Re: Strange Profit and Loss figures by certain trains.
Reply #6 –
Most often, yes, because p****engers have to take that detour even though it's undesirable for them (and still the route is chosen by transfer count only, no other criteria). The train seems to lose money, but the loss is regained by the other trains. To see whether a convoy is useful, you may want to look only at its utilization figures (maximum and average).
As long as your network provides mostly routes with only little detours, cases like these are OK. So, for this setting, it may be useful to build a grid network of many direct train lines, instead of a huge backdone/ring with feeder lines.
You might choose to offer more direct connections by ship, though, or use trains over bridges (because the running costs of convoys are the most important ones, and these are calculated by tiles travelled).
Thanks whoami,
I'll spend some time rearranging my transport system. I don't think it will help to regain lost revenue in this game, but if it starts to decrease the loss then I'll be prepared for the next one.