Fixed fare for urban transport August 03, 2010, 02:40:31 pm In most (all?) cities you buy a ticket to access subway, busses, trams and this ticket is a lump sum amount.I wonder if in ST it could be possible/desirable to have a fixed fare for all pax journeys with origin and destination within city limits. Quote Selected
Re: Fixed fare for urban transport Reply #1 – August 03, 2010, 03:15:26 pm I guess it would be possible, but I fail to see an advantage (beside realism).In reality another advantage is simplicity for the p****engers. But since we already have a more detailed "price model" in simutrans (and the simutrans p****engers really don't care), I would like to stick with the current price model. It wouldn't hurt to have the option, though. Quote Selected
Re: Fixed fare for urban transport Reply #2 – August 03, 2010, 04:34:55 pm I also agree with Fabio, I'd love to be able to standardize the rates, I I find it a very bad SimuTrans as an example of a city having several city buses running at different rates Quote Selected
Re: Fixed fare for urban transport Reply #3 – August 03, 2010, 11:54:25 pm Seems like most transit systems with fixes rates I'm aware of are also subsidized... Does this match what others know? Of course, especially interested for non-US systems, as that's more of what I know. Quote Selected
Re: Fixed fare for urban transport Reply #4 – August 04, 2010, 12:33:44 am QuoteSeems like most transit systems with fixes rates I'm aware of are also subsidizedThis is true for some (I guess all) German local transport organisations. Quote Selected
Re: Fixed fare for urban transport Reply #5 – August 04, 2010, 05:41:00 pm In the uk many large cities have flat rate fares whether or not the route in question is subsidised, however I think this is unneccesary in simutrans. Quote Selected
Re: Fixed fare for urban transport Reply #6 – August 04, 2010, 06:54:08 pm What will be the impact on game play of this feature?If different price rule apply for specific area, wouldn't this make game slower? Quote Selected
Re: Fixed fare for urban transport Reply #7 – August 04, 2010, 08:27:26 pm All japanese cities have a fare which increased every third station or so. German cities have svereal sections, and flat far is only within one section. So this is not entirely true.In the US, most bus networks I travelled with were rather small, covering only city centre region. Transit going out the core was also not flat fare. Quote Selected
Re: Fixed fare for urban transport Reply #8 – August 04, 2010, 09:56:36 pm for Prague, CZ there were 3 ticket options for the public transport.one for 3 stations or 20min, one for 75min of riding and one for 24hrs.For Toronto TTC, the rate is flat for the entire network, from anywhere to anywhere, but I think we are switching over to rates based on distance travelled soon. After an electronic card system is finally adopted.There are also monthly and weekly p****es that are available for many transit networks, which lower the cost of riding significantly. Quote Selected
Re: Fixed fare for urban transport Reply #9 – August 05, 2010, 03:54:39 pm If this were implemented in the game, it would be interesting. I'm not sure it should be added, but it would make things more interesting for the micromanager-type players. However, it should be optional, if it is implemented, with a "default" setting of "by distance" that can be set back to if the player gets tired of managing this aspect. Quote Selected
Re: Fixed fare for urban transport Reply #10 – August 05, 2010, 05:39:56 pm That is also true for spanish transport. Maybe subsiding and fixed rates go together... Quote Selected
Re: Fixed fare for urban transport Reply #11 – August 05, 2010, 07:54:41 pm It could be a tool in the bus, subway or tram (because these aremost commonly used in urban transport) to let the player's choice to choose the price.Would be very interesting, because then the fare would be unified, soeach time you send a bus garage, the player chooses hisfare Quote Selected
Re: Fixed fare for urban transport Reply #12 – August 05, 2010, 08:59:31 pm Flat fare rate is real world solution to minimize the burden of management(maintenance)on network administrator's side. Plus by simplifying the fare system, administration expectmore people to ride it.In Simutrans maintenance fee is fixed and p****engers are always max(as long as there is connection to the destination).I think this is not necessary "let's imitate real world" mechanism. It is too complicated forSimutrans to make the proper sense of flat rate system. Quote Selected
Re: Fixed fare for urban transport Reply #13 – August 06, 2010, 12:04:51 am As much as I love seeing new features in Simutrans, this one doesn't interest me personally. That being said, as long as it's optional, I'll be happy. And if it is implemented and it makes people happy.... I'm happy. Quote Selected
Re: Fixed fare for urban transport Reply #14 – August 06, 2010, 07:12:53 am It's not like i'd care to much (mind it's a discussion and not an extension request ).My idea was gameplay-wise. If the fixed fare is equal to, say, the revenue for 10 tiles, there would be an extra revenue when you start to serve that city (1-2 short lines in the centre) with higher revenue also with less stops.As the city grows and the coverage expands, urban lines wouldn't be profitable anymore. On the contrary, they would be at loss and needed to be balanced with intercity lines.Could this challenge be interested for the player? Quote Selected
Re: Fixed fare for urban transport Reply #15 – August 06, 2010, 07:18:31 am Hmm... If that's how it would work - you have more of my interest. Quote Selected
Re: Fixed fare for urban transport Reply #16 – August 06, 2010, 02:44:06 pm @fabioAh, now I see the idea. It sounds more convincing. Quote Selected
Re: Fixed fare for urban transport Reply #17 – August 06, 2010, 05:57:34 pm Your new explanation makes it more interesting, but I think it should be made an option, not a new overall system, if it is implemented. Quote Selected
Re: Fixed fare for urban transport Reply #18 – August 07, 2010, 09:56:46 am Well, i refrained from putting this explanation because i wanted a general discussion on gameplay effects These are the ones i had in my mind. Is there any other positive/negative effect? Quote Selected