pak128.Britain - new graphics to-do list August 18, 2009, 10:08:39 am Following the release of pak128.Britain 1.x, which is now fully stand-alone and not dependent on pak128 objects, it's now time to concentrate on expanding the graphics and range of features supported by pak128.Britain. The following list is where I think we are going, in a rough order of priority. I'd be interested in other people's thoughts though (especially those who have time to play the set!). I would also really appreciate it other people wanted to help contribute some of the graphics to the effort, so please let me know if you want to help with this!- trucks / road freight vehicles (done) - pedestrians (done - modified pak128 images) - snow graphics (done) - maglevs (done - thanks AEO!) - narrow gauge railways (done - thanks jamespetts!) - citycars (done) - ships, canal barges, and other water transport (done - maybe add larger CalMac ferries and ocean liners) - additional bridges (done) - aeroplanes (work in progress - Milko)- different industry graphics for different eras (done) - underground trains(done) - more attractions (some done by wlindley and Archon, more variety still needed)- headquarters (some courtesy of wlindley, others welcome)- more citybuildings (some done by wlindley, Archon and myself, more variety still needed)- more trees- monorails- futuristic vehicles for all modesObviously I'm not promising any of this, and certainly not any completion dates. But if you want to make these in pak128.Britain style, I will include them in future releases! Quote Selected Last Edit: December 15, 2014, 02:44:30 pm by The Hood
Re: pak128.Britain - new graphics to-do list Reply #1 – August 18, 2009, 04:40:34 pm Well I'm just playing a game at the moment. One obvious thing that I know that when I come to it I will make is faster rail bridges. But since I'm in 1834 at the moment I don't think that'll be a problem for a while (map might be a bit insane by then though - started in 1820 and I'm already making well over a million a month in profit...). I'd also like to do the undergrounds at some point. At the moment I'm just enjoying playing it though Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #2 – August 18, 2009, 05:03:34 pm I'll provisionally reserve you for those then Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #3 – August 18, 2009, 09:05:56 pm Might I suggest that city cars, pedestrians and headquarters be added to the list? Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #4 – August 18, 2009, 09:07:39 pm Yes Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #5 – January 03, 2010, 03:05:46 pm I've thought up of some attractions that might be good for pakbritain.In no particular order...Velodrome, observatory, museum, planetarium, race circuit (BTCC tracks), theater and opera house. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #6 – January 03, 2010, 09:02:32 pm All good ideas, are you volunteering to paint them as well? Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #7 – January 04, 2010, 10:28:01 am Quote from: The Hood – on January 03, 2010, 09:02:32 pmAll good ideas, are you volunteering to paint them as well?Yes, that's the plan. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #8 – January 04, 2010, 02:45:44 pm Other good attractions would be churches and cathedrals, law courts of various sizes, municipal swimming baths, libraries and hospitals. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #9 – January 04, 2010, 04:54:01 pm Quote from: AEO – on January 04, 2010, 10:28:01 amYes, that's the plan.Excellent. Can I just ask that you also do snow images too? Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #10 – January 04, 2010, 06:59:41 pm sure, that doesn't seem so hard as long as there are proper textures.also, how about a sports dome that has a closing roof for winter?I'm not sure if you have one of those in the UK.Quote from: jamespetts – on January 04, 2010, 02:45:44 pmOther good attractions would be churches and cathedrals, law courts of various sizes, municipal swimming baths, libraries and hospitals.those sound great. I now see what is meant by a never ending to-do list Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #11 – January 04, 2010, 10:54:15 pm Quote from: AEO – on January 04, 2010, 06:59:41 pmalso, how about a sports dome that has a closing roof for winter?I'm not sure if you have one of those in the UK.The millenium stadium in Cardiff, the Emirates (Aresnal), and now of course, Centre Court at Wimbledon all immediately spring to mind, but these are all new. I think the roof tends to just close for matches only though.Quotethose sound great. I now see what is meant by a never ending to-do list Welcome to my world... Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #12 – January 04, 2010, 10:59:03 pm Quote from: The Hood – on January 04, 2010, 10:54:15 pmThe millenium stadium in Cardiff, the Emirates (Aresnal), and now of course, Centre Court at Wimbledon all immediately spring to mind, but these are all new. I think the roof tends to just close for matches only though.Welcome to my world... and also wembley staduim is New too - i am not sure if its has closing roof Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #13 – January 05, 2010, 09:06:52 am It has a roof which partially closes - but at it's full extent only gives complete cover to the stands and not the pitch. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #14 – January 11, 2010, 03:40:18 pm The velodrome thread has reminded me of something.When we get around to adding air transport, maybe instead of a generic "airport", we could have aerodromes, air fields, air ports (for 'flying boats'), etc. Maybe something for airships, even ... there was quite a lot of variety in the early "Imperial Airways" days.Thought I'd post it here for lack of anywhere else. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #15 – January 11, 2010, 03:48:58 pm There's a bit of a game code issue here - we can only do things which the game engine supports, which is runways + taxiways + aprons + terminal buildings. The graphics already exist for these, with both gr**** and concrete runways and taxiways (that should allow airfields). How are aerodromes different from standard airports? Flying boats wouldn't be possible without a re-write of the code. Airships are possible, but they would behave like normal planes and use the runways in the same way. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #16 – January 11, 2010, 03:55:42 pm 'Aerodrome' is just terminology- the earlier term for airports (e.g. Croydon Aerodrome was the 'airport' for London 1920-1946). I recall being told that, before airports were coded in simutrans, there were 'aircraft' that were actually ships, but painted to be 'at altitude' as a way around the code - clearly the thing with flying boat routes is that they were (often, but not always) over water (hard to emergency land a flying boat otherwise). Maybe the trick could be reused? Airships and runways; well, it wouldn't be the end of the world I suppose. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #17 – May 06, 2010, 07:54:58 pm For narrowgauge trains, here's my ideas:Talyllyn Railway Saddle Tank (Intro: 1864 Retirement: 1950)Talyllyn Railway No.7 "Tom Rolt" (Intro: 1998)Talyllyn Coach (Intro: 1864)Talyllyn Modern Coach (Intro: 1955)Talyllyn Post Office (Intro: 1864)Ffestiniog Coal Truck (Intro: 1832)Horses (Intro: 1832 Retirement: 1863)Ffestiniog Railway No.1 "Princess" (Intro: 1863)Ffestiniog Railway No.2 "Prince" (Intro: 1864)Ffestiniog "Flying Bench" (Intro: 1863)Ffestiniog Early First Cl**** "Observation Carriage" (Intro: 1863)Ffestiniog Early Bug Box (Intro: 1863 Retirement: 1870)Ffestiniog Late Bug Box (Intro: 1870 Retirement: 1901)Ffestiniog WW1 diesel "Moelwyn" (Intro: 1917)Ffestiniog Double Fairlie (Intro: 1870)Victorian Carriage (Intro: 1870 Retirement: 1901)Edwardian Carriage (Intro: 1901)Third Cl**** Semi Open Carriage 37 (Intro: 1910 Retirement: 1930)Third Cl**** Semi Open Carriage 38 (Intro: 1930)Third Cl**** 122 (Intro: 2000)WHR "Garratt" (Intro: 2009)Ffestiniog First Cl**** Observation Carriage 111 (Intro: 1995)Criccieth Castle (Intro: 1995)Welsh Highland Carriage (Intro: 1877)WHR First Cl**** Pullman Corridor (Intro: 2009)WHR First Cl**** Pullman Observation (Intro: 2009) Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #18 – May 08, 2010, 02:14:21 pm Reddog,thank you for the suggestions. Pak128.Britain does not currently have any narrow gauge infrastructure: vehicles, depots, tracks, stations, bridges, tunnels or crossings. I think that narrow gauge is on the to-do list somewhere, but it's fairly low down. Do you have any interest in doing the graphics (which is easier than it looks at first)? One thing to note is that a great many of the more recent vehicles on your list (especially the 21st century built steam locomotives) are only commercially viable in reality because of the use of the narrow gauge railway on which they run as a tourist attraction. That aspect of economics is not simulated in Simutrans, so we have to make sure that only vehicles that are viable for use on a purely functional transport system are included. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #19 – May 08, 2010, 04:14:01 pm Since recently going on some narrow gauge railways in Wales, I'll hapilly do some with great interest. I was thinking of doing the green double fairlie "Earl of Merioneth" for now. But, I have two questions:1.What's a linebreak?2.How do I draw the vehicle sprites? Quote Selected
Line breaks (was: pak128.Britain - new graphics to-do list) Reply #20 – May 08, 2010, 04:27:59 pm Reddog,see here for information on contributing graphics to Pak128.Britain. As to your first question - in what context do you ask? A line break normally simply means a break between lines of ASCII text as in:^^ That was a line break. But please note that nobody will be able to use your narrow gauge vehicles until somebody draws narrow gauge tracks, narrow gauge depots, narrow gauge stations, narrow gauge bridges, narrow gauge tunnels and narrow gauge crossings. Quote Selected Last Edit: May 09, 2010, 12:01:41 pm by VS
Re: pak128.Britain - new graphics to-do list Reply #21 – May 09, 2010, 11:50:02 am Firstly, why the in-depth discussion about line breaks?Secondly, back on-topic, narrow gauge is on the to-do list, but try doing it yourself if you want. Definitely start by doing tracks and depots though (maybe modify the existing tracks by editing them to make them narrower in a pixel editor?) before doing vehicles. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #22 – May 09, 2010, 12:03:47 pm Sorry for the confusion. Line break discussion has been split to http://forum.simutrans.com/index.php?topic=5069.0Merge it back or move to where you think it belongs - that's up to you Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #23 – May 14, 2010, 01:45:29 pm I would also suggest for the list: a few more ground objects (ponds, swamps, rocks). Streetlamps (pak192.comic has them) -- gas and then electric. Quote Selected Last Edit: May 14, 2010, 01:54:47 pm by wlindley
Re: pak128.Britain - new graphics to-do list Reply #24 – May 14, 2010, 01:49:32 pm I'm not sure that there are many swamps in the UK... Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #25 – May 14, 2010, 02:09:28 pm I'd love to have the time to even be able to make progress on the current list! Volunteers to draw things are still (as ever) welcome! Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #26 – May 14, 2010, 02:19:24 pm I've started work on a high level office building from the 1920s, but I haven't done many buildings before, and I have a lot of code work to do for Experimental, so it's slow progress... Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #27 – May 14, 2010, 02:48:15 pm I'll look forward to it when it comes. I find 1x1 buildings the easiest things to draw as (a) you only need 4 rotations and (b) you don't need to worry about alignment as with vehicles. Ships are a pain because they are big and need detail as well as 8 rotations and alignment correctly, but they're coming on very slowly... Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #28 – May 14, 2010, 02:53:59 pm Buildings do need snow textures, however, on the subject of which, they are not in the general Pak128.Britain texture download .zip - are they available somewhere...? Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #29 – May 14, 2010, 03:55:04 pm No. I generally add another 2 "clouds" textures to any surface requiring snow, of differing shades of white/pale grey. Trial and error mostly to see what looks best. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #30 – May 14, 2010, 04:55:55 pm Ahh - you use a non-image texture? Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #31 – May 14, 2010, 05:31:49 pm yes, one of the blender defaults. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #32 – May 14, 2010, 05:39:49 pm Aha - thank you for the indication! That makes things easier. Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #33 – May 14, 2010, 06:58:45 pm Quote from: jamespetts – on May 14, 2010, 01:49:32 pmI'm not sure that there are many swamps in the UK...The fens of Yorkshire? Quote Selected
Re: pak128.Britain - new graphics to-do list Reply #34 – May 14, 2010, 07:19:25 pm Those are fens, not swamps... Quote Selected