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Topic: Tunnel foreground image problem (Read 6916 times) previous topic - next topic

Tunnel foreground image problem

see here:



The way graphic is part of the foreground image, but should go into the back image. Tested with version 1.4.6.
Parsley, sage, rosemary, and maggikraut.

Re: Tunnel foreground image problem

Reply #1
Since some time I have used this tunnel very rarely ... but similar behaviour was in one very old release of *.exe files. But I don't remember that number. So I think it can be caused by *.exe file, not graphics.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tunnel foreground image problem

Reply #2
I am pretty sure it is  caused by the graphic in the pak file.
Parsley, sage, rosemary, and maggikraut.

 

Re: Tunnel foreground image problem

Reply #3
So ... could you send me link to track what is in the front of tunnel? I would like to test something to making myself be sure it is right what you say.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tunnel foreground image problem

Reply #4
link: http://forum.simutrans.com/index.php?topic=1442.msg41304#msg41304

you could as well compile simutrans yourself and comment out line boden/grund.cc:1078

Code: [Select]
#use big images for back to prevent graphics problems
#front is not displayed properly.
Imho this is no longer true (if it was true anyway)

Change the W-image part to:
Code: [Select]
#BackImage[W]=way-tunnel-rail-128.1.1
#FrontImage[W]=way-tunnel-rail-128.1.1
BackImage[W]=way-tunnel-rail-128.0.1
FrontImage[W]=way-tunnel-rail-128.0.0
does the trick. See attachment.
Parsley, sage, rosemary, and maggikraut.

Re: Tunnel foreground image problem

Reply #5
Oops, I realized this is "my problem" only now. Fixed...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Tunnel foreground image problem

Reply #6
at last, somebody trusts my bug report.
Parsley, sage, rosemary, and maggikraut.

Re: Tunnel foreground image problem

Reply #7
I already inspected this graphic a few months ago... but there is so much "ancient lore" that I simply decided to trust the comment then. Of course with new drawing it really shines :::) One persisting issue is that the graphic doesn't cover entirely trains in the back part of tile, but... well... this particular picture will be replaced later anyway, so why care now.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Tunnel foreground image problem

Reply #8
I already inspected this graphic a few months ago... but there is so much "ancient lore" that I simply decided to trust the comment then. Of course with new drawing it really shines :::)
imho the comment was wrong before with the old drawing as well.
Quote
One persisting issue is that the graphic doesn't cover entirely trains in the back part of tile, but...
there is another code bug in action.
Parsley, sage, rosemary, and maggikraut.

Re: Tunnel foreground image problem

Reply #9
at last, somebody trusts my bug report.

I did not write I don't trust this bug report.

I only wrote about experience with one very old release - and based on that experience I thought it could appear again.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tunnel foreground image problem

Reply #10
there is another code bug in action.
I would argue that it's impossible to get this special case (tunnel mouth) right without some compromise with graphics or forther information... but if you can make the vehicles disappear, all the better :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!