Skip to main content
Topic: [New release] Simutrans-Experimental 3.7 (Read 2749 times) previous topic - next topic

[New release] Simutrans-Experimental 3.7

The latest version of Simutrans-Experimental is now out - get it here. It incorporates some fixes and minor changes suggested by Simutrans-Experimental users, along with some updates and fixes from the Simutrans-Standard trunk. Thanks as ever to all the beta testers.

Changes

  • CHANGE: Realigned text in the list of goods
  • FIX: Removed redundant code
  • CHANGE: Optimised system for finding a vehicle's nearest depot (Gerw), but with fallback to original system if the new method fails.
  • FIX: Waiting times of goods and p****engers were reset on reloading a game.
  • CHANGE: Updated credits for Pak192.Comic
  • FIX: Incorrect conditional compilation in simhalt.cc, and inefficient code.
  • FIX: Incorrect categorisation of some goods

Testing and feedback

Most of the above issues were ones identified by the dedicated beta testers, to whom I am most grateful. Any further testing and feedback would be most appreciated, including bug reports, game balance issues, and any different strategy that has to be adopted. Happy experimenting!
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.