Duplicate Backwards July 12, 2009, 10:50:17 am Good Day fellow Simuthaners!The button Duplicate Backwards in the schedule window has been annoying me quite often recently. I'm using a laptop with a touchpad as a mouse, obviously, but I sometimes click on the duplicate backwards accidentally instead of remove sometimes. It takes me quite a lot of effort to undo my action, remove stop by stop and click on the remove button for every single stop since it selects add stop after every action taken in the schedule window. Isn't there an easier way to undo the actions take by the duplicate backwards button? Or would it be a solution to add a confirmation button before duplicating the schedule backwards, or maybe move that button out a liitle so it wouldn't be so close to the other buttons? Quote Selected
Re: Duplicate Backwards Reply #1 – July 12, 2009, 11:13:49 am I've had the same trouble several times this morning, I would fully support an "are you sure" option for this button. Quote Selected
Re: Duplicate Backwards Reply #2 – July 13, 2009, 06:08:31 pm Agreed. Same problem here. Instread of removing stops from a complex route Ive duplicated them backwards. When there are 16+ stops to start with...thats some duplication Quote Selected
Re: Duplicate Backwards Reply #3 – July 13, 2009, 07:07:18 pm I did it once on a route that ran the full length of a 2048 tile map. At that point I just abandoned the progress I'd made and reloaded. I can't believe it's taken someone this long to point out that it's a problem, actually. I suppose it's minor, but just very annoying. Quote Selected
Re: Duplicate Backwards Reply #4 – July 13, 2009, 09:02:41 pm I tried several times to convince players that this is complete useless and even counterproductive albeit view differed and finally it was agreed to leave this button there. Quote Selected
Re: Duplicate Backwards Reply #5 – July 14, 2009, 12:24:14 pm The complaint is not that the button is useless (it isn't: it is very useful), just that accidentally pressing it can cause problems where there is no undo tool and/or as a result of its proximity to the "remove" button. Quote Selected
Re: Duplicate Backwards Reply #6 – July 14, 2009, 02:23:20 pm Regardless of what exactly causes this issue, placement, need or lack of confirmation, (thanks for pointing this out James,) I still would like to propose a poll where players can vote whether they want it or not. Proposed poll: Is the Duplicate Backwards button helping you? Yes, it's helpful; Yes, but it could use an undo button; Yes, but it could use a confirmation; No, my schedules don't match this function; No, it's placement is annoying me; What? Button? Leave me alone, I'm busy building a network! Is this button removable or configurable through the .tab file? Quote Selected
Re: Duplicate Backwards Reply #7 – July 14, 2009, 02:39:57 pm A poll might be a good idea. And the button is not configurable in any .tab file: it is hard coded. Quote Selected
Re: Duplicate Backwards Reply #8 – July 14, 2009, 02:50:25 pm Quote from: jamespetts – on July 14, 2009, 02:39:57 pmA poll might be a good idea. And the button is not configurable in any .tab file: it is hard coded.But it should not be hard to make it configurable. Quote Selected
Re: Duplicate Backwards Reply #9 – July 14, 2009, 03:08:15 pm Quote from: jamespetts – on July 14, 2009, 02:39:57 pmA poll might be a good idea.O hai, guys * Igor was here. * Quote Selected
Re: Duplicate Backwards Reply #10 – July 14, 2009, 03:24:22 pm Thanks Igor for being here . Thanks guys for supporting and thinking with me. I'm curious to see results. Quote Selected
Re: Duplicate Backwards Reply #11 – July 14, 2009, 03:34:40 pm Quote from: prissi – on July 13, 2009, 09:02:41 pmI tried several times to convince players that this is complete useless and even counterproductive albeit view differed and finally it was agreed to leave this button there.For those who want to read the original discussion:http://forum.simutrans.com/index.php?topic=149.0 Quote Selected
Re: Duplicate Backwards Reply #12 – July 14, 2009, 04:15:49 pm I think a general undo button (general in the sense it works also for the insert/remove and add "actions) for the schedule window can be very usefull, regardless if you like/use the replicate backwards button. Quote Selected
Re: Duplicate Backwards Reply #13 – July 14, 2009, 05:48:48 pm Confirmation or Undo would be good, either works really.If someone could make the repeat backwards command more intelligent, so it is able to handle two-platform stations (where they are obviously signalled in opposite directions) automatically, that would be awesome too, and might well pick up some of the people saying it doesn't work for them. Quote Selected
Re: Duplicate Backwards Reply #14 – July 14, 2009, 05:51:42 pm I generally am against confirmations -- "Are you sure?" gets old fast. Quote Selected
Re: Duplicate Backwards Reply #15 – July 14, 2009, 05:54:19 pm I voted it annoys me. It annoys me when I'm changing m****es of vehicles orders individually and I accidentally press this button instead of remove. That happens though because of the repetitive boredom of micro managing many vehicles. In normal play when just one or two tweaks I'm more focused and make less mistakes. So this is not a significant issue. My schedule building never uses this feature. I dont care if it stays or not.If changing vehicle scheduling order code... and I had to pick a change..it would be to make the 'no load' orders work at specific stops..and not apply to all points in a schedule. Next preference would be to have 'unload all' available as a stop specific instruction. Doing something with the duplicate backwards button is a distant third behind those other two enhancements. Quote Selected
Re: Duplicate Backwards Reply #16 – July 14, 2009, 06:18:06 pm I voted YES with UNDO button. I use DUPLICATE BACKWARDS very often.But what I would really like is also ERASE ALL STOPS option. I know this will overcrowd the panel, but as I often must revise my routes, it gets tedious removing each stop one by one. Quote Selected
Re: Duplicate Backwards Reply #17 – July 14, 2009, 06:36:41 pm I've never hit this button by accident... >.> Quote Selected
Re: Duplicate Backwards Reply #18 – July 14, 2009, 07:31:40 pm As noted, signalized lines and one-way platforms now render the function relatively useless except in the most trivial of networks. It only works when you don't much need it! (Kinda like adding lanes to a highway for rush hour.) I vote to remove it, until such time as it can be made to "Do What I Mean" (with those one-way platforms). Quote Selected
Re: Duplicate Backwards Reply #19 – July 14, 2009, 07:37:03 pm I think the game could use an undo in general. I know I've lost lots of money messing up high speed tracks, and lately I've been using subways, which are a lot more expensive and easier to mess up due to the surface difference. No clue how hard this would be to code though, I imagine it would be messy.That said, by the time I use really expensive things like subways, I usually have the income to easily afford such mistakes. Quote Selected Last Edit: July 25, 2010, 04:57:51 am by Helian
Re: Duplicate Backwards Reply #20 – July 14, 2009, 07:55:36 pm Quote from: wlindley – on July 14, 2009, 07:31:40 pmAs noted, signalized lines and one-way platforms now render the function relatively useless except in the most trivial of networks. It only works when you don't much need it! (Kinda like adding lanes to a highway for rush hour.) I vote to remove it, until such time as it can be made to "Do What I Mean" (with those one-way platforms).So you primarily use trains, and not busses. ;-) Quote Selected
Re: Duplicate Backwards Reply #21 – July 14, 2009, 10:09:50 pm This button is quite useful, although it's not very useful for railways. The only thing I don't like in the schedule window is the behaviour of the delete button. I prefer the past behaviour (after deleting a stop, the delete button is still active). Quote Selected
Re: Duplicate Backwards Reply #22 – July 14, 2009, 10:50:48 pm Quote from: yoshi – on July 14, 2009, 10:09:50 pmThe only thing I don't like in the schedule window is the behaviour of the delete button. I prefer the past behaviour (after deleting a stop, the delete button is still active).Yes. I liked old behavior. Current behavior is very frustrating. Quote Selected
Re: Duplicate Backwards Reply #23 – July 15, 2009, 12:34:51 am Quote from: z9999 – on July 14, 2009, 10:50:48 pmYes. I liked old behavior. Current behavior is very frustrating.I have to agree, I miss the old behavior. Quote Selected
Re: Duplicate Backwards Reply #25 – July 15, 2009, 06:27:30 am Maybe a combined proposal? Change the delete button back to its original state, and maybe replace the duplicate backwards button with a tickbox or anything alike? So you build your schedule, if you want it to duplicate backwards, you tick the box, it duplicates backwards. If you remove the tick, the added stops disappear again. I guess it's a nice solution for those who use the button, and for those who don't like it and want to undo accidentally using it. Quote Selected
Re: Duplicate Backwards Reply #26 – July 15, 2009, 08:36:44 am If it is too complicated to create a complete undo for the scheduling window, would the hopefully simpler approach of having a "cancel" button to nullify all changes since opening the window be feasible? Quote Selected
Re: Duplicate Backwards Reply #27 – July 15, 2009, 11:33:27 am A cancel button would be easy to add (or probably revert all changes or so). Line creation however could no reverted then without some tracking efforts.The current behaviour of the delete button was actually the result of a vote ... since too many people, after deleting a stop deleted also the next stop the convoi should go.I think, the problem here is a little "I want a read-my-mind button." Maybe a revert button is probably the best to help people still dealing with a duplicate backwards button.What will not come are confirmation windows. That are not possible without breaking the even system quite a lot. Quote Selected
Re: Duplicate Backwards Reply #28 – July 15, 2009, 12:03:37 pm Maybe... if the list acted like file browsers, allowing selection of more items, deleting would be probably easier.Reverting changes sounds like a big improvement! Quote Selected
Re: Duplicate Backwards Reply #29 – July 15, 2009, 12:19:45 pm I vote for a "read-my-mind" button! Quote Selected
Re: Duplicate Backwards Reply #30 – July 15, 2009, 01:05:58 pm Quote from: prissi – on July 15, 2009, 11:33:27 amThe current behaviour of the delete button was actually the result of a vote ... since too many people, after deleting a stop deleted also the next stop the convoi should go.A reason of this is clicking station name behaves two different ways.- When "Add stop" or "Insert" is selected, clicking station name acts as SELECT.- When "Remove" is selected, clicking station name acts as DELETE.This confuses players.I think clicking station name should always acts as SELECT.And when we click "Remove" button, remove current station directly.I think this is good. But of course, someone will click this accidentally. Quote Selected
Re: Duplicate Backwards Reply #31 – July 15, 2009, 01:12:10 pm My point is, if the delete button behaves as it did in the past, it's pretty easy to delete the unnecessary stops, even if you mistakenly push the "return ticket" button.But Z9999 is right, it would be good if a stop is deleted when you push the remove button after selecting a stop... Quote Selected
Re: Duplicate Backwards Reply #32 – July 15, 2009, 04:36:19 pm Maybe add/insert should only toggle between those two, and there should be little X buttons on each stop to remove? (would still be fast to remove - hold cursor over top-most and click-click-click) Quote Selected
Re: Duplicate Backwards Reply #33 – July 15, 2009, 04:52:01 pm Little x-buttons... yummy! Sounds great! And good analyzing z9999! I never realised this, but you're right. I believe this is the main difference between paid software and freeware. Uniformity (is that a word?). If we can replace the delete button by little mini X buttons next to each stop, then we solved the duplicate backwards issue by creating more distance from the other buttons, the inconsistency between add/replace and remove button and last but not least we cleaned up the windows a bit. Quote Selected
Re: Duplicate Backwards Reply #34 – July 15, 2009, 08:44:00 pm My favorite is ...Code: [Select][add ][insert ][replace][move up][move down][remove ] Quote Selected