[Bug v3.6] arrival_time of ware_t Objects is Overwritten when Loading Save Game May 10, 2009, 06:16:58 am Hi James,In haltestelle_t::rdwr() :Quote // restoring all goods in the station char s[256]; file->rdwr_str(s,256); while(*s) { file->rdwr_short(count, " "); if(count>0) { for(int i = 0; i < count; i++) { // add to internal storage (use this function, since the old categories were different) ware_t ware(welt,file); if( ware.menge > 0 ) { add_ware_to_halt(ware); } } } file->rdwr_str(s,256); }By adding ware_t objects to halts during save game loading using add_ware_to_halt(), their previously saved arrival_time will be overwritten with the world tick at load time :Quotevoid haltestelle_t::add_ware_to_halt(ware_t ware){ //@author: jamespetts ware.arrival_time = welt->get_zeit_ms(); ... Quote Selected
Re: [Bug v3.6] arrival_time of ware_t Objects is Overwritten when Loading Save Game Reply #1 – May 10, 2009, 10:36:50 am Thank you for spotting that! Now resolved for the next version. Quote Selected