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Topic: Bug in 100.0 : unable to save game "in any rotation" (Read 8778 times) previous topic - next topic

Bug in 100.0 : unable to save game "in any rotation"

Got a small map I was working on (Pak64), was saving it pretty regularly.
This was with 100.0 on WinXP.

After a day or so of play, a strange behaviour was exhibited: each time the game was saved, the map would automatically rotate.
Then, the last time I was able to save the game, an error message was shown, similar to "unable to save game in any rotation".
My game was then unloadable :-(  Simutrans just crashed with a failed ****ertion:

Calculating textures ...****ertion failed: ((uint8)n)<MAX_PLAYER_COUNT, file bauer/../simworld.h, line 472

Looking in my save directory, it indeed failed to save properly, the file is now only 1KB and I guess my world is lost forever :-(

Re: Bug in 100.0 : unable to save game "in any rotation"

Reply #1
What pak did you install? Foodchain will give this error.

Re: Bug in 100.0 : unable to save game "in any rotation"

Reply #2
Yeah, that would make sense.
I installed vanilla Pak64, then a load of stuff from addons, prob including food.

Is anything not in Pak64 to be considered unstable?

Re: Bug in 100.0 : unable to save game "in any rotation"

Reply #3
Asymmetric factories needs at least two, the fishswarm with its holes all four rotations. Other than that should be fine.