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Topic: Trams stuck (Read 19058 times) previous topic - next topic

Trams stuck

Well, I created a tram route at first and tested it without a problem. Then I decided to change over most of my bus operations to trams and have got about half way through when suddenly all my trams have stopped and I get messages saying tram xxx is stuck. I've checked and rechecked everything as well as drawing power lines from the power station to my tram line but still nothings happening. its odd as a few minutes ago it was working without any problems ???

I'm finding it odd that all the problems I keep having don't show up when searching

 

Re: Trams stuck

Reply #1
Have any of the trams made a complete circuit? If so, then it's not a track problem.

Trams operate like trains, in that they need to be separated by signals (although this is more complicated than that statement, because  although that used to be strictly true, stations act sort of like signals now).

I'll let someone who plays with trains/trams more than I do try and explain this further, but it might be helpful to check out the starter guide: http://docs.simutrans.com/

Re: Trams stuck

Reply #2
OK, i've signaled the tracks and added new tracks and rechecked all the power supplies, but now I keep getting bombarded with messages saying xxx cant find a route!

Re: Trams stuck

Reply #3
Ok, two short things first:

as well as drawing power lines from the power station to my tram line but still nothings happening.

This is not necessary. Powerplants and power lines only affect industrial production, they are not in any way linked to catenaries or any vehicle system at all.

I'm finding it odd that all the problems I keep having don't show up when searching

Please don't get this wrong, but maybe nobody ever made the same mistakes that you (apparently) did... also this forum is still quite young - the former version crashed and could only be archived, but not continued, so there are a few years of posting things not here but under http://archive.forum.simutrans.com/

---

Now to the problem: as Isaac mentioned, usually trams are trains not buses (there are a few paksets where this is different - but they do it with a trick. They just paint buses as trams and paint the trolley-bus catenaries for the roads so that they include "tracks" - but these are only graphical tracks then, not real tracks as for waytype. However these "trams" behave exactly like (trolley-)buses and so should not create a problem). "Real" (=train) trams cannot p**** each other in opposite directions, as road vehicles can. So you either have a maximum of one rain on the line, or you need a ring-line or at least some stretches where you have two tracks where the trains can p**** (see here).

Once again, this would be easier to solve if you'd provided a screenshot of the scene.
  
***** PAK128 Dev Team - semi-retired*****

Re: Trams stuck

Reply #4
(...) Once again, this would be easier to solve if you'd provided a screenshot of the scene.

I've done exactly as in the link in parts which I couldn't have 2 tracks in one road (mainly in towns where there is only one stop and it merges into one. I cannot really SS it as its quite a large route where I have been specific in all the stages of construction and signaling.

Trams usually travel on one road in both directions. Its like that when I went on the croydon tram.

Mod note: please, avoid making long and and unnecessarily quotes, specially from a post that is just above yours. - Igor

Re: Trams stuck

Reply #5
1.) Don't forget what you've been told about quoting, please  ;)

2.) Simutrans does not work as the real world. So just because trams behave a certain way in the real world, does not mean they can do the same in the game. Simutrans can only handle one track per tile. That limit counts for railroad as well well as for trams, since they are actually the same in simutrans, the only difference being the possibility to build tram tracks on top of roads. You can even connect the two systems and use both vehicle types on both tracks - they really are the same in the game. Since some people didn't like that, they did that tram->differently painted bus system I described earlier. But that's the decision of the pak-maintainer, which of the two possible ways he's going to use, as both have their advantages and disadvantages.

3.) You need to signal the p****ing loops correctly - just having them present won't make the trams use them, since they only care for the shortest route, according to some algorithm. So make sure you signal both tracks of the double track sections as one-way.

4.) Screenshots don't have to show the whole map, not even the whole route. Just the end and/or a typical p****ing loop would be fine.
  
***** PAK128 Dev Team - semi-retired*****

Re: Trams stuck

Reply #6
1) remind me again please (searching didnt yield anything :s )

3) I have and it still at one point couldnt find a route once it reached it. Gave up on it after all and closed without saving after realising I spent 2 hours on it :o

Re: Trams stuck

Reply #7
On 1.) http://forum.simutrans.com/index.php?topic=3842.msg37539#msg37539 - read Igor's mod note

And of course you can decide to just give it up - but a) it won't help you to recognize what you did wrong and so won't help you in the future and b) in just giving up, you've actually not only wasted your time, but Isaac's and mine as well.
  
***** PAK128 Dev Team - semi-retired*****

Re: Trams stuck

Reply #8
I agree with that, i'm very sorry

Re: Trams stuck

Reply #9

Yay! I'm getting important. ;D

Re: Trams stuck

Reply #10
When you have a problem with something so complex like a computer program, often words are not enough - pictures can tell a lot more. And when that is not enough, savegames...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Trams stuck

Reply #11
You could also try using the 'B' repair tool. It will show you if you have a clear way.
I may not agree with what you say, but I will defend to the death your right to say it

Thought for the day

 When you are up to your backside in alligators, it is difficult to remind yourself that your initial objective was to drain the swamp.