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Topic: How do you organize your network? (Read 55927 times) previous topic - next topic

Re: How do you organize your network?

Reply #35
On normal computer with 512*512 map simutrans should handle about 8000 convois before you need to reduce the frame rate. With about 2000 convois you will be left in fast forward at a factor of 10 or so.

Re: How do you organize your network?

Reply #36
A few screenshots:

Early in the game I was using stagecoaches for intercity transport of p****engers.  Being a big map with few cities the distance was long. The road was routed to take advantage of all tourist attractions on the way.


By 1815 (15years of play) and the network is clearly visible.  5000+ vehicles mean many yellow dots. Enough to see the routes on land and at sea/river


Reorganising my ships.  I removed 4 stops from the 18 stop route. This resulted in all the ships that had previously been sailing to stops 15>16>17>18 all now rerouted to stop 14.  It was a bit busy.  Good job theres no collision detection.  :)
Regards
Sev.

Re: How do you organize your network?

Reply #37
Oh. My. God.

"Enough to see the routes on land and at sea/river" describes these pictures about right.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: How do you organize your network?

Reply #38
Oh. My. God.

"Enough to see the routes on land and at sea/river" describes these pictures about right.
I can still see the dots when I close my eyes :)


Re: How do you organize your network?

Reply #40
Sea rage? ;-)
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Re: How do you organize your network?

Reply #41
I'm principally building a tram line first,between all cities and with much stations(which get overcrowded after 1 month),making very much profit.
I am not focusing on bringing goods from one destination to the other(it brings nearly no profit in pak128),and I don't even try to carry mail.

EDIT:OH......MY.........GOD!!! * falls *

PS:"PIRATES!OUTLAWS!" Does this describe it right,IgorTekton?
The Green Mage of Darkness living in the summer hell and in the country where it snows till May with -21 *C  ;D

Re: How do you organize your network?

Reply #42
I usually end up doing the following.

I play 128 and I only transport pax. I love huge maps so I currently have a 2000 by 1000 px map (approx) with 300 towns, I never manage to connect all places though I have connected 40 towns at the moment,

I visualize regions. One central city (usually the biggest but not always if another place lines up better for interregional traffic, sometimes because of distance the region will only contain the one town) where I have a central station. This central station is usually located outside of the city in an area where there is enough room for future expansion. From this central station I connect the surrounding places and the central city. I start with buslines and upgrade them depending on p****enger demand to trams or raillines with 110 km/h speed (to simulate the urban railnetworks). In the cities/towns I have a bushub near the townhall which connects to either the regional central station, or if a city has grown big enough it will connect to a local central station which connects to regional level. Huge cities will get multiple bushubs interconnected by trams or metro, connected through to the central station and attractions.

On top of these local and regional networks there is an interregional service with fast trains (Though they start out as interregional buslines usually)

Waerth

Re: How do you organize your network?

Reply #43
*Asks stupidly:*How can I build a metro?

PS:Yes,I know what that is.
The Green Mage of Darkness living in the summer hell and in the country where it snows till May with -21 *C  ;D

Re: How do you organize your network?

Reply #44
Hi Matthi205,

use the tunnel icon and press ctrl ( on german Keyboards it is Strg) while clicking on the tracktile where the tunnel should start, this will give you just an tunnel entrance.
Now you change to underground mode with clicking shift+u.
With clicking on the tunnel icon and then clicking on thwe track after the tunnelentrance you can build underground rails and stations. So you have got a metro.

Greets

Rohal

Re: How do you organize your network?

Reply #45
First you have to build a tunnel entrance ... you do not need to build the whole tunnel. Do this by laying rails (or road) on a slope. Then press CTRL+the tunnel symbol and you have an entrance. After that press shift+U and you are in the underground mode and can build your network.

I also believe it is now possible to build multilayered underground but I still need to figure out how this works ...

Waerth

Re: How do you organize your network?

Reply #46
Multilayered underground:
Is as easy as having entry points on different levels (I understand there to be plans to allow for underground slopes in the future, but this may or may not happen). It is also as difficult as trying to work out what square the cursor is on when it is at ground level two or three levels above the track. This second point is being dealt with by the new underground mode, but I am not sure as to the status of that.

My network schemes
I start with building lines for the initial industries. If one of the rail routes connects two towns, I run a p****enger train (I generally don't run p****enger busses as I have a 2048x1536 map with 48 towns) once I have a good initial income, I then start to complete my rail lines, aiming for around 1/6th of the towns being 'hubs' where multiple routes meet, and having express train between them. On a line between two of the hubs, I have two local lines, each covering one half of the route, and stopping at all stations.

At least, that is the theory. In practise I have semi-fast trains, which connect some stations along a portion of a route, branch lines which connect to small towns not on a direct route between two hubs, and 'sort-f hubs' which are the end of one route, but in the middle of another. I also end up with goods-only byp**** lines, p****enger-only byp**** lines 6-track main lines which cannot cope with the traffic level, and a 7 platform station at a relatively small town (at one end of the platform there is a junction where a six-track main line and a 4-track main line join). Within towns there are multiple stations on the main line through (with platforms off the main line). These are served by the local trains. Froms these stations I have mostly trams (I started my current train with pak128-gb before the omnibusses became available), plus some busses and even some monorails connecting outlying sections of the town, but if the bus or trams routes become too long, I build inner-city railways in the longest directions to reduce the length of the tram and bus routes.
Severous: I am impressed. I only have 1200 vehicles (but I do have 600 lines, and many of my trains have 15 carriages or 22 wagons)

I'd post some pictures, but I have no current access to somewhere to store them.

Re: How do you organize your network?

Reply #47
Hi mjhn,

you can upload pictures and savegames to http://files.simutrans-germany.com/.
Just use your forum nick and p****word to lockin.

Greets

Rohal

Re: How do you organize your network?

Reply #48
My Freight network are hub based, resources might be transported directly if they are close to the factory, but otherwise factory - hub - final consumer. Air and Shipping done in the same way.  

P****enger: Large bus network, up to 25 stops per line and 45 buses per line, and smaller lines to important places and hubs, air, I have a few large hubs with wide-body planes and smaller airports with short-haul plans.

Mail: Is bad business, I stay out.
    

Re: How do you organize your network?

Reply #49
CTRL?Huh,I don't seem to have such a key on my keyboard (maybe because it's from apple?)

Ah,only windows comps have it!Why ? ???

PS:Transporting mail only gives profit if combined with p****engers or goods and between bigger cities (min.4000 people)
The Green Mage of Darkness living in the summer hell and in the country where it snows till May with -21 *C  ;D

Re: How do you organize your network?

Reply #50
CTRL?Huh,I don't seem to have such a key on my keyboard (maybe because it's from apple?)

Ah,only windows comps have it!Why ? ???
does your special apple-key work (instead of CTRL)?
Parsley, sage, rosemary, and maggikraut.

Re: How do you organize your network?

Reply #51
CTRL?Huh,I don't seem to have such a key on my keyboard (maybe because it's from apple?)
If I remember correctly, also apples have a ctrl-key. May it's called 'control' (https://www.purelygadgets.co.uk/images/user/products/Apple-keyboard.jpg). But maybe this doesn't work, since control+left click simulates a right click (apples mice doesn't have a right button...)

Re: How do you organize your network?

Reply #52
Another related topic from the archive called Organizing and making money with your transport network. It's written in portuguesse by IgorTekton, but It contains several interesting diagrams about possible tranport networks layouts.

Re: How do you organize your network?

Reply #53
PS:Transporting mail only gives profit if combined with p****engers or goods and between bigger cities (min.4000 people)
I noticed that and that's why I opt out. I'm experimenting with it now, by letting a dummy player do all the city lines and I'm concentrating on getting the mails out to other city's from my hubs, but the margins are still to low for me.  

Re: How do you organize your network?

Reply #54
I didn't try.I played on the computer of my mom.
The Green Mage of Darkness living in the summer hell and in the country where it snows till May with -21 *C  ;D

Re: How do you organize your network?

Reply #55
Ok I have now got some screenshot.
First the map of my network showing how large in scale it is:


This is then divided into the routes shown on this diagrammatic map:


The key of the map is that thicker lines indicate major routes, divided into express trains directly between nodes (marked as circles) and local routes, stopping at each minor station (marked with bars of the side of the track). Narrow lines are banches, with a single route running between two places, stopping at the minor stops along the route. Black lines indicate freight only lines. These are mainly to access industries away from the main line. In the middle of the map, however, there is a goods-only line avoiding the main busy route, and which carries large amounts of steel and wood.

My games set-up is a map sized 2048x1536, with a station range of 6, and a p****enger factor of 2. I find this is effective at spreading the game out, and making stations look better proportioned with the rest of the map, especially with pak128.britain, as the trains are significantly longer than in pak64 or pak 128 (my station platforms are up to 12 square long (cl**** A3+15 carriages), rather than 5 or 6(BR218+7 carriages).

Re: How do you organize your network?

Reply #56
Lovely complicated network, mjhn! Did you also write a timetable book?  ;D
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Re: How do you organize your network?

Reply #57
Hmm, how do people from the city in the very top right get to the one just underneath it...?
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Re: How do you organize your network?

Reply #58
That does look impressive mjhn.  Any nice looking screenshots with long trains?

Regards
Sev.

Re: How do you organize your network?

Reply #59
When I first started with Simutrans I used a pattern of regional train -> local train -> bus.

But as the cities and my network expends, the distinction has blurred. Now I'm finding it harder and harder to make sense of it. What I'm trying to do now is to have as many direct connection as possible.


Re: How do you organize your network?

Reply #60
Quote
Hmm, how do people from the city in the very top right get to the one just underneath it...?

By the light blue and red line. Only one transfer. A relaxed journey, though on bike it might be faster. And healthier.  ;D
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Re: How do you organize your network?

Reply #61
I am afraid getting between the two cities in the top right is not that simple, as they are both on branch lines. The route is more along the lines of light blue branch line, light blue main line, red branch line, second red branch line. The red line actually splits into two at the right hand end, serving the  two cities there. the blue line connects to one of them, and the branch line to the other city in the top right connects the the other. I really need a direct connection, don't I?

Wing044: That is a seriously busy map. What do the really large stations look like?

Re: How do you organize your network?

Reply #62
Wing44,if you want to get direct connections,build a underground line.
The Green Mage of Darkness living in the summer hell and in the country where it snows till May with -21 *C  ;D

Re: How do you organize your network?

Reply #63
I haven't found a decent way of organizing people transport yet.  The only good thing I do there is creating bus loops hitting the same spots in opposite directions.  This works great on a small scale to prevent queuing, but on a large scale just has two separate ques.

I have however found an interesting way of doing freight.  It entails two one way tracks with a 1 square space between forming a giant loop backbone.  All stations are connected via an overp**** for the far rail, and usually just a flat connection to the near rail.  The whole point is to prevent any trains that are stopping from interfering with the traffic on the backbone, and things can get rather elaborate at high traffic stops, like a refinery that has all three products used.  The end result can be spectacular in it's own way, I have gotten a backbone that at it's busiest stretch was about 50% train (one train length between each train) all going at top speed with no pause.  
The main problem with this is that the trains do not take direct routs, so they almost always take significantly longer and have more maintenance.  I have yet to get enough people traffic for this to be efficient.  I always go for the speed bonus with people, so even the small trains have a high overall capacity, this works a lot better for many slow trains.

Re: How do you organize your network?

Reply #64
Haven't thinked of that yet... good idea.
The Green Mage of Darkness living in the summer hell and in the country where it snows till May with -21 *C  ;D

Re: How do you organize your network?

Reply #65
So...this might be geeking out too much, but say I'm at work – (cough, clearing throat).  I print out the map of the city I'm planning on building and I start tying cities together with a p****enger rail line. 

I try and map out rail lines, no more than 5 cities together, and then have them connect to major hubs (the largest cities on the map).  Once I get all of the hubs and cluster-of-5 cities together, I begin laying my tracks in-game.

It usually ends up working surprisingly well, and makes for more fun in my cubicle.  :)
Then in each city, I cover the entire city with bus lines that go to each train station.

Re: How do you organize your network?

Reply #66
Ok.
Local Transportation
First I make my local bus...
When the stops get bussy i have a metro in my main cities.

City to City
I always make my big highspeed freeways. and I use the fastest busses. But when I have to connect big cities I often use Airplanes... and when I have small cities pop. 20,000 I make a Train Station just by the City Hall.

Goods and Freight
What I do is
Airplanes: Goods and Cooled Goods
Trains: Raw materials
Trucks: Factory to shops

No SShots

Re: How do you organize your network?

Reply #67
City m**** transit:
trolleybuses and (after some time) underground trains

Short-track cities connection:
mostly monorail or trams

Long-track cities connection:
mostly trains (cl****ical or maglev)
sometime they are supplied by planes or ships

Short freight transportation:
almost ever trucks

Long freight transportation:
mostly trains (cl****ical or maglev)
some connections are served by planes or ships

Long-track intercity web building is based on principles forced in TransportGiant - it means A -> B, B -> C, C -> D ..., A -> G, G -> H and so on... Mainly for p****engers and post it is the best way I got to know - while it can be a bit uncomfortable way
City m**** transit (and short-track intercity) lines are built in closed circles
P****enger/post airports are sticked to main railway stations in cities; by planes are connected by those cities which cannot be connected directly between each other - or they are connected via at least one another city
Freight airports are built very rarely due to very difficult earning of money by this way
Ships connects those places (factories or cities) which are accessible from free water or without building long water canals

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: How do you organize your network?

Reply #68
My networking usually done in this way:
Within the Town: a Circular Bus route to the nearest railway station is a MUST.
Also for those suburb-factory lines.
(Underground/overground railways existed only for those overcrowded urban areas,
and based on bus stops for an easy access. Of course, to the nearest railway stations.)

Between the towns:
Well - depends on the following:
(1) Are those towns jointed into a single urban areas? If yes - treated as a single town:
but this time I may needed a few numbers of buslines, or even a subway (MTR).
(2) Does towns laid out within a circle? It is quite ****ured that circular lines did generate much profit that the single lined lines did.
(3) Intercity trains always in 12 cars (with a mail car: always repaked from the original.) and runs in circults (with singals, we can put up to 20 trains on a single line!)
(4) NO sharing tracks between lines! (If a railway line fails, you might be panic for handling 2 lines trains - 40 to 50 trains - at once!)
(5) Share Freight Trains ONLY when the P****enger Trains run at the same top speed - or either of them will block the another IF the Freight Trains goes slower.
(6) Piers and Airports always linked with any railway system - except the crowded urban centres.

DON'T to me:
(1) Never use a tram - as I got handful of double-deckers and bandies to do the same job.
Also building trams tracks, setting power lines cost too much to be done.
(That's why I think a overhead railway or subway did better - they don't share space with the road traffic!)
(2) Never building intercity trains with slow vehicles (only for those timeline-free players) -
30 Shinkansen bullet trains does the job of 50 normal p****enger trains with ease.
Yes - it's so expensive, but as the railway system covered all of the town in the map -
the first train can earn a million Cr within one single go-and-return trip. A train saved is a faster service you can offer.
(3) No Long railways for freight - instead, I get a existed station upgraded into a hub, and let another freight train running direct to the factories. Or Huge Oil Tankers for those productive oil rigs to the thirsty refineries and/or oil power stations DIRECTLY.

At last - I love suburbs expanding from the town centres - so I prefer get a busline from stations to popular tourist spots (or simply a housing estate) afar from the tracks (with a station built for the interchange.)

PS Cable Tram is the only tram I would like to apply - in mountainous regions only.
So, I need to show this exception at the end.