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Topic: pak128 running costs (Read 12603 times) previous topic - next topic

pak128 running costs

THe running costs of busses in pak 128 in 1935 and 1950 are probably wrong. I have several buses, which make only money with 90% filling and more. Some even do not make money at all. (The AI even has lines which were filled to 100% and still did not make money using the best available buses in that year.) I used plain vanilla pak128.158.

Re: pak128 running costs

Reply #1
Yeah, the whole balancing needs to be redone.
  
***** PAK128 Dev Team - semi-retired*****

Re: pak128 running costs

Reply #2
I agree with both. It's quite difficult to get acceptable income with cl****ic road vehicles, before the 50s. It gets better with newer models, since 50s or 60s.
I already was thinking of ships and planes, which have quite "normal" running costs, but they get paid back in a couple of years... Both should be about 8 or 10 times more expensive to buy, IMHO. Anyway, I gess all this is part of the "whole balance"  ;)

 

Re: pak128 running costs

Reply #3
I noticed the same thing.  I couldn't make a profit until the 1950s.  I was always on the edge of bankruptcy.  I just thought it was me.

Painter, in and out of retirement.

Re: pak128 running costs

Reply #4
Hmmm but I don't think anyone tampered with any prices yet...

Could be the new speed bonus system (that and the fact that some things now cost more maintenance - according to level - should be the only money-related changes since... at least 99.17, I'd say.)

But yes - all prices will be checked, calculated and changed where necessary, when the new balancing takes place. But as most of you know - pak128 has quite a few objects, so that's gonna take a while, I'm afraid.
  
***** PAK128 Dev Team - semi-retired*****

Re: pak128 running costs

Reply #5
Which again raises an interesting question, WHO will do that?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: pak128 running costs

Reply #6
This is the Problem!

About the balacing we speak 3 Weeks??

It needs time an playing and so it is not simple .... and nobody say "You make a gread job" ;o)
So ... somebody must do it but nobody whant to do it!
I hope you understand my English

Re: pak128 running costs

Reply #7
Just remove speedbonus.tab should calculate the speed boni according the pre100 system. I will check for that (alternatively the list from simutranslator can be used.)

The speedbonus.tab was from pak64 aparently. Use the following, calculated for pak128 average speed from simutranslator:

Re: pak128 running costs

Reply #8
Did somebody work on the balancing problem?

WHEN I get the coss compiler (apple) to work AND my new Server work, then I have next week 1-2 week time to make a little brainstorming ....
I hope you understand my English

Re: pak128 running costs

Reply #9
No, nothing happened yet.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!