[bugs] Underground slopes June 25, 2009, 08:13:55 am The new underground slopes are a little bit buggy.http://www-user.tu-chemnitz.de/~gerw/patches/pics/uslope1.pngYou can build a flat route over a slope. Maybe it's due calc_straigt_route also tries the route backwards.http://www-user.tu-chemnitz.de/~gerw/patches/pics/uslope2.pngYou can build a way on top of an existing slope. (Last tile not checked?)http://www-user.tu-chemnitz.de/~gerw/patches/pics/uslope3.pngDirectly on top of a slope can be a flat tile.http://www-user.tu-chemnitz.de/~gerw/patches/pics/uslope4.pngBy combining the above bugs, a train can drive trough the floor...In my opinion, building the slopes with the standard slope tools isn't very intuitive. Quote Selected
Re: [bugs] Underground slopes Reply #1 – June 25, 2009, 06:54:35 pm should be fixed in 2546. Quote Selected
Re: [bugs] Underground slopes Reply #2 – June 25, 2009, 07:54:45 pm Suddenly I cannot click on tiles below sea level. This needs to be changed. Thus I cannot built deeper than the grundw****er. Thus tunnel below the sea are not possible any more. Quote Selected Last Edit: June 25, 2009, 07:59:31 pm by prissi
Re: [bugs] Underground slopes Reply #3 – June 26, 2009, 07:01:19 am Quote from: gerw – on June 25, 2009, 08:13:55 amDirectly on top of a slope can be a flat tile.Isn't fixed. You can lower the tile after you built the slope.Edit: Another (new) bug:You can connect through a hang:http://www-user.tu-chemnitz.de/~gerw/patches/pics/uslope5.pngEdit: Another (new) bug:You can't built trams in street tunnels. Quote Selected Last Edit: June 26, 2009, 07:34:20 am by gerw
Re: [bugs] Underground slopes Reply #4 – June 26, 2009, 07:42:00 am Quote from: gerw – on June 26, 2009, 07:01:19 amEdit: Another (new) bug:You can't built trams in street tunnels.do you have an idea, which change introduces this? Quote Selected
Re: [bugs] Underground slopes Reply #5 – June 26, 2009, 07:46:36 am After a short look, this should be due to "bd_von->get_weg_nr(0)->get_waytype() == besch->get_wtyp()".Another bug: You can't build tunnels on top of other, flat tunnels. It's line 1336: It should also be possible if bd_von->get_weg_hang() == flach. (and also the same for the last tile).Imho, the concept of the tunnel_ceilings would avoid many checks at different places... Quote Selected
Re: [bugs] Underground slopes Reply #6 – June 26, 2009, 08:04:27 am Quote from: gerw – on June 26, 2009, 07:01:19 amEdit: Another (new) bug:You can connect through a hang:http://www-user.tu-chemnitz.de/~gerw/patches/pics/uslope5.pngshould be fixed in 2551 Quote Selected
Re: [bugs] Underground slopes Reply #7 – June 26, 2009, 08:11:24 am Can you check if these tram tunnels work correct directly after introducing sliced underground view? Since the tram-builder does not call intern_calc_straight_route, which is only called for tunnels and if one uses ctrl+click for ways, I suspect this bug is around some more revisions. Quote Selected
Re: [bugs] Underground slopes Reply #8 – June 26, 2009, 08:18:54 am Should one be able to build tram on road tunnels with the normal way tool or with the tunnel tool?Edit:Back routes should be disabled for tunnels. Otherwise you will get strange results (or check, if the starting tile mathes):http://www-user.tu-chemnitz.de/~gerw/patches/pics/uslope6.png Quote Selected Last Edit: June 26, 2009, 08:27:16 am by gerw
Re: [bugs] Underground slopes Reply #9 – June 26, 2009, 08:38:17 am rev. number?tunnels on flat tunnels should be fixed, all-down-slopes on tunnel slopes tool in 2552.However, terraforming with raise and lower (keys u and d) is not fixed. Quote Selected
Re: [bugs] Underground slopes Reply #10 – June 26, 2009, 08:47:10 am Quote from: Dwachs – on June 26, 2009, 08:38:17 amrev. number?This bug (uslope6) is also present in newest rev.Quotetunnels on flat tunnels should be fixed, all-down-slopes on tunnel slopes tool in 2552.However, terraforming with raise and lower (keys u and d) is not fixed.How about the tunnel_ceiling? With it, you will fix all those bugs with one 'klappe'.Edit: Another bug, which would be easily fixed with the tunnel_ceiling (without any further code): 3d switcheshttp://www-user.tu-chemnitz.de/~gerw/patches/pics/uslope7.png Quote Selected Last Edit: June 26, 2009, 08:57:02 am by gerw
Re: [bugs] Underground slopes Reply #11 – June 26, 2009, 09:03:42 am Rev 2553 is my last commit on this subject. And yes I feel an additional tunnel-ceiling ground object would have saved me some headaches. Quote Selected
Re: [bugs] Underground slopes Reply #12 – June 26, 2009, 09:28:22 am Quote from: gerw – on June 25, 2009, 08:13:55 amIn my opinion, building the slopes with the standard slope tools isn't very intuitive.I strongly agree with Gerw on this. It would be clearer to players to have separate underground slope tools, than to add such functionality to the standard slope tools. Quote Selected Last Edit: June 26, 2009, 09:34:00 am by Knightly
Re: [bugs] Underground slopes Reply #13 – June 29, 2009, 06:50:19 am Another bug: You can lower a way to the see.And in the last rev (r2562) it isn't possible to build a way over an up slope. Quote Selected
Re: [bugs] Underground slopes Reply #14 – June 29, 2009, 07:51:54 am Code: [Select]And in the last rev (r2562) it isn't possible to build a way over an up slope.Sorry, do you mean underground or overground? Quote Selected
Re: [bugs] Underground slopes Reply #15 – June 29, 2009, 08:38:40 am Quote from: prissi – on June 29, 2009, 07:51:54 amSorry, do you mean underground or overground?I mean underground. If you build an up slope, you can't extend the way on the upper level by just building over the up slope. It works fine with down slopes. Quote Selected
Re: [bugs] Underground slopes Reply #16 – June 29, 2009, 08:40:38 pm This is intended, as you could but a three way switch. Os am I misunderstanding you?EDIT: Ok, understood and fixed this. Quote Selected Last Edit: June 29, 2009, 08:57:54 pm by prissi
Re: [bugs] Underground slopes Reply #17 – June 29, 2009, 08:53:38 pm I don't know what you mean, but I think, you misunderstood me, too The upper image shows what I'm doing and the lower one, what I expect, but what doesn't happen. More precise: nothing happens at all, if I click there.Another bug: If I lower a canal, it doesn't get connected to the sea, which is the standard behaviour of canals. Quote Selected
Re: [bugs] Underground slopes Reply #18 – June 30, 2009, 05:10:14 am Why lowered should be connected automatically ?Lowered is lowered, you need to connect manually, don't you ?He may want to make a brigde. Quote Selected Last Edit: June 30, 2009, 05:19:59 am by z9999
Re: [bugs] Underground slopes Reply #19 – June 30, 2009, 05:55:15 am Problem in r2564. Quote Selected
Re: [bugs] Underground slopes Reply #20 – June 30, 2009, 06:18:32 am Quote from: z9999 – on June 30, 2009, 05:10:14 amWhy lowered should be connected automatically ?Lowered is lowered, you need to connect manually, don't you ?He may want to make a brigde.That's true, but this wasn't possible with the old code. If you build a canal onto a down slope, it's get connected. So this two behaviours should be unified.Edit:Another bug: you can connect to other players rails in underground. This is really a 'hidden' feature @prissi: What do you think of the tunnel_ceiling thing? In my opinion, this could save many checks - and frustrated programmers Quote Selected Last Edit: June 30, 2009, 06:33:47 am by gerw
Re: [bugs] Underground slopes Reply #21 – June 30, 2009, 08:50:25 am What of these stuff could be solved by tunnel ceiling? You could built ramps through bridges also with the old code overground, thus those checks for ground above/below are needed. The same stuff like you shown with the curve would be also not solved by a ceiling. Quote Selected
Re: [bugs] Underground slopes Reply #22 – June 30, 2009, 09:11:17 am Quote from: prissi – on June 30, 2009, 08:50:25 amWhat of these stuff could be solved by tunnel ceiling?Imho, the main point is lowering land above a tunnel slope. It also prevents that a way can be build on top of a slope. Of course, this can be done also by just checking, if there is a ground one height deeper. Do it as you want.QuoteYou could built ramps through bridges also with the old code overgroundBut only, if you build a bridge under an over. Imho, this should be forbidden anyway. Quote Selected
Re: [bugs] Underground slopes Reply #23 – July 10, 2009, 05:42:29 am which of these bugs are still in present in the most recent revision? Quote Selected
Re: [bugs] Underground slopes Reply #24 – July 10, 2009, 06:41:30 pm Quote from: Dwachs – on July 10, 2009, 05:42:29 amwhich of these bugs are still in present in the most recent revision?The 'Lower track to sea', the one with the canal, no trams in street tunnels, lower land above underground slope.Maybe I forget one, I don't have a overview anymore. Quote Selected
Re: [bugs] Underground slopes Reply #25 – July 10, 2009, 07:46:42 pm Quote from: gerw – on July 10, 2009, 06:41:30 pmThe 'Lower track to sea', lower land above underground slope.should be fixed in 2575Quotethe one with the canalis intended bugehavior ? Quote Selected
Re: [bugs] Underground slopes Reply #26 – July 10, 2009, 08:32:09 pm Here is a patch [incorporated in 2601] that allows -- building tram tracks in road tunnels with the normal (non-tunnel) tram track tool-- deleting of tram tracks on road tunnels, which is also broken. But I am not sure whether this change in grund.cc does not have unwanted consequences.Moreover, the tram-track wayremover does not work. Would it be possible to internally treat the tram-track-remover as track remover but change only the tooltip? Quote Selected Last Edit: July 28, 2009, 07:09:56 pm by Dwachs
Re: [bugs] Underground slopes Reply #27 – July 14, 2009, 07:01:13 am I found the texture under sea level missing though trains can go through the sea●the entrances are at ground level.●it went down 2 levels to the level under sea surface.I was using r2576 + pak128 1.4.5 Quote Selected
Re: [bugs] Underground slopes Reply #28 – July 21, 2009, 07:04:26 pm this is known. You can however use the sliced underground view, then you can see your undersea tunnels, if you change the underground level to undersea levels. Quote Selected