Hardware accelerated display, OpenGL back-end & Simutrans 3D Reply #350 – January 02, 2010, 03:38:33 pm Well, I have played this game for a long time, but I have never felt a need for posting anything on this forum, cuz, simply, everything I have ever needed was added in every new version. But, personally, I think that this game needs a new style, new look and new design. Old isometric system is now totally obsolete, and 3D is its future. With this so many addons and features that none game on market has ever had, I think that Simutrans project could rise in something very very big. And how to do that. I see that there is really a lot of quite capable people who would be able to do this. What? To convert this game in real 3D.Well, how to do that. My first idea was to make a team composed by people from this forum, and divided in teams. So, if someone knows how to design in 3D, he will belong to design group. I think it is clear. So basically we will need three groups in beginning. Design, Programming and Ideas. We have to find open-source 3D engine, the easiest one, or one that is abandoned. Then we have to start everything from scratches, we have to begin making a base of the game. OFc it will take some time, but in the end, we will have workin engine, working game mechanics, and then, we will have Design and Ideas team, who will start converting, adding and suggesting old and new features and addons. When we make that game core, we will be able to continue developing it in every single way we want. I'm telling WE, cuz this game will probably be opensource, and free for all. Unless We decide opposite. What do you think, could we do this? And yes, I know a little bit of C and C++, and I am workin in 3dsMax actively... what do u think. Should we do this, but all of us, who plays this game, and develop it...3D engine : Irrlicht http://irrlicht.sourceforge.net/ Quote Selected Last Edit: October 29, 2012, 03:53:50 pm by Fabio
Re: Simutrans in 3D Reply #351 – January 02, 2010, 05:18:39 pm It sounds tempting but I'm afraid you haven't considered all the aspects of this titanic task. You suggest to start everything from scratch, as it was easy to carry out. In terms of code, Simutrans it's not a 2k game and the use of 3D engines means collisions and physics, that would increase the task complexity.On the other hand, there're impressive commercial games that use isometric view mixed with pseudo-3D like Simcity 4, so imho the use of a real 3D engine is not a requirement to make Simutrans a good game. It may help, but must ****ess whether it is worth the effort. From my point of view, I would prefer to increase the quality of graphics instead of using a 3D engine. It implies less critical changes and would be achievable with the current implementation. Quote Selected
Re: Simutrans in 3D Reply #352 – January 02, 2010, 05:27:45 pm I considered that too... But, u have to admit that idea is good, and that we all have enough acknowledge for doing that. And why shouldnt we start it from scratches? Well, it wont be from scratches totally, cuz complete economical system wont be changed. Numbers stays numbers. I am just saying, why shouldnt we try? Cuz, i would like to see parallel tram and train tracks, better looking interface, and graphic in total, more industrial chains, better industry placing algorythms, better done underground system, many other things which are simply not possible to be added in this game, unless we harm entire game code... U have to admit that this game has terrific potential and that we have to use it. I mean, imagine that, playing game, building transport system, and then, in some point of time, u simply zoom in to the street level, and watching trams and troleeys and trains going around you.... I mean, im dreamin to see that... But I cant do that on my own Quote Selected
Re: Simutrans in 3D Reply #353 – January 02, 2010, 05:40:39 pm Dreaming is free, but as Bruce Lee said:QuoteA goal is not always meant to be reached, it often serves simply as something to aim atI'm not saying you can't try it, I'm just trying to show that perhaps there're other less complex ways to get the same result. Anyway, If you're fully convinced, then go on. Simutrans is open source, so the code is public and accesible. A possible solution would be to create a fork as jamespetts did with Simutrans Experimental. Quote Selected
Re: Simutrans in 3D Reply #354 – January 02, 2010, 06:06:24 pm Well, u know that I cant do it on my own... And I hope that, if I start doing this, someone will help me... Abd tell me the way of reaching all those thingsa I said, without using 3D? Quote Selected
Re: Simutrans in 3D Reply #355 – January 02, 2010, 06:37:30 pm Impressive first posts on the forum! You are proposing to undertake a huge thing here. Some of the very fundamental concepts of the game have to be reworked. Nothing I want to participate. Quote Selected