Too many signals in menu. May 15, 2009, 01:41:07 am New Simutrans player here. While I am slowly starting to understand the complexity of the game one thing that puzzles me is the multiple rail signals in pak128's rail menu.Why is there an early_, cl****ic_, and modern_ version for many of the signals? Is there any difference between, for example, an EndofChooseSignal and a modern_EndofChooseSignal? Quote Selected
Re: Too many signals in menu. Reply #1 – May 15, 2009, 02:54:05 am Quote from: SemiNormal – on May 15, 2009, 01:41:07 amNew Simutrans player here. While I am slowly starting to understand the complexity of the game one thing that puzzles me is the multiple rail signals in pak128's rail menu.Why is there an early_, cl****ic_, and modern_ version for many of the signals? Is there any difference between, for example, an EndofChooseSignal and a modern_EndofChooseSignal?If you have chronology on, the signals' graphics change over time, along with the things and vehicles you can build. Quote Selected
Re: Too many signals in menu. Reply #2 – May 15, 2009, 04:25:53 am That would explain it since I had chronology unchecked.Thanks. Quote Selected
Re: Too many signals in menu. Reply #3 – May 15, 2009, 09:39:35 am Welcome to Simutrans! If you want to make things even more complex, check out http://addons.simutrans.com/ :-) (In fact, I don't think there's any rail signals there, but there is a lot of fun stuff you can add to pak128, among other paks... ) Quote Selected