[New release] Simutrans-Experimental 3.7 May 10, 2009, 06:36:57 pm The latest version of Simutrans-Experimental is now out - get it here. It incorporates some fixes and minor changes suggested by Simutrans-Experimental users, along with some updates and fixes from the Simutrans-Standard trunk. Thanks as ever to all the beta testers. ChangesCHANGE: Realigned text in the list of goodsFIX: Removed redundant codeCHANGE: Optimised system for finding a vehicle's nearest depot (Gerw), but with fallback to original system if the new method fails.FIX: Waiting times of goods and p****engers were reset on reloading a game.CHANGE: Updated credits for Pak192.ComicFIX: Incorrect conditional compilation in simhalt.cc, and inefficient code.FIX: Incorrect categorisation of some goodsTesting and feedbackMost of the above issues were ones identified by the dedicated beta testers, to whom I am most grateful. Any further testing and feedback would be most appreciated, including bug reports, game balance issues, and any different strategy that has to be adopted. Happy experimenting! Quote Selected Last Edit: May 12, 2009, 11:37:13 pm by jamespetts