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Topic: Ports bug (Read 6247 times) previous topic - next topic

Ports bug

Hello,  ;D

I have found a bug in the ports at Simutrans. You can build the port on any slided cliff including the earth, mountains etc... And not only the sea and shores.
I don't know if you have already fixed that because that I am using a pretty old version of Simutrans

Idan.  ;)

Re: Pots bug.

Reply #1
Welcome to the forum Idan!

Well, seems like you are answering your own question.  Usually, if you have a bug and are not running an old version of Simutrans, we will tell you to upgrade.

It also helps if you write which version you are using when submitting a bug report.

Re: Pots bug.

Reply #2
It's in the latest version.  Actually I don't think it does any harm, for instance AP has used it to good effect in the pak128.Britain demo game on land tiles...

Re: Ports bug.

Reply #3
Actually, I suspect this is more a pakset bug than a Simutrans engine bug. I mean, as far as I remember, this doesn't happen at the latest pak64 version with simutrans 102.2.1

 

Re: Ports bug.

Reply #4
I can confirm this bug in 102.2.1 too.
If size of harbor is 1x1, I can build it on any slope.

Tested with pak64 and pak64.german.

Re: Ports bug.

Reply #5
The question is: Is this intended? Or should this be fixed? Maybe allowing 1x1 ports next to a river?
Parsley, sage, rosemary, and maggikraut.

Re: Ports bug.

Reply #6
I'd definitely argue for allowing it to stay, whether intended or not by the developers.  Some people use this as a feature already, and besides, if you don't want to build a port on a hill way up in the mountains, don't.  It's not like you have to do it.

Re: Ports bug.

Reply #7
I love little oddities like this...

How are people using it? Are they building next to canals, or....?

Re: Ports bug.

Reply #8
If it's not a bug, we might consider it as an easter egg.

Re: Ports bug.

Reply #9
I love little oddities like this... How are people using it? Are they building next to canals, or....?
That's what I did, next to a river actually. The canal dock symbol is just some boxes, so I added a dock with a crane next to it!

Quote
It's not like you have to do it.
I agree. It's not like the computer is placing them randomly or something. It's a useful feature, and at worst does no harm.

Re: Ports bug.

Reply #10
That's very cool! I hope that sneaky feature stays. :D

Of course, I miss being able to lower ocean tiles, even if we do have a good underground now :)

Re: Ports bug.

Reply #11
Lower ocean tiles should work, imho.

And forcing a harbour next to water or river if size is (1x1) might be not to difficult.

Re: Ports bug.

Reply #12
Lower ocean tiles should work, imho.

Oh, I meant the old trick of using slope tools to create land under the ocean level - the thing that was taken out specifically a while back.

I seem to recall there were problems with it; and ultimately, I don't even have to understand why things are done, I know they often have to be done; I was just expressing nostalgia for it. :)

Re: Ports bug

Reply #13
.. Then we leave it as it is. Case closed :)
Parsley, sage, rosemary, and maggikraut.

Re: Ports bug

Reply #14
I ran into this today, and it's definitely not nice.

I placed a new dock on a tile and then I expected to be able to run a ship to it. Sadly it looks like it isn't the case, even though it's on a slope next to a river:

Re: Ports bug

Reply #15
Since the river tile is not water, no stop is added there. Otherwise any bus stop with a harbour would be harbour stops.


Re: Ports bug

Reply #17
Technically: No. Its water way on simple ground tiles but not a water tile.
Parsley, sage, rosemary, and maggikraut.

Re: Ports bug

Reply #18
Okay.

Note to self: don't bother taking a towel when you go swimming tomorrow

Re: Ports bug

Reply #19
.....this is how game design works.

Re: Ports bug

Reply #20
You need to use a quay on the river tile itself (Look closely at AP's screenshot above).  You can keep the harbour if you want for visual effect and additional p****enger capacity, but without the quay it won't receive boats off the river...