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Topic: More city buildings (Read 213747 times) previous topic - next topic

Re: More city buildings

Reply #105
@sdog,
If 4 rotations are specified, they will be used at random on generation, so approx 25% facing any direction, and it will rotate properly.  If 1 rotation is used, they will all point the same way, but when you rotate, the rest of the map buildings rotate but the church wouldn't.  Hope that makes more sense.

Most churches do point East, but enough don't for me not to worry about it.  Examples I can think of are Liverpool Cathedral and All Souls London, both of which point more or less north.

Re: More city buildings

Reply #106
@the hood

thanks for explaining the random rotations. in that case it's impossible to align the churches properly anyway.
do you think this is worth an extension request for standard? i was missing an indicator pointing north for quite a while, geting confused when turning the map. churches could do that job in a very natural way.

i got to be carefull if i travel to england. usually i use churches to determine directions on overcast days and during nights. (i love the japanese custom of having a compas rose in front of every subway entrance!)

Re: More city buildings

Reply #107
Jury decides executioner gets to work.
Stone shops and houses ready. 4 more buildings to go.


I am not getting impatient. Just starting to have fun. :)
Should I update my zip now or after they are all done?

If someone finds this useful, feel free to use it.

Re: More city buildings

Reply #108
Just update once they are all done.  I'll include them all in the next release of pak128.Britain, which will be pretty soon after you finish them!

Re: More city buildings

Reply #109
the offtopic that really surprises and interest me however is that many english churches don't have their apsis in the east. is this through all periods, or only for some architecural styles/aeras?
If the church was built first, or at the same time as the surrounding estate, or in its own enclosure (large churchyard), one of which is normally the case, then it will almost always face east-west. If the church is built later than the surrounding buildings, say on a constrained urban site, it will fairly often be oriented to best fit in with surrounding buildings or features (eg align with roads etc). If the church is pre-Georgian, it's a fairly safe bet it faces east-west.

Quote
i love the japanese custom of having a compas rose in front of every subway entrance
I carry a lensatic comp**** in my bag at all times (both for work and for hiking), it's very handy to avoid getting lost in places like London!

Re: More city buildings

Reply #110
more on the building, (better roof texture and windows)... no progress on the surroundings yet.



Re: More city buildings

Reply #111
That's better.  Just watch out for stray white pixels around the edges...

Re: More city buildings

Reply #112
All buildings ready. Remembered special colors while writing this message and removed those.
http://www.saunalahti.fi/jusskiiv/pak/A_Buildings.pak.zip

Also made non-corner version of tenement and stone cottage.

haven't tested these much yet but should be ok.

Re: More city buildings

Reply #113
Archon: splendid!

Re: More city buildings

Reply #114
Excellent!  Going in SVN now...

Re: More city buildings

Reply #115
This is preview of my new school/prison.


it still needs lot of work.

Re: More city buildings

Reply #116
Very much like! But "school/prison" - what are you saying about education? ;-)
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Re: More city buildings

Reply #117
Very nice.  I was wondering why it had gone quiet on here.  I think we'll go with school rather than prison.

Re: More city buildings

Reply #118
well it is supposed to be school but it looks more like prison to me. And there are gates so kids have no way to escape. :)

Re: More city buildings

Reply #119
Prisons don't generate p****engers in quite the same way as schools do...  :D

That one starts to remind me of Scotland Street School (CR MacKintosh), which has its own 'compound'


Re prisons, if you want to do one, maybe a victorian type on the radial model plan: Link


Re: More city buildings

Reply #120
Nice building! Be it a prison or a school :P

But the roof looks a little bit too continuous. There should be some more contrast around the roof ridges.
Parsley, sage, rosemary, and maggikraut.

Re: More city buildings

Reply #121
Second take.

It looks maybe little more like school now but yard needs some details.
What do you think about those roof windows?
Second picture is first from that angle so there is still more work needed for it.

Re: More city buildings

Reply #122
I like the roof windows...
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Re: More city buildings

Reply #123
Yard details could include some things like hopscotch squares or a football goal or similar marked on the floor/wall.  Roof light is a good idea, but maybe better smaller.

Re: More city buildings

Reply #124
Don't forget a sign out the front (the sort that would say "Anytown Grammar School" on it). That'll help too.

Re: More city buildings

Reply #125
Can't get the latest tilecutter working on my linux system (python script just returns with no display, no error), perhaps someone can take this over?  gimp source


Re: More city buildings

Reply #126
That looks beautiful - although I'd think that the graveyard would need more graves, and possibly iron railings around it, too...?
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Re: More city buildings

Reply #127
I agree with jamespetts.  Also leave the gr**** as blank and let the game fill it in with the underlying ground.  I use tilecutter under wine, and it is rather tempramental.  I'll have a look at it when I get time if no-one else does before me - I don't have much time for simutrans right now...

 

Re: More city buildings

Reply #128
Can't get the latest tilecutter working on my linux system (python script just returns with no display, no error), perhaps someone can take this over?  gimp source



Could you post the tilecutter.log file? Most likely reason for it exiting so quickly is not having wxPython installed.

Nice looking church :)
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Re: More city buildings

Reply #129
Second take.

It looks maybe little more like school now but yard needs some details.
What do you think about those roof windows?
Second picture is first from that angle so there is still more work needed for it.
Wow, just wow :) I think it l looks perfect - though obviously ingame screenshot would be nice to check consistency but looks good to me!


Re: More city buildings

Reply #131
Some progress still little things that need work.


Re: More city buildings

Reply #132
I can almost smell the chalk and the floor-wax.

Re: More city buildings

Reply #133
Very nice indeed.  I may need to ban your contributions from the pak as they are nicer than mine  :P

Re: More city buildings

Reply #134
Regarding the latest renders - you seem to have shadows enabled in some form. While it's a nice effect rest of renders don't have it (and it doesn't work well with the simutrans engine which is why I didn't have them to begin with).

Re: More city buildings

Reply #135
Haven't done much work on it for awhile, but for the record here's the Stone Church files (source and pak).  Mostly needs ground removed (except in graveyard, where the gr**** is always greener) and correct fences added.


Re: More city buildings

Reply #137
@wlindley - link does not appear to work...

Re: More city buildings

Reply #138
The Hood,

I have downloaded it - the revised version can be found in my Pak128.Britain-Ex Github repository.
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Re: More city buildings

Reply #139
re-uploaded stone church file to correct server this time (oops).