vehicle change in PAK128/openPAK128 May 14, 2010, 05:14:59 pm I am running a game with Pak128-888. Trying to download the latest nightly I found only the openPak128 version 928 which I downloaded. In my game all the busses are now replaced by trolleybusses which cannot find a route because there is no electrification. Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #1 – May 14, 2010, 06:21:10 pm Could you please retest with a nightly revision 3283 (that will be generated tonight) ?There is also a compatibility zip file that contains all non-open objects, maybe this helps:http://128.simutrans.com/download/pak128-compatibility-1.4.4.zip Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #2 – May 14, 2010, 06:55:29 pm This shouldn't happen, only if the loader tries to be smart about too much...? Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #3 – May 15, 2010, 07:39:35 am Quote from: VS – on May 14, 2010, 06:55:29 pmThis shouldn't happen, only if the loader tries to be smart about too much...?This happens if a svegame is loaded but some vehicle-pak is missing (and no entry in compat.tab). Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #4 – May 15, 2010, 11:11:44 am This aspect of open nightlies is something I'll tackle when I have time, and so far I hoped that missing vehicles will simply trigger "could not load game". If they don't, too bad. It's a nightly after all... Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #5 – May 15, 2010, 11:27:29 am Certainly a compat.tab would help otherwise there is some clever replacement method in place, that now avoid to build elettric vehicles. Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #6 – May 15, 2010, 06:08:52 pm Quote from: Dwachs – on May 14, 2010, 06:21:10 pmThere is also a compatibility zip file that contains all non-open objects, maybe this helps:http://128.simutrans.com/download/pak128-compatibility-1.4.4.zipDoesn't helpQuote from: Dwachs – on May 14, 2010, 06:21:10 pmCould you please retest with a nightly revision 3283 (that will be generated tonight) ?Could only find R3286. Now all my busses are replaced by the Hydrogen bus! Anyway, they can now find a route. In my old game there are 72 vehicles in the depot for p****engers/mail, now there are only 44.Timeline is off Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #7 – May 15, 2010, 06:24:59 pm Quote from: wipi35 – on May 15, 2010, 06:08:52 pmIn my old game there are 72 vehicles in the depot for p****engers/mail, now there are only 44.Timeline is off that means vehicle in depots are lost somehow?Can you upload your savegame? Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #8 – May 16, 2010, 07:17:44 am see: http://forum.simutrans.com/index.php?topic=4102.msg49499#msg49499That's the game with Pak128-888 before I opened it with openPak128. Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #9 – June 06, 2010, 03:16:17 pm I tried again to continue my game, now with R3418 and OpenPak128-974. Installed all items from pak128-compatibility but still without success.Not only cars, busses and trains are missing in the depots, also highspeed bridges are replaced by low speed ones and even some trains are driving at very low speed without any locomotive at all. Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #10 – June 06, 2010, 10:34:03 pm Quote from: wipi35 – on June 06, 2010, 03:16:17 pmNot only cars, busses and trains are missing in the depots, also highspeed bridges are replaced by low speed ones and even some trains are driving at very low speed without any locomotive at all. AFAIK there's enough difference between "open" pak128 and "standard" pak128 to make any compatibility-pak useless... I better think of them as different paks (different internal object names and things like that, you know). Sorry Btw, if you want veeeery much to update that old game yours, you could try to use the old "standard" pak128, and add there the "open" pak128 vehicles that you want (just add or replace an existing vehicle). Even doing that might require building a custom compat.tab file, besides lots of patience :S Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #11 – June 07, 2010, 08:54:19 am Well, a good written compatibility.tab is useful. I could do this during conversion from pak64 to open source, and I doubt this fails on pak128. It just needs to convert an entry whenever something is taken out/added, so it is just some work. However, since pak128 can be p****d with the tools, a name list of entries to be replaced should be generated easily. Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #12 – June 07, 2010, 09:07:08 am For everyone soooo upset by inability to play with latest nightly:So far there are only some items removed. Obviously it would be nice to wait until I can proces what I can add, and do the compatibility then Which should be SOON F*KING ENOUGH, thank you for reminding me every two hours. Until that happens, it's simply a nightly in a broken state. Use previous nightly. Or organize yourselves and upload last not-open nightly somewhere. There's even a login to 128 site, ask a devotee or webteam member to upload it there or whatever you want.Once I sort this out, any member with longer good standing in community is welcome to take over pak128 as it was. Quote Selected Last Edit: June 07, 2010, 09:11:23 am by VS
Re: vehicle change in PAK128/openPAK128 Reply #13 – June 07, 2010, 10:28:51 am QuoteOnce I sort this out, any member with longer good standing in community is welcome to take over pak128 as it was.What do you mean exactly ? someone to maintain the not open pak128 ? Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #15 – June 10, 2010, 01:48:51 pm HiA doubt ... if the pak128 files are overwritten with those of openpak128 I get an openpak128 with added all unfree items?Some problem with translations?Giuseppe Quote Selected
Re: vehicle change in PAK128/openPAK128 Reply #16 – June 10, 2010, 03:58:54 pm I think current version is not compatible any more with standard pak 128 (different object names, etc.), so let me suggest not to overwrite all objects pak 128 standard ones. In the other hand, you can take ONLY those vehicles you want from the standard pak and add them to the open pak, which is what I usually do Example: There is a lack of ships in open pak, so I take some ships from standard pak and add them to the open folder.Hope it helps, Giuseppe. Quote Selected