r2376 - PaxDest on miniumap is too heavy March 10, 2009, 05:03:33 am r2376This is not a bug report. But PaxDest on miniumap is too heavy. Vehicles skip.Is there any chance to speed up ? Quote Selected
Re: r2376 - PaxDest on miniumap is too heavy Reply #1 – March 10, 2009, 11:35:23 am THis is not finalized yet. MInimap will be accelerated anyway, since it is also too heavy on large maps. Quote Selected
Re: r2376 - PaxDest on miniumap is too heavy Reply #2 – March 16, 2009, 01:01:08 pm This patch will speed up the minimap with PaxDest.Edit: Added patch Edit2: Maybe we could put this new code in an function add_pax_dests() and also call this in calc_map? Then we don't need to query the sp**** matrix in calc_map_pixel. Quote Selected Last Edit: March 16, 2009, 01:47:07 pm by gerw
Re: r2376 - PaxDest on miniumap is too heavy Reply #3 – March 16, 2009, 10:53:20 pm The map only needs to redraw the visible area anyway. This would speed up the map dramatically for large maps. And the sp**** matrix mean, that we could save actually the whole map, imho ...Every town asking the map for every p****engers is imho much more work than the map is doing. I will add you patch. Quote Selected