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Topic: Forest (nutzwald) (Read 27964 times) previous topic - next topic

Forest (nutzwald)

just to make a placeholderher, the new forest is mine ;), i just started working on it...

Re: Forest (nutzwald)

Reply #1
Thanks! What are you planning?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Forest (nutzwald) - First screenshots

Reply #2
Here's some screenshots:





What do you think?

Re: Forest (nutzwald)

Reply #3
Hey, that looks really good Fabio!

I only miss some disordered logs or rests and rubbish, near the way or maybe just in the middle... just some signal of "we've been working there" :D

Re: Forest (nutzwald)

Reply #4
Looks good!

Re: Forest (nutzwald)

Reply #5
In this case, maybe the pak64 forest could serve as inspiration. THis still look to tide and regular for a forest imho.


Re: Forest (nutzwald)

Reply #6


Very good idea. But logs under roof and roof too look bit strange. Else it is very good. I think it is time to use this scheme also on other agricultural factories - cow farm and corn field (on grain farm and cotton farm already used).

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Forest (nutzwald)

Reply #7
To get a more natural border between forest and surrounding gr****, parts of the forest's ground could be made transparent - at its borders, or even inside, to allow some patches of the natural vegetation to shine through.

Re: Forest (nutzwald)

Reply #8
As whoami says, the sharp border between ground and mud is not very good. Otherwise it's good.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Forest (nutzwald)

Reply #9
Question: if we have 5 bits for transparency, why is the shadow dithered?

Re: Forest (nutzwald)

Reply #10
It's intended. The shadow was painted pixel by pixel...it's not an effect from graphic engine.

Re: Forest (nutzwald)

Reply #11
We do not have 5, only one bit transparency ::)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Forest (nutzwald)

Reply #12
The way the logs are stacked looks and is unrealistic. They would just fall over that way. You want them stacked like this:

http://commons.wikimedia.org/wiki/File:The_lumberjack_was_here.jpg

i.e. when there are two logs next to each other at the same height the logs in the layer above won't be positioned directly above. Instead each log in the upper layer will lie on top of the middle point between the logs in the lower layer.

Philipp

Re: Forest (nutzwald)

Reply #13
See here for details...
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Forest (nutzwald)

Reply #14
some update :)




Re: Forest (nutzwald)

Reply #15
Nice!

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Forest (nutzwald)

Reply #16
This is could be a nearly-final image (3*3, no rotation, with fields).

Feedback is more than welcome!



Re: Forest (nutzwald)

Reply #18
Nom nom nom?

I am not entirely sure about the stumps everywhere, even in roads :) Otherwise it's ready, I think!

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Forest (nutzwald)

Reply #19
thank you!
i think i will remove some, then... i want to ask you if for pak128 policy new buildings should have ALWAYS 4 rotations (the hardest to paint without 3D), 2 rotations (pretty easy, mirroring and adjusting the shadows), or even only one?
i think i can easily do 2 rotations (it won't eat much time).
by the way i was thinking of this forest for Tundra, Temperate and Alpine climates.
do you think we need also another forest for Temperate/Mediterranean and one for Tropical? (they would just keep the same image, only changing the trees.

Re: Forest (nutzwald)

Reply #20
I would say, keep it as you wish. Obviously if you produce all rotations, I can not be so cruel as to accept only some :P On the other hand, who really needs them all?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

 

Re: Forest (nutzwald)

Reply #22
Oh fabio, it looks really nice!
Maybe those logs look too well aligned together for me; I usually like some chaos here and there, ya know... ;)

About rotations:
On the other hand, who really needs them all?
Me agree. One rotation is needed; two -> great; four -> superb!

Re: Forest (nutzwald)

Reply #23
Well. As soon as svn is back, it's in... I already exhausted my list of adjectives to use for new items :D

EDIT: sorry! I missed the linked files. Mending as I write.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Forest (nutzwald)

Reply #24
Good work... but I want more wood XD
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.

Re: Forest (nutzwald)

Reply #25
Fabio: I am sorry, but forest should grow everywhere excepting desert (and may be also mediterran). Could you change it? I know that I could call this earlier but...

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Forest (nutzwald)

Reply #26
Sounds very reasonable... :)

Re: Forest (nutzwald)

Reply #27
Changed to: tropic,mediterran,temperate,tundra. Left out are rocky,arctic,desert.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Forest (nutzwald)

Reply #28
Thanks - but sawmill needs this too. So I hope this was changed too.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Forest (nutzwald)

Reply #29
Thanks - fixed as well.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!