!!
guys, i'm working on it, i'll try to resume works, now that i finished with rivers ;)


Tracks replacement project for pak 128

Reply #250
well, we could also talk and try to work together to make it better and faster... If you're interested, we can open a new thread on pak 128 board... let me know, i'll show you my plan!!! (the task is huge, although i worked already a lot on it...)


Tracks replacement project for pak 128

Reply #252
well, i already have most of tunnels.
we need to open the new thread. I'll split this one and we'll continue here.
Before painting, i need to brief you and other willful collaborators on the whole traks replacement as planned, i'll post it tomorrow ;)


Re: Tracks replacement project for pak 128

Reply #254
However, roads should be replaced. For example, joker roads should replace default roads.
I'm not saying they are bad, only they are not consistent in graphical style. I have already 7 new tracks (50, 70, 120, 160, 240, 320 and 400 kmph) with consistent graphics. They will include snow for winter, as well. My plan is to make tunnels (entrances and underground view) for each of them: most of entrances are already done. Also bridges will match these speeds, using the consistent track (sleepers, ballast, track). I planned to use all (or most of) existing bridges, with a few needed changes and paint new ones for high speed, one tile wide, and including elevated tracks to allow more complex design for high speed.


Re: Tracks replacement project for pak 128

Reply #256
I have been creating rail bridge for speed 400 km/h too - in two versions.

1st version is similar to bridge from picture

but less pillars. It should be for cities and with length limited to 16 tiles.

2nd version is similar to this

It shoud be mainly for country ways and less limited length - but with pillars, of course.

The first development screens (less track - but at home I have playable demo of the first version - with many graphical bugs):


original one of covered bridge - coverage had to be changed because in game transparency almost died


pillars have to changed (their shape of pillars is not quite good - I have to simplify it; in this version it is resized pillar of the first version)

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tracks replacement project for pak 128

Reply #257
hi!

hello, I have this bridge completed but I can't finish the process, someone could help me finish the process to make it addon for the pak 128 or pak 64
¡I share the copyrights! with the person to help me

Puente_1.2.rar

En mi idioma español (in my language spanish):
hola, he terminado este puente, pero no puedo terminar el proceso, alguien me podría ayudar a terminar el proceso para que sea addon de los Pak 128 ó pak 64
comparto los derechos de autor con la persona que me ayude



Re: Tracks replacement project for pak 128

Reply #258
Wow that looks impressive!  I might be tempted to have a go at a pak128 version.

One problem I can see is that the dimensions won't easily fit on one tile (the bridge span is much longer than it is wide)...

Also is it for road or rail (or both?)

Re: Tracks replacement project for pak 128

Reply #259
I have been creating rail bridge for speed 400 km/h too - in two versions.

1st version is similar to bridge from picture

but less pillars. It should be for cities and with length limited to 16 tiles.

2nd version is similar to this

It shoud be mainly for country ways and less limited length - but with pillars, of course.

The first development screens (less track - but at home I have playable demo of the first version - with many graphical bugs):


original one of covered bridge - coverage had to be changed because in game transparency almost died


pillars have to changed (their shape of pillars is not quite good - I have to simplify it; in this version it is resized pillar of the first version)

Are you making something like this?  ;D

People who was born with this kind of lifestyle is an artist, while talents are philosophist ....

Re: Tracks replacement project for pak 128

Reply #260
I like the idea about bridges etc. and making more types of track.

How about making also a doubletrack rail? The roads are already in two directions on one square, tracks not. I'd really appreciate that. Same with trams, but that is far complicated.

Another idea was improving the crossings of rails- now the T connection looks like this: I>-. Sometimes only one-way connections could be used, like this: I\_ Actually it is of no use, it only looks more realistic.

Re: Tracks replacement project for pak 128

Reply #261
How about making also a doubletrack rail? The roads are already in two directions on one square, tracks not. I'd really appreciate that. Same with trams, but that is far complicated.

The signals will not work well with double track railways (they'd always affect both rails).

Re: Tracks replacement project for pak 128

Reply #262
One problem I can see is that the dimensions won't easily fit on one tile (the bridge span is much longer than it is wide)...

Have to adjust, but I think it comes down to pak 64

Also is it for road or rail (or both?)

Road