pak128 running costs September 30, 2008, 01:22:35 pm THe running costs of busses in pak 128 in 1935 and 1950 are probably wrong. I have several buses, which make only money with 90% filling and more. Some even do not make money at all. (The AI even has lines which were filled to 100% and still did not make money using the best available buses in that year.) I used plain vanilla pak128.158. Quote Selected
Re: pak128 running costs Reply #1 – September 30, 2008, 01:27:30 pm Yeah, the whole balancing needs to be redone. Quote Selected
Re: pak128 running costs Reply #2 – September 30, 2008, 01:41:07 pm I agree with both. It's quite difficult to get acceptable income with cl****ic road vehicles, before the 50s. It gets better with newer models, since 50s or 60s. I already was thinking of ships and planes, which have quite "normal" running costs, but they get paid back in a couple of years... Both should be about 8 or 10 times more expensive to buy, IMHO. Anyway, I gess all this is part of the "whole balance" Quote Selected
Re: pak128 running costs Reply #3 – September 30, 2008, 03:34:28 pm I noticed the same thing. I couldn't make a profit until the 1950s. I was always on the edge of bankruptcy. I just thought it was me. Quote Selected
Re: pak128 running costs Reply #4 – September 30, 2008, 04:10:17 pm Hmmm but I don't think anyone tampered with any prices yet...Could be the new speed bonus system (that and the fact that some things now cost more maintenance - according to level - should be the only money-related changes since... at least 99.17, I'd say.)But yes - all prices will be checked, calculated and changed where necessary, when the new balancing takes place. But as most of you know - pak128 has quite a few objects, so that's gonna take a while, I'm afraid. Quote Selected
Re: pak128 running costs Reply #5 – September 30, 2008, 04:37:52 pm Which again raises an interesting question, WHO will do that? Quote Selected
Re: pak128 running costs Reply #6 – September 30, 2008, 04:51:43 pm This is the Problem!About the balacing we speak 3 Weeks??It needs time an playing and so it is not simple .... and nobody say "You make a gread job" ;o)So ... somebody must do it but nobody whant to do it! Quote Selected
Re: pak128 running costs Reply #7 – September 30, 2008, 07:16:58 pm Just remove speedbonus.tab should calculate the speed boni according the pre100 system. I will check for that (alternatively the list from simutranslator can be used.)The speedbonus.tab was from pak64 aparently. Use the following, calculated for pak128 average speed from simutranslator: Quote Selected Last Edit: September 30, 2008, 07:37:05 pm by prissi
Re: pak128 running costs Reply #8 – October 08, 2008, 09:02:45 pm Did somebody work on the balancing problem?WHEN I get the coss compiler (apple) to work AND my new Server work, then I have next week 1-2 week time to make a little brainstorming .... Quote Selected
Re: pak128 running costs Reply #9 – October 09, 2008, 06:19:55 am No, nothing happened yet. Quote Selected