Builders' yard October 29, 2009, 04:34:05 pm Quote from: VS – on October 29, 2009, 10:11:38 am* moebelhaus (3x4) - "home market", sells furniture, books, and fertilizer (!)couldn't fertilizer be sold by greenhouses (we have already the pics): they sell plants (which in time could become another chain) and fertilizer (existing chain)?Quote from: VS – on October 29, 2009, 10:11:38 am* materialswholesale (2x2) - sells concrete, planks and steelcouldn't it be bigger? (i could give it a try-- maybe... NO PROMISE, THOUGH!) Quote Selected
Builders' yard Reply #1 – October 29, 2009, 05:11:35 pm Bigger - why not; do what you want! I would be only happy to see anything.About fertilizer... I am not sure why it exists at all. Quote Selected
Builders' yard Reply #2 – November 06, 2009, 11:14:12 pm Quote* materialswholesalejust to keep you updated-- there are some tries in this field.no screenshots so far-- i'm sorry-- i'll keep you posted. Quote Selected
Builders' yard Reply #5 – November 14, 2009, 07:01:13 pm Ooohhh ... can't wait to see the final version! Quote Selected
Builders' yard Reply #6 – November 14, 2009, 10:18:31 pm Same here. Somehow it seems more real than the current one... how could it be? Quote Selected
Builders' yard Reply #7 – November 15, 2009, 11:22:23 am I agree - much nicer than the old pak128 one. Good work! Quote Selected
Builders' yard Reply #9 – November 22, 2009, 09:35:40 pm to me it's the best looking simutrans building so far. since you paint everything by hand four rotations must be a hell lot of work for you. Quote Selected
Builders' yard Reply #10 – November 22, 2009, 10:04:50 pm I'm not sure about the ground... it looks like stone texture, but frighteningly large for this usage. Quote Selected
Builders' yard Reply #11 – November 22, 2009, 10:18:23 pm And the forklift doesn't rotate with the building. But it looks great nonetheless! Quote Selected
Builders' yard Reply #12 – November 22, 2009, 10:38:01 pm With a bit different contrast, the stone texture patterns could be wheel-stains on the ground. Maybe it can be improved, but I wouldn't mind it much even now. Quote Selected
Builders' yard Reply #13 – November 23, 2009, 08:08:51 am Quote from: sdog – on November 22, 2009, 09:35:40 pmsince you paint everything by hand four rotations must be a hell lot of work for you.Indeed And I refused the compromise of simply mirroring, as it doesn't look properly when rotating. On the other hand, the concept work is offen harder and more time-consuming than the actual painting.Quote from: VS – on November 22, 2009, 10:04:50 pmI'm not sure about the ground... it looks like stone texture, but frighteningly large for this usage.Quote from: Hajo – on November 22, 2009, 10:38:01 pmWith a bit different contrast, the stone texture patterns could be wheel-stains on the ground. This was the idea: basic cityroad ground (available in my to-be-finished-and-released road set), with a cracked pattern to mimic random wheel-stains. I'll work more on the contrast.Quote from: DirrrtyDirk – on November 22, 2009, 10:18:23 pmAnd the forklift doesn't rotate with the building.Actually i remembered to put it on three rotations just after i took the preview, so i added it at random.Anyway, thank you all for your feedback, i'll keep you posted on the updates! Quote Selected
Builders' yard Reply #14 – November 25, 2009, 09:54:29 pm now, also in winter mode!known issue: forklift still to be fixed Quote Selected
Builders' yard Reply #15 – November 26, 2009, 07:56:40 pm Nice to see some progress here. Looks really good, fabio. Congrats Quote Selected
Builders' yard Reply #16 – November 30, 2009, 10:12:11 pm HERE'S THE RELEASE:http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial.pngtestable pak:http://public.gonella.eu/simutrans/Materialswholesale/factory.MaterialsWholesales.pakcomplete sources:http://public.gonella.eu/simutrans/Materialswholesale/wholesalematerial.zipPlease, test it and provide me with feedback! Quote Selected
Re: Builders' yard Reply #18 – November 30, 2009, 10:23:59 pm WOW! They have all the goodies One thing that makes me a bit uncertain is the bright window. Other than that, nothing to say except praise.(Split and moved...) Quote Selected
Re: Builders' yard Reply #20 – December 01, 2009, 03:40:31 am Nice work Fabio!! I love it!! Cheers Joker Quote Selected
Re: Builders' yard Reply #21 – December 06, 2009, 07:35:24 pm It seems good - better than previous (very old) version. But I think that its sale sortiment could be extended of some uselful building material like wooden logs. Quote Selected
Re: Builders' yard Reply #22 – December 13, 2009, 10:49:50 am Quote from: VS – on November 30, 2009, 10:23:59 pmOne thing that makes me a bit uncertain is the bright window.take a look at his one...is it enough for release, now? if so i'll move on (thinking of having a go to electronics plant)Quote from: VaclavMacurek – on December 06, 2009, 07:35:24 pmIt seems good - better than previous (very old) version. But I think that its sale sortiment could be extended of some uselful building material like wooden logs.wooden planks are already-- under the roof. maybe also a few logs are there, to protect them from the weather... Quote Selected
Re: Builders' yard Reply #23 – December 13, 2009, 11:40:45 am Looks great! Really good work, Fabio. Quote Selected
Re: Builders' yard Reply #24 – December 13, 2009, 12:32:44 pm Perfect! Including right now. Quote Selected
Re: Builders' yard Reply #27 – December 15, 2009, 02:21:36 pm Quote from: fabio – on December 13, 2009, 10:49:50 amwooden planks are already-- under the roof. maybe also a few logs are there, to protect them from the weather... I am sorry if it will sound bad to someone but I wanted to adding of wooden logs into sale sortiment of this shop (so it would have four instead three goods for sale) because wooden logs are building material too. Quote Selected
Re: Builders' yard Reply #28 – December 15, 2009, 02:41:54 pm without graphic change-- it could be done i was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).Although i would like to see it (more than logs, as the wood chain is already there with planks) i think the priority now is to complete missing factories for OpenPak128. Quote Selected
Re: Builders' yard Reply #29 – December 15, 2009, 04:40:56 pm Quote from: fabio – on December 15, 2009, 02:41:54 pmI was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).Your builder's yard looks excellent! And a brick chain is an excellent idea - I used to work at a brick mill. Our company had several on-site claypits that we drove large trucks back and forth from the pits to the kiln. Quote Selected
Re: Builders' yard Reply #30 – December 15, 2009, 05:23:28 pm Quote from: fabio – on December 15, 2009, 02:41:54 pmwithout graphic change-- it could be done i was thinking also of a bricks chain (clay quarry -> bricks factory (+coal or oil) -> Builder's yard).Although i would like to see it (more than logs, as the wood chain is already there with planks) i think the priority now is to complete missing factories for OpenPak128.OK - for now. Thanks for support of me (my idea). Quote Selected
Re: Builders' yard Reply #31 – December 16, 2009, 03:28:03 pm Excellent! Could you mix-and-match the graphics tiles to make a couple variations? Like 'large builders yard' or just a 'lumber only' yard? Or maybe two different ones for earlier and later times? That would be awfully cool and maybe little work. Quote Selected