Ports bug March 04, 2010, 08:05:21 pm Hello, I have found a bug in the ports at Simutrans. You can build the port on any slided cliff including the earth, mountains etc... And not only the sea and shores. I don't know if you have already fixed that because that I am using a pretty old version of Simutrans Idan. Quote Selected Last Edit: March 06, 2010, 07:12:00 pm by IgorTekton
Re: Pots bug. Reply #1 – March 04, 2010, 08:12:20 pm Welcome to the forum Idan!Well, seems like you are answering your own question. Usually, if you have a bug and are not running an old version of Simutrans, we will tell you to upgrade.It also helps if you write which version you are using when submitting a bug report. Quote Selected
Re: Pots bug. Reply #2 – March 04, 2010, 08:16:20 pm It's in the latest version. Actually I don't think it does any harm, for instance AP has used it to good effect in the pak128.Britain demo game on land tiles... Quote Selected
Re: Ports bug. Reply #3 – March 05, 2010, 08:07:44 am Actually, I suspect this is more a pakset bug than a Simutrans engine bug. I mean, as far as I remember, this doesn't happen at the latest pak64 version with simutrans 102.2.1 Quote Selected
Re: Ports bug. Reply #4 – March 05, 2010, 08:24:10 am I can confirm this bug in 102.2.1 too.If size of harbor is 1x1, I can build it on any slope.Tested with pak64 and pak64.german. Quote Selected
Re: Ports bug. Reply #5 – March 05, 2010, 09:27:19 am The question is: Is this intended? Or should this be fixed? Maybe allowing 1x1 ports next to a river? Quote Selected
Re: Ports bug. Reply #6 – March 05, 2010, 09:32:52 am I'd definitely argue for allowing it to stay, whether intended or not by the developers. Some people use this as a feature already, and besides, if you don't want to build a port on a hill way up in the mountains, don't. It's not like you have to do it. Quote Selected
Re: Ports bug. Reply #7 – March 05, 2010, 11:07:18 am I love little oddities like this...How are people using it? Are they building next to canals, or....? Quote Selected
Re: Ports bug. Reply #8 – March 05, 2010, 11:14:38 am If it's not a bug, we might consider it as an easter egg. Quote Selected
Re: Ports bug. Reply #9 – March 05, 2010, 11:27:22 am Quote from: Isaac.Eiland-Hall – on March 05, 2010, 11:07:18 amI love little oddities like this... How are people using it? Are they building next to canals, or....?That's what I did, next to a river actually. The canal dock symbol is just some boxes, so I added a dock with a crane next to it!QuoteIt's not like you have to do it. I agree. It's not like the computer is placing them randomly or something. It's a useful feature, and at worst does no harm. Quote Selected
Re: Ports bug. Reply #10 – March 05, 2010, 12:00:25 pm That's very cool! I hope that sneaky feature stays. Of course, I miss being able to lower ocean tiles, even if we do have a good underground now Quote Selected
Re: Ports bug. Reply #11 – March 05, 2010, 09:44:34 pm Lower ocean tiles should work, imho.And forcing a harbour next to water or river if size is (1x1) might be not to difficult. Quote Selected
Re: Ports bug. Reply #12 – March 06, 2010, 07:31:21 am Quote from: prissi – on March 05, 2010, 09:44:34 pmLower ocean tiles should work, imho.Oh, I meant the old trick of using slope tools to create land under the ocean level - the thing that was taken out specifically a while back.I seem to recall there were problems with it; and ultimately, I don't even have to understand why things are done, I know they often have to be done; I was just expressing nostalgia for it. Quote Selected
Re: Ports bug Reply #13 – March 14, 2010, 09:51:09 am .. Then we leave it as it is. Case closed Quote Selected
Re: Ports bug Reply #14 – June 27, 2010, 03:09:02 pm I ran into this today, and it's definitely not nice.I placed a new dock on a tile and then I expected to be able to run a ship to it. Sadly it looks like it isn't the case, even though it's on a slope next to a river: Quote Selected
Re: Ports bug Reply #15 – June 27, 2010, 09:04:46 pm Since the river tile is not water, no stop is added there. Otherwise any bus stop with a harbour would be harbour stops. Quote Selected
Re: Ports bug Reply #16 – June 28, 2010, 05:22:33 pm Quote from: prissi – on June 27, 2010, 09:04:46 pmSince the river tile is not water, no stop is added there. Otherwise any bus stop with a harbour would be harbour stops.A river isn't water? Quote Selected
Re: Ports bug Reply #17 – June 28, 2010, 05:57:43 pm Technically: No. Its water way on simple ground tiles but not a water tile. Quote Selected
Re: Ports bug Reply #18 – July 01, 2010, 05:22:37 pm Okay.Note to self: don't bother taking a towel when you go swimming tomorrow Quote Selected
Re: Ports bug Reply #19 – July 01, 2010, 11:21:54 pm .....this is how game design works. Quote Selected
Re: Ports bug Reply #20 – July 02, 2010, 01:14:44 pm You need to use a quay on the river tile itself (Look closely at AP's screenshot above). You can keep the harbour if you want for visual effect and additional p****enger capacity, but without the quay it won't receive boats off the river... Quote Selected