Re: More city buildings Reply #455 – March 06, 2010, 03:54:04 pm Don't forget a sign out the front (the sort that would say "Anytown Grammar School" on it). That'll help too. Quote Selected
Re: More city buildings Reply #456 – March 07, 2010, 02:42:57 pm Can't get the latest tilecutter working on my linux system (python script just returns with no display, no error), perhaps someone can take this over? gimp source Quote Selected
Re: More city buildings Reply #457 – March 07, 2010, 03:09:41 pm That looks beautiful - although I'd think that the graveyard would need more graves, and possibly iron railings around it, too...? Quote Selected
Re: More city buildings Reply #458 – March 07, 2010, 03:34:17 pm I agree with jamespetts. Also leave the gr**** as blank and let the game fill it in with the underlying ground. I use tilecutter under wine, and it is rather tempramental. I'll have a look at it when I get time if no-one else does before me - I don't have much time for simutrans right now... Quote Selected
Re: More city buildings Reply #459 – March 07, 2010, 03:39:50 pm Quote from: wlindley – on March 07, 2010, 02:42:57 pmCan't get the latest tilecutter working on my linux system (python script just returns with no display, no error), perhaps someone can take this over? gimp sourceCould you post the tilecutter.log file? Most likely reason for it exiting so quickly is not having wxPython installed.Nice looking church Quote Selected
Re: More city buildings Reply #460 – March 07, 2010, 03:52:52 pm Quote from: Archon – on March 05, 2010, 05:51:58 pmSecond take.It looks maybe little more like school now but yard needs some details.What do you think about those roof windows? Second picture is first from that angle so there is still more work needed for it.Wow, just wow I think it l looks perfect - though obviously ingame screenshot would be nice to check consistency but looks good to me! Quote Selected
Re: More city buildings Reply #461 – March 07, 2010, 05:51:30 pm oohhh, some nice progress here Quote Selected
Re: More city buildings Reply #462 – March 13, 2010, 03:42:53 pm Some progress still little things that need work. Quote Selected
Re: More city buildings Reply #463 – March 13, 2010, 04:12:33 pm I can almost smell the chalk and the floor-wax. Quote Selected
Re: More city buildings Reply #464 – March 15, 2010, 10:27:45 am Very nice indeed. I may need to ban your contributions from the pak as they are nicer than mine Quote Selected
Re: More city buildings Reply #465 – March 20, 2010, 03:39:17 pm Regarding the latest renders - you seem to have shadows enabled in some form. While it's a nice effect rest of renders don't have it (and it doesn't work well with the simutrans engine which is why I didn't have them to begin with). Quote Selected
Re: More city buildings Reply #466 – March 28, 2010, 04:07:55 pm Haven't done much work on it for awhile, but for the record here's the Stone Church files (source and pak). Mostly needs ground removed (except in graveyard, where the gr**** is always greener) and correct fences added. Quote Selected
Re: More city buildings Reply #467 – April 03, 2010, 08:33:44 am Little bug fix for previously released buildings.http://www.saunalahti.fi/jusskiiv/1880-office-5f.pngShould go /citybuildings/images/com/ in svn Quote Selected
Re: More city buildings Reply #468 – April 14, 2010, 09:54:14 am @wlindley - link does not appear to work... Quote Selected
Re: More city buildings Reply #469 – April 14, 2010, 11:48:48 am The Hood,I have downloaded it - the revised version can be found in my Pak128.Britain-Ex Github repository. Quote Selected
Re: More city buildings Reply #470 – April 17, 2010, 04:05:28 am re-uploaded stone church file to correct server this time (oops). Quote Selected
Re: More city buildings Reply #471 – April 17, 2010, 01:57:32 pm 1 more building. Modified version of 3 story terraced. http://www.saunalahti.fi/jusskiiv/pak/1900-rowhouse-3f.pnghttp://www.saunalahti.fi/jusskiiv/pak/3Sterraced.dat Quote Selected
Re: More city buildings Reply #472 – April 17, 2010, 05:50:01 pm Nice. Is this a replacement or a new building? Quote Selected
Re: More city buildings Reply #473 – April 17, 2010, 06:00:06 pm It is new.It is supposed to be more modern version of old 3 story brick terrace. Quote Selected
Re: More city buildings Reply #474 – April 24, 2010, 01:04:39 pm Following discussions here, it has become apparent that there is a significant lack of high density city buildings in the 1920-1950 era (especially after 1930). Does anyone feel like drawing some art deco apartments and offices? Perhaps the retirement dates of some other buildings might be extended somewhat, too?The Hood - perhaps you could send me some .blends and textures so that I could have a go at one or two...? Quote Selected
Re: More city buildings Reply #475 – April 24, 2010, 02:36:44 pm Which ones do you want? As far as I'm concerned, city buildings are quite low on my priorities right now. I'm currently working through a list of graphical bugfixes etc, and then it's back to work on the ships, and I don't have a huge amount of simutrans time at the minute anyway. Quote Selected
Re: More city buildings Reply #476 – April 24, 2010, 02:56:41 pm Ahh, in which case, I'd better have a go myself, unless Archnon or WLindley or someone else wants a go. As to the .blends and textures: can you send me all of the textures and a good sample of .blends from which I can make various city buildings, when I get the time, perhaps including the 60s shops/flats, the tenements, if you have them, the 1960s tower blocks, and perhaps anything else that you think might help (the art deco airport buildings, perhaps...?). Quote Selected
Re: More city buildings Reply #477 – April 25, 2010, 08:37:24 pm QuoteFollowing discussions here, it has become apparent that there is a significant lack of high density city buildings in the 1920-1950 era (especially after 1930I recall another discussion a long ago noting that the reason for there being no high-density buildings in a 1920-1950 style, is that very few were built in reality - this being the time period when much of suburbia was built - and only in the 1960s did high density blocks become favourable again. Not sure how that resolved itself re simutrans, however. Quote Selected
Re: More city buildings Reply #478 – April 25, 2010, 11:00:10 pm Well, there are some high density buildings from that era around (I know of a number in London), so we should have a few in the game, especially since not having them causes all sorts of problems as discussed in the thread to which I linked... Quote Selected
Re: More city buildings Reply #479 – April 26, 2010, 01:43:03 am Perhaps one way to model the "suburbia is wonderful" period would be to extend some of the earlier high-density buildings' lifetimes to around 1960, while increasing the probability of the period's low-density buildings? This would permit a few of the older buildings to appear in games starting in 1940-1950, would it not?Perhaps the "high probability" versions of the low-density houses would be 1940-1960, and then reappearing in 1960 with standard probability alongside higher-density buildings...jamespetts: perhaps we could find some Google streetviews of those London buildings? Quote Selected
Re: More city buildings Reply #480 – April 26, 2010, 09:14:30 am WLindley,yes, we could give the 1930s high density buildings a low chance. As to street view pictures, here's one, for a start... Quote Selected
Re: More city buildings Reply #481 – May 25, 2010, 01:15:16 pm New bakery candidate for early years. If you like it I will make something similar for butcher, fishmonger and greengrocer.does industry shops support 8 rotations? Quote Selected
Re: More city buildings Reply #482 – May 25, 2010, 01:34:49 pm That looks great. AFAIK industry doesn't support 8 rotations (it doesn't even detect road edges in the way city buildings do, which can lead to these shops facing the wrong way on streets...) Quote Selected
Re: More city buildings Reply #483 – May 25, 2010, 03:34:31 pm First two ready. Bakery (green) and butcher (red) Quote Selected
Re: More city buildings Reply #484 – May 25, 2010, 03:39:52 pm Sorry, should have mentioned this before, but can we stick to the same colour schemes as the existing industry graphics? Green/white = greengrocer, red/white = butcher. I think bakery is brown/white, but check the existing graphics. It will be less confusing that way. Quote Selected
Re: More city buildings Reply #485 – May 25, 2010, 03:51:56 pm WellThen that green goes as greengrocer. Quote Selected
Re: More city buildings Reply #488 – May 31, 2010, 11:01:31 am Got bored and made 2 new tenements.Paks and sources are here http://www.saunalahti.fi/jusskiiv/pak/tenements.zip Quote Selected
Re: More city buildings Reply #489 – May 31, 2010, 11:31:54 am Nice work, although the tops of the chimney stacks (not the pots) look a little too black. Maybe replace this with a brick texture, and snow in winter? Quote Selected