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Topic: When placing city_road, force sidewalk (Read 4062 times) previous topic - next topic

When placing city_road, force sidewalk

I think now that city_road is immutable, when laying city_road (using public service map tools), it should check to see if sidewalk/underpavement exists, and if not, build it. (Or always build it if that would simply overwrite it if it was there)

Re: When placing city_road, force sidewalk

Reply #1
or simply ignoring sidewalk and embedd it in rouad graphics... :::)

Re: When placing city_road, force sidewalk

Reply #2
Why were city roads made immutable in the first place? It's extremely annoying as I really like marking out major roads by using a different pavement for them.  :-[

 

Re: When placing city_road, force sidewalk

Reply #3
Well, I'm using the most recent Pak128 and Simutrans version 102.2.2. If you switch to Public Service and go on 'Map Editing Tools', there's a free tool called 'City Road'. When you use it, the sidewalks are built automatically.
Hope this helps :)

Re: When placing city_road, force sidewalk

Reply #4
Sidewalks are only built if you are laying road where no road exists. Try laying city_road on top of existing road, and you will notice that no sidewalks are built.

Nothing has changed (that I'm aware of) since my first post - the city_road tool has built sidewalk for as long as it has existed. :) But it has never built sidewalk when roads are being replaced. Even when you CTRL+CLICK to build the slower city_road on top of / to replace higher speed road.

The only way to get sidewalks is to destroy any existing road, then build the city_road.

...unless I'm missing something. Which is always possible. :)

Re: When placing city_road, force sidewalk

Reply #5
ohh.. Now I got what you meant. Hehe sorry, yeah that's true.

Re: When placing city_road, force sidewalk

Reply #6
times are changing: incorporated in rev 3510.
Parsley, sage, rosemary, and maggikraut.

Re: When placing city_road, force sidewalk

Reply #7
Yay!


Hmm. I should look for other old posts to bump. ;-)

Re: When placing city_road, force sidewalk

Reply #8
It works nicely :)