Re: Traffic signals: yellow lights
Reply #7 –
green. Too bad sensor pads cannot be replicated in game, where busy roads will always have the green light over smaller less trafficked roads until a vehicle pulls up to the stop line and triggers the cycle.
That is the main reason I pretty much never use traffic signals in my games. Timed signals always cause unnecessary delays, in my experience. If we could have on-demand signals, that would be awesome.