Re: idea: rail yard (multi-tile freight building) Reply #35 – June 15, 2010, 08:25:40 pm Returning to one of the economic suggestions discussed earlier about depots requiring workers and encouraging the growth of towns in which they are sited, a very simple way to deal with this would be to require that all depots are built within city limits, then to add the depot to the list of city buildings, and use the "level" (which is already encoded into the depot, by virtue of being a building) to determine just how many (1) mail and p****engers are generated; and (2) additional jobs are provided to the city in which it is located. Care would have to be taken by pakset maintainers to ensure that the upkeep cost of a depot always exceeds the revenue that can be generated by transporting mail and p****engers to it! Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #36 – June 21, 2010, 04:13:05 am how does one know where the city limits are?afaik, you can set the minimap to show the boundaries, but I haven't really seen anything for displaying the bounds on the main view. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #37 – June 21, 2010, 07:17:30 am I am sorry but I don't see why I need to know where city boundaries are... because some depots will have to be built far away from cities. And by the way, I think that showing city boundaries on minimap is sufficient.I have already been using central depots model for some time - for eliminating of some problems with sending trains to depots. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #38 – June 21, 2010, 04:29:57 pm Quote from: AEO – on June 21, 2010, 04:13:05 amyou can set the minimap to show the boundaries, but I haven't really seen anything for displaying the bounds on the main view.It would be nice if there were another mode of 'v' (show station areas) that would show city boundaries with grey shading. At some point I am going to have to suss how to make mods like this, hmm.. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #39 – June 21, 2010, 08:01:57 pm @wlindleymaybe just a yellow box outline would do?certain shades of 'show station areas' blend in too well with each other. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #40 – June 22, 2010, 11:22:50 pm Quote from: AEO – on June 21, 2010, 04:13:05 amhow does one know where the city limits are?afaik, you can set the minimap to show the boundaries, but I haven't really seen anything for displaying the bounds on the main view.Mention it in the GUI overhaul thread. Maybe they'll add it. I'd like this feature. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #41 – July 20, 2010, 07:08:51 am the muti rail yard would be interestingi must admit that simutrans is not that realistic in its graphics looks a bit old Quote Selected Last Edit: July 20, 2010, 07:30:05 am by jap train fan
Re: idea: rail yard (multi-tile freight building) Reply #42 – July 20, 2010, 02:15:15 pm Go for the big Depots. Just like a car ****embly plant looks like. I Think this will add reaslism regards to the graphics for the game. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #43 – July 21, 2010, 06:39:52 am yeh that would be cooli wonder if simutrans could look like something from the 21st century instead of something from the 19th century Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #44 – July 21, 2010, 11:58:26 am Unfortunately I don't think it's quite so simple as "just doing it". Simutrans is designed the way it is for a reason, and it's not always possible to be 100% realistic - if you did you'd need 1,000s of people to run your network! Also making big changes to the game code is hard, so only things that will definitely make the game better to play generally get done. Much as I'd love to have really complex depots in the game because they would look more realistic, they wouldn't actually add much (apart from confusing some new people) to the game. What would be good though, is if it was possible to add more "eyecandy" to the map, either as standalone buildings or a bit like current depots/stations on top of ways. This would allow more graphical "realism" for those that want it without changing gameplay. Hopefully not too hard to code either?PS moving this to extension requests as it doesn't have anything to do with pak128.Britain specifically (although I'd probably use the features if implemented and I ever get any time for simutrans again) Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #45 – July 22, 2010, 04:43:26 am Quote from: jap train fan – on July 21, 2010, 06:39:52 ami wonder if simutrans could look like something from the 21st century instead of something from the 19th centuryPak 128 looks like thing from 21st century. Pak 128 Britain looks like the 19th century.So I think you should play plain 128 if you want 21st century Quote Selected Last Edit: July 22, 2010, 04:47:50 am by nitromefan
Re: idea: rail yard (multi-tile freight building) Reply #46 – July 22, 2010, 07:04:55 am anyway about the rail yard thingywould it ever be made Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #47 – July 22, 2010, 07:42:43 am Quote from: jap train fan – on July 22, 2010, 07:04:55 amanyway about the rail yard thingywould it ever be madeYou code it, I'll draw it... Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #48 – July 22, 2010, 09:11:45 am know nothing about the codingmaybe someone else can code it if they like the ideaanyone like the idea Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #49 – July 22, 2010, 02:38:09 pm Yes some of us like the idea, but not enough to spend a few weeks coding for this unnecessary feature.I can't code either, but i liked the idea so much that I've painted a Hall-freight_station and a depot that fits to it. And that's just how it works here. Of course you're welcome to suggest things, but if you really want it to be done - then do it.Below is a pic of my railyard, to give you some impression. You can paint one for your favorite pakset too, and we will help you if you have problems. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #50 – July 23, 2010, 01:10:01 am Quote from: jap train fan – on July 22, 2010, 07:04:55 amanyway about the rail yard thingywould it ever be madeIf you are using pak 128 (Not pak 128 Britan) i have found some. download them below.http://japanese.simutrans.com/index.php?plugin=attach&refer=Addon128%2FOthers&openfile=syako.zipanyway thats just a station that looks like a depot. not an actual depot itself so u'd have to have an actual depot at the end of it. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #51 – July 23, 2010, 10:34:30 am mobo thats looks really good but i think it looks like it could be put in the comic pak not pak 128 or pak 128 britaini'm playing pak 128 britain with a lot of jap addons by dirty dicd, hong kong addons and many more Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #52 – July 23, 2010, 10:36:08 am Quote from: jap train fan – on July 23, 2010, 10:34:30 ammobo thats looks really good but i think it looks like it could be put in the comic pak not pak 128 or pak 128 britainI'd have to agree Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #53 – July 23, 2010, 10:47:38 am there is a station that looks loke a deport not the deport itselfi think the design put forward by AEO is very good Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #54 – July 23, 2010, 11:20:28 am Quote from: jap train fan – on July 23, 2010, 10:34:30 ammobo thats looks really good but i think it looks like it could be put in the comic pak not pak 128 or pak 128 britaini'm playing pak 128 britain with a lot of jap addons by dirty dicd, hong kong addons and many moreThis *IS* pak 96.comic.But if you like the idea, you can paint a similar addon for whatever pak you play. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #55 – July 23, 2010, 11:42:38 am Isn't is pak32? Looks too small for pak96 imho, but I might be wrong.Regardless, it's definitely in comic style, which was Fabio's main point. Clearly, jap train fan didn't read mobo's post clearly. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #56 – July 23, 2010, 11:48:11 am didn't isorry Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #57 – July 23, 2010, 02:00:36 pm For clarification: Yes its p32 comic, and it's a preview it will be in the next release.I just wanted to show what's possible already, without any changes to the code. Also the hall freight station has some useful purpose in game as a high capacity goods station, and is not only an eye candy addon - so i think this is a good solution.And it's variable, you can make it bigger or smaller, have 2 long halls and 3 short ones or something, really better than changing the code and having one railyard that always looks the same. Quote Selected Last Edit: July 23, 2010, 02:09:31 pm by mobo
Re: idea: rail yard (multi-tile freight building) Reply #58 – July 23, 2010, 02:16:51 pm Quote from: Isaac.Eiland-Hall – on July 23, 2010, 11:42:38 amClearly, jap train fan didn't read mobo's post clearly.Upon reading this again, that sounds way more nasty/mean than I meant while writing it! My apologies if it was taken that way.I just meant more like "It looks like he didn't read the post very well :-)", but it came out wrong. Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #59 – July 23, 2010, 02:25:25 pm I think that the first step could be opening (making available) of building depots which are not on only 1 tile - but for example on two or more tiles - but still with width of 1 tile - it means that it will have for example 1*2 or 1*3 tiles.Once I had a plan to paint this building as depot - but due to its size in real world it would have size 1*2 tiles (but this picture is picture of model in scale 1:87)And this is real (current) quality Quote Selected
Re: idea: rail yard (multi-tile freight building) Reply #60 – July 23, 2010, 02:43:26 pm seems like noone reads my posts. At least noone of the younger members. Actually i wanted to bring this thread to an end with my first post already, but torture never stops it seems.So to make it clear: It is not going to happen, noone will change the depot code for you. Quote Selected Last Edit: July 23, 2010, 03:02:29 pm by mobo
Re: idea: rail yard (multi-tile freight building) Reply #61 – July 23, 2010, 03:01:16 pm Please note that nitromefan has been changed to a "Lounger"; therefore, any followups for them from this thread should be directed there.For more information, see here: http://forum.simutrans.com/index.php?topic=5620.0If this post is a double-post, it is intentional.Please continue the thread. If you have any questions about this post, please start a new topic in the Help Requests board. Quote Selected Last Edit: July 23, 2010, 08:09:07 pm by Isaac.Eiland-Hall