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Topic: MLM developements ! (Read 178917 times) previous topic - next topic

Re: MLM developements !

Reply #141
What happened? Didn't it all work before? Ok, the maglev icons and toolbar should now be part of pak128 already, so your menuconf.tab and such should no longer be needed, but what happened on the depot? I thought that already worked?
  
***** PAK128 Dev Team - semi-retired*****


Re: MLM developements !

Reply #143
Well, all I can say is: it works without problems here, with "the latest" versions*.  ;) SCNR


*) => Simutrans 100.1 r2184 and pak128 r306 - just with the things from MLM_dev.zip (the one linked in the first post of this thread - and no new menuconf.tab needed!)
  
***** PAK128 Dev Team - semi-retired*****

 

Re: MLM developements !

Reply #144
Well, all I can say is: it works without problems here, with "the latest" versions*.  ;) SCNR


*) => Simutrans 100.1 r2184 and pak128 r306 - just with the things from MLM_dev.zip (the one linked in the first post of this thread - and no new menuconf.tab needed!)

Ok! Now it works good, thanks, the trains are beautiful!!

Re: MLM developements !

Reply #145
Quote
the trains are beautiful!!

thanks  ;)

I think that the nicer is the TR-08 because it's the only one that I have full made with photofiltre, the others are made both with paint and photofiltre.

If you have some request or idea about MLM dev. you can say it ... you MUST say it ;)

Re: MLM developements !

Reply #146
Well, all I can say is: it works without problems here, with "the latest" versions*.  ;) SCNR


*) => Simutrans 100.1 r2184 and pak128 r306 - just with the things from MLM_dev.zip (the one linked in the first post of this thread - and no new menuconf.tab needed!)

Dirk, guess what ... this may seem odd :-\ ... to you, but your sarcasm is gladly appreciated.  :o  :D

I'm learning from it, if that's what I'm supposed to do.  :) :-\


gauthier, I'll feedback you on the MLM developments, as well, if that's allright with you. (after I see that they're working... :):)

Re: MLM developements !

Reply #147
Well, you can believe it or not - I am actually really trying to help people here as much as I can - with or without sarcasm.

I try to keep sarcasm (or the other bad things my short temper sometimes comes up with) away as good as I can. But when I tell someone that "the latest" is not sufficient information and that we need the full version numbers to be able to really help (which I had already said quite often in the past)... and about 12 hours later, even in the very same thread, someone else does the same thing once again...  >:( Well, that's one of those things that tend to get me a little irritated once in a while... This time it did, as you may have noticed from my answers. ;)

So, I'm sorry if I stepped on your (or anyone else's) toes there. But I wouldn't bet any money on me not doing it again in the same situation... (ask around!)  ;D
  
***** PAK128 Dev Team - semi-retired*****

Re: MLM developements !

Reply #148
Ok! Now it works good, thanks, the trains are beautiful!!

No they aren't, as I don't have any, yet! :o ::) :D (version 100.0 pak128.306 r2184 nightly)

But they really are from what is seen from the SNFOS MLM Developments website and the screenshots at the start of this thread.  8) ;)  :)  8)

Edit: allright, if that's how it is :-\ then  :-\ , I'll wait for next simutrans version stable, it think it's gonna be 100.1 pak64 and also pak128, since you allready got 100.1 nightlies, I guess!  :-\  :-\  :-\

And ... the city of Brentham has no type of Coal Mine to supply the Coal Power Station! :o ::)



Re: MLM developements !

Reply #150

Remember: be precise, please!

And what year do you play in? Standard starting year is 1930 - and you probably won't find any maglev then.

Just use a clean, new folder for pak128 (r306) and then unzip the .pak files from MLM_dev.zip there (among the other pak files).
  
***** PAK128 Dev Team - semi-retired*****

Re: MLM developements !

Reply #151
No they aren't, as I don't have any, yet! :o ::) :D (version 100.0 pak128.306 r2184 nightly)

But they really are from what is seen from the SNFOS MLM Developments website and the screenshots at the start of this thread.  8) ;)  :)  8)

Edit: allright, if that's how it is :-\ then  :-\ , I'll wait for next simutrans version stable, it think it's gonna be 100.1 pak64 and also pak128, since you allready got 100.1 nightlies, I guess!  :-\  :-\  :-\

And ... the city of Brentham has no type of Coal Mine to supply the Coal Power Station! :o ::)



No, everything is fine, now. :) I had two pak128. ::) One from 100.0 and one from 100.1. :D I am really sorry and/or apologize for causing you (Dirk and gauthier) so much trouble. ;) :)

I Thank You All For Your Help In This Matter. :) 8) :)

Re: MLM developements !

Reply #152
I found in Maglev trains one big mistake and some minor ones.

It is OK that freight trains have not set retire year - but all p****anger and post trains (locomotives and cars for people and post) have set retire year. So ever after year 2075 trains for people and post are not available (while I don't switch view obsolete vehicles on).

So: Please prepare one another train for people and post - and don't set retire year to it - I think preparing cars for people and post is sufficient because locomotives are still available. Speed about 600 km/h (fusion powered freight locomotives) is sufficient.

When you transport only people, then p****enger wagons and p****enger engines are OK, but when you transport also post, then separating transportation of post from transportation of people is needed (better than transporting of both goods together - when post transportation is on very high level).

I have been preparing one locomotive for cl****ical trains since yesterday, so after success introducing of this vehicle into game I will improve it also for maglev (including preparing special wagons for it - it is needed for shape compatibility with locomotives). I think it will be much more beautiful than Aero and Zephyr or Eole.

Also you would improve capacity (and speed) of some freight wagons up. Some wagons have lesser capacity than wheel ones (for example wagons for oil/petrol and cheimicals). So this makes some trains on very long tracks profitless. Also some wagons make whole train to go by lesser speed than it could whenever else.

Final one will be mixture between this


colours and two parts, something from shape

and this


only shape

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: MLM developements !

Reply #153

Speed about 600 km/h (fusion powered freight locomotives) is sufficient.

Could you please include a turbo jet one, as well? If possible...

Also you would improve capacity (and speed) of some freight wagons up. Some wagons have lesser capacity than wheel ones (for example wagons for oil/petrol and cheimicals). So this makes some trains on very long tracks profitless. Also some wagons make whole train to go by lesser speed than it could whenever else.

Yes, but mostly the profit problem happens to me mostly, when transporting paper, (in piece goods) both in freight maglevs and normal freight trains, trees (logs) from a timber planatation only for freight maglevs (I'll edit this post for more). And only for freight maglevs for other types of transportation, as you said.

Re: MLM developements !

Reply #154
I thought to your problems but :
Quote
It is OK that freight trains have not set retire year - but all p****anger and post trains (locomotives and cars for people and post) have set retire year. So ever after year 2075 trains for people and post are not available (while I don't switch view obsolete vehicles on).
Playing until 2034 is already rare, until 2075 ... There isn't anything interesting in these times  :-\

Quote
Also you would improve capacity (and speed) of some freight wagons up. Some wagons have lesser capacity than wheel ones (for example wagons for oil/petrol and cheimicals). So this makes some trains on very long tracks profitless. Also some wagons make whole train to go by lesser speed than it could whenever else.
the speed : 300 and 500 km/h are already very fast for goods.
the capacity : the speed of goods maglevs compensate the capacity.

Solutions : disable the retire date of Ultima, make two sets of goods wagons, the first with the current capacities and a better that will complete the already existing goods, cooling and milk wagons mk2 for Cirrus nuclear fusion engine.


I will do it. I'm currently busy with homeworks, lessons to learn ... (high school ...) and other projects, high buildings and extended rail stations for several eras like bus stops. But I won't forget your request ;)

Re: MLM developements !

Reply #155
Playing not until 2034 is already rare, until 2075 ... There isn't anything interesting in these times  :-\
after, not until; yes, it could be right when you don't use maglevs.

the capacity : the speed of goods maglevs compensate the capacity.
but on very long tracks (for example //based on real world//: from Krakow to Szczecin; both cities are in Poland) higher speed doesn't compensate capacity because running costs are too high.

I played on map of Czech republic
//screen from time before end of that game - while I ended few years after, tracks site was not changed much//

and there I needed to transport steel from from big city on the east of map to small city on the south-west of map and train was not able to make money for return journey (and so that link was profitless). And from same city (big city on the east of map) I needed to transport beer to small city by confluence of four rivers into one and this train was profitless too (while it made more money than train with steel).

Solutions : disable the retire date of Ultima, make two sets of goods wagons, the first with the current capacities and a better that will complete the already existing goods, cooling and milk wagons mk2 for Cirrus nuclear fusion engine.

I think disabling retire year from Ultima could be good but better solution for p****engers and post could be my machine - one locomotive (not able to carry anything) on each end of train and wagons between both locomotives (for post and p****engers; also enpowered for train could go very fast).

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: MLM developements !

Reply #157
I'm going to work again on MLM, and I think that these vehicles should be removed :
Cirrus player color
Eole player color
Zephir player color
Ultima player color

since they give some ugly results with certain colors ...

About new goods vehicles :
keep the two already existing engines,
make new good vehicles with a different design (current mk2 Cirrus cars would be transfered in the new set).
Convoys would be organised as this :

[turbojet/NFE(ancient design)][magnetic amplificator(both designs)][new vehicles(new design)] and maybe [magnetic amplificator rear(new design)] but it would take too much space.

This organisation would be adapted to long convoys thanks to a big power of the magnetic amplicator.



Re: MLM developements !

Reply #160
I just thought I can make the back of the car higher ... eeer, look at this ^^

                    ___________
                   /                 |
___________/                  |
                                     |
                                     |
_______________________|

and that to make new cats higher (...so with a bigger fret).

Re: MLM developements !

Reply #161
I cancelled development called locomotive but some time I developed my the first train. Originally tested on cl****ical track but shaped for maglev.

Experimental train for maglev:
VMaX
includes: locomotive, p****enger car, post car

top speed: 500 km/h
introduce date: May of 2005

Here you can download it.

--> but I rather will continue only in painting of tracks

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: MLM developements !

Reply #162
BetaCirrus is finished.

Downloads
New vehicle.magnetic.pak
=> http://files.filefront.com/vehiclemagneticpak/;13655760;/fileinfo.html
Removed vehicles
=> http://files.filefront.com/vehiclemagneticPCpak/;13655778;/fileinfo.html

Removed and kept vehicles
CirrusPC, EolePC, ZephirPC and UltimaPC have been removed.
TR08 OC and PC, CirrusOC, Aero, EoleOC, ZephirOC, UltimaOC have been kept
/!\ BetaCirrus is made ONLY in Original color.

Changelog of Cirrus (OC only)
Some payloads have been increased, turbojet engine and NFE engine's power were reduced by 50% (for more realism).

Re: MLM developements !

Reply #163
Would you like to disclose the changes of the dat data of those renewed monorail cars?
(I am still using v99.17.1,
and those renewed monorail vehicles were not working with it.
But it is OK to me to repak them by redefining the dat in the alpha version provided.)

Thanks in advance.


Re: MLM developements !

Reply #165
File received with thanks.
(I heard about that v.101-but bugs are making me annoyed,
as well as those saves v.99.17.1 cannot being loaded after v.100...)

So, get'em paked. ;)
[It contains everything you need. XD
Just replacing the makeobj with the older version
and replacing the waytype (maglev_track>>monorail_track), and here we go~]

PS In actual, I work with the Command Line. Simple, easy, clear. 8)


Re: MLM developements !

Reply #167
I can't compile the source data of the betacirrus, can someone do it 4 me please? i have simutrans pak 128 v2391, thanks


Re: MLM developements !

Reply #169
Where I can find the PAK files?

Re: MLM developements !

Reply #170
I repeat :

First : you must have basic MLM dev. files
=> http://files.filefront.com/MLM+devzip/;12204776;/fileinfo.html

then : you must replace vehicle.magnetic.pak by this one :
=> http://files.filefront.com/vehiclemagneticpak/;13655760;/fileinfo.html

But : player color cirrus, eole, zephir and ultima have been removed, if you still want them :
=> http://files.filefront.com/vehiclemagneticPCpak/;13655778;/fileinfo.html

have fun ;)

Re: MLM developements !

Reply #171
ok, I've got it!!
it's fantastic, but what function has the "magnetic amplifier"?
i know it's a little OT, but I don't want to start a new thread only on this subject...


Re: MLM developements !

Reply #173
ah... good, good, I understood.

Re: MLM developements !

Reply #174
LOOK AT THIS!! Maglev really exists!! :o :o
This is an experimental maglev built by some friends of mine that are creating a "project area" for the high school exams.
Check this up... ;)

I also have a video clip of the maglev, but i can't post it... :'( >:(