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Topic: Speed Bonus - How does it work? (Read 22751 times) previous topic - next topic

Speed Bonus - How does it work?

Hi

In this game there appears to be no bonus for speed. I say this as the % is 0% in all cases.



Is that correct?  There is no speed bonus?

If there is no speed bonus...is there any speed penalty?  For the moment this slow and obsolete Alder [cheap to run] is earning reasonable profits.  Will that continue as long as the speed bonus/penalty is 0% ?

(Pak.German)
Regards
Sev.

Re: Speed Bonus - How does it work?

Reply #1
This appears to be an issue with Pak.German - I am not sure whether it is deliberate or not. But, yes, if there is no speed bonus, there will also be no speed penalty, and you will continue to earn the same levels of profit with your antiquated locomotive indefinitely.
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Re: Speed Bonus - How does it work?

Reply #2
It is intended to have no speedbonus in pak.german.
Parsley, sage, rosemary, and maggikraut.

Re: Speed Bonus - How does it work?

Reply #3
Thank you jamespetts and Dwachs.

I'm quite happy with this. 

Faster vehicles can complete journeys quicker thus can earn more by making more journeys. 

Not having a speed penalty means old vehicles remain viable for longer.  Generally their lower speed and power will over time confine them to unimportant branch lines.  Thus I have always a wider choice of viable vehicles.
Regards
Sev.

Re: Speed Bonus - How does it work?

Reply #4
There shouldn't be a speed penalty. The base transport fee should always be payed, the speed bonus is bonus on top of the base transport fee.

I very much hope this is still the case in current Simutrans versions. At least this is what I had intended with the speed bonus.

Re: Speed Bonus - How does it work?

Reply #5
There is indeed also a speed penalty implemented. In the worst case, one gets for the transported goods 12.8% of the base price.
Parsley, sage, rosemary, and maggikraut.

 

Re: Speed Bonus - How does it work?

Reply #6
I see. Thank you for letting me know, I then had made wrong ****umption in some of my messages.

Re: Speed Bonus - How does it work?

Reply #7
Hello

There are few references to a speed penalty and no response to a question previously asked. 

I kept an open mind on whether they existed or not until I played in the June challenge..Ragoland.  There I used an obsolete sailing ship to complete a p****enger route.  Its speed was slow, well below the speed bonus level. Its income was low, so low that its journeys were unprofitable despite being fully loaded.

I would appreciate more detail on speed penalties and how progressive they are. Presumably some speeds below bonus level earn 100% of base price..but below a certain point the % starts to fall.   Is it just speed or does the 'obsolete' status of a vehicle affect income?  Thanks
Regards
Sev.

Re: Speed Bonus - How does it work?

Reply #8
The speed penalty works just like the speed bonus, but in reverse. There is a speed bonus speed. In Simutrans-Standard, this is the maximum speed of the slowest vehicle in the convoy. In Simutrans-Experimental, it is the average speed of the convoy or line. If the goods/p****engers are conveyed on a convoy that equals that speed bonus in its maximum or average speed (in Standard or Experimental respectively), they will earn their base revenue per tile. If they travel in a convoy with a higher maximum or average speed, they will earn more than their base revenue. If they travel in a convoy with a lower maximum or average speed, they will earn less than their base revenue.
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Re: Speed Bonus - How does it work?

Reply #9
Thanks James. 

I'm a lot surprised that penalties occur for all convoys slower than the bonus speed level. I had expected a range of acceptable speeds which paid base amount, and that penalties only kicked in when something was really slow, way below the speed bonus level. 

This means there is a very fine line between earning a bonus and incurring a penalty?

To double check, keeping it simple for me, and limiting to simutrans standard...can you confirm this as an example

Road speed bonus point is 30kp/h,
- horse and cart at 8 kp/h - a penalty (22kp/h below base speed. )Obsolete doesn't matter
- old bus at 29 kp/h - a penalty (1 kp/h below base speed)
- last years bus 35 kp/h - a bonus (5 kp/h above base speed
- new speedy bus 55k p/h - a bonus.  (25 kp/h above base speed)
Is the speed adjustment, either penalty or bonus, the same for each example? The adjustment is the same no matter how much faster or slower the vehicle is?
Regards
Sev.

Re: Speed Bonus - How does it work?

Reply #10
Severous,

the easy way to check exactly how the speed bonus works is to adjust the settings in the "list of all goods" window. The correlations should be self-explanatory.
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Re: Speed Bonus - How does it work?

Reply #11
Road speed bonus point is 30kp/h,
- horse and cart at 8 kp/h - a penalty (22kp/h below base speed. )Obsolete doesn't matter
- old bus at 29 kp/h - a penalty (1 kp/h below base speed)
- last years bus 35 kp/h - a bonus (5 kp/h above base speed
- new speedy bus 55k p/h - a bonus.  (25 kp/h above base speed)
Is the speed adjustment, either penalty or bonus, the same for each example? The adjustment is the same no matter how much faster or slower the vehicle is?
Yes, the outcome is proportional to the difference between base speed and the convoy max speed (with the lower bound I described above).
Parsley, sage, rosemary, and maggikraut.

Re: Speed Bonus - How does it work?

Reply #12
There was also a speed penalty in the old version, since the abs was imho at the wrong place, if memory serves me right. But I did not want to have negative income due to a low comfort rating.

Re: Speed Bonus - How does it work?

Reply #13
Yes, there might have been a bug.

I wonder though if Simutrans could have a config file setting to allow only a bonus, and not a penalty in a pak set. I'd like this for pakHajo.Evolution. I have no C++ IDE at hand, so I want to ask if someone of the developers and patchers would be interested in such a task?

Re: Speed Bonus - How does it work?

Reply #14
Almost everything could be configured, in this case it would not needs much work; albeit it means that a consistent documentation get more and more difficult. Nevertheless, the goodslist could just display the orrect inome.