Bug in 100.0 : unable to save game "in any rotation" August 03, 2008, 05:12:20 pm Got a small map I was working on (Pak64), was saving it pretty regularly.This was with 100.0 on WinXP.After a day or so of play, a strange behaviour was exhibited: each time the game was saved, the map would automatically rotate.Then, the last time I was able to save the game, an error message was shown, similar to "unable to save game in any rotation".My game was then unloadable :-( Simutrans just crashed with a failed ****ertion:Calculating textures ...****ertion failed: ((uint8)n)<MAX_PLAYER_COUNT, file bauer/../simworld.h, line 472Looking in my save directory, it indeed failed to save properly, the file is now only 1KB and I guess my world is lost forever :-( Quote Selected
Re: Bug in 100.0 : unable to save game "in any rotation" Reply #1 – August 03, 2008, 08:07:28 pm What pak did you install? Foodchain will give this error. Quote Selected
Re: Bug in 100.0 : unable to save game "in any rotation" Reply #2 – August 04, 2008, 12:09:50 pm Yeah, that would make sense.I installed vanilla Pak64, then a load of stuff from addons, prob including food.Is anything not in Pak64 to be considered unstable? Quote Selected
Re: Bug in 100.0 : unable to save game "in any rotation" Reply #3 – August 04, 2008, 02:17:27 pm Asymmetric factories needs at least two, the fishswarm with its holes all four rotations. Other than that should be fine. Quote Selected