Interaction between P****enger & Freight August 05, 2010, 05:10:00 pm -summary-Power line helps grow cities faster(indirectly by accelerating production rate).Then how would game play if specific industries influenced thep****enger/mail generation rate?-end summary-I'm playing around with power line and found it really interesting the fact that,one chain, power, does influence other chains. Say, this power chain contribute tofaster growth of the cities affected by other chains.(Maybe power station cities grow too well in the beginning of the game)Of course, above situation must be designed by pak designer.Supplier and processor doesn't work fast enough to meet 100% rate of consumer withoutpower supply.Expanding this idea, how about if certain specific(not necessary always power) industries affected the total number of p****engers/mail generated.In the initial state, pax/mail will generated lesser, but with specific industry supply,they will get generated at normal rate.Mod note: please make your topic titles more descriptive showing what the topic is treating. Topics with vague titles are easier to be missed.- IgorEdit2: changed the title & added summary Quote Selected Last Edit: August 07, 2010, 12:42:01 am by colonyan
Re: More interaction with power lines Reply #1 – August 05, 2010, 10:39:42 pm They do.Every industry pulls in workers (&mail, if memory serves) from the surrounding towns. Quote Selected
Re: More interaction with power lines Reply #2 – August 05, 2010, 10:53:11 pm I see that when town enters any industry building radius for the first time, 33% defaulttravel demand will be generated for the first time. As more radius city gets into industry building, city has more destination choice.What I'm exploring here is the overall p****enger/mail generation rate including those whoare destinations are other city building and special building(tourist attraction).If village a is in radius of coal power station and station is not supplied, city will generateonly say 50% of possible p****enger. Thus 1/2 the potential speed of growth from p****enger.As power station gets supplied 100%, city generates at full rate the p****engers for maximum potential growth. This is the simplest example. Quote Selected
Re: More interaction with power lines Reply #3 – August 06, 2010, 06:22:06 am To summarize: you propose to make the amount of p****enger/mail between towns and cities dependent on the current factory production/consumption? Quote Selected
Re: More interaction with power lines Reply #4 – August 06, 2010, 02:36:05 pm @IgorSorry, I brain was running on low. I will be careful. @DwachsOnly the consumption. ****ume there is two towns in the map. Town a and b.There is also one coal plant where town b is affected but plant is not yet supplied.At this state, p****enger/mail(destination:other city building and special building) are generated only 50% of potential maximum for example(in both town a and b).P****enger/mail generation rate will restored when coal plant is supplied.If plant is supplied 50%, generation rate will be 75%.If plant is supplied 100%, generation rate will be 100%.Data could store for one month for consumption rate and actual new generation ratecould take in effect the next month.This came idea from where there's more freight being consumed, there's more economic activity and people will move more.Obviously, number can be changed. If pak designer/player is not interested one canput it initial p****enger/mail generation rate untouched.(in contrary p****enger/mail departure rate could affect freight consumption rate but this is another story) Quote Selected Last Edit: August 07, 2010, 12:53:23 am by colonyan