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Topic: TREES (Read 15152 times) previous topic - next topic

TREES

Can anyone tell me what values to enter in the items of Forest Rules? I have been struggling with vanishing trees for months now, and am getting awfully tired of planting the same trees over and over again, only to discover later that the game has removed them every time, and no matter what values I enter, this keeps happening constantly. As with so many things, the Guide does not tell you what to do, and what not to do, or what the result of different values is.
To explain: I have a large landscape, and to beautify it, I want two rows on each side of my railroad tracks,  and one row on each side of my roads and rivers. It is a truly beautiful sight to see your vehicles enter lush, leafy “tunnels” and appear again later. However, the game steadfastly removes them (whole batches at a time) and throws them back to a depth of 2 rows of tiles, leaving bare tiles on both sides of my tracks, roads and rivers. I have experimented with many different value entries in Pak128\Configuration\Forest Rules, but nothing helps. A further handicap is that I inadvertently allowed the Public Service to go bankrupt earlier, so that I cannot access the Editor anymore, and am reduced to painstakingly planting individual trees tree by tree and tile by tile (5 trees per tile), instead of whole forests at a time, as before. One soon gets a lame wrist from doing this every day. (By the way, does anyone know how to restore a bankrupt Public Service to financial health ?).
I currently have the following values in Forest Rules: (starting with number of trees on square):
5,6,5,3,3,0,0,384,36. What am I doing wrong?  Thanks for any help. Don Quixote.

 

Re: TREES

Reply #1
This has nothing to do with trees aging. This is hardcoded in the game. If a tree has more than two neightbours, it will increase, otherwise they might die out. (Takes 43 game years.)

Re: TREES

Reply #2
I wasn't aware of public service going bankrupt being a problem... But for a start, use the "-freeplay" parameter on the command line or in the shortcut/link that starts Simutrans. The only difference I'm aware of is that it allows you to play while bankrupt (and purchase things while bankrupt)... So even if you rabidly feel you shouldn't play a company that has gone bankrupt, it is only a problem if you cannot force yourself to stop playing in such cases. :)

I play with -freeplay all the time, because it's a sandbox to me - I try to focus on transporting everyone and everything instead of being profitable. So it's only if you are focused on money that -freeplay is a problem anyway :)

This has nothing to do with trees aging. This is hardcoded in the game. If a tree has more than two neightbours, it will increase, otherwise they might die out. (Takes 43 game years.)

So if you have a single line of trees, they might die; but as long as you have a double-line, it should last?

Re: TREES

Reply #3
Hi Prissi and Isaac:
In reply to your earlier answers to my "Trains" post, I want to ask: if it is "hard-wired"into the game, does that mean that we have the frustrating situation that the game is programmed to reject any trees within 2 tiles of all roads, railroad tracks, rivers etc., and that nothing can be done about it? I would think that players should be allowed to decide for themselves in what empty tiles they want to plant trees. Their addition also gives the game a very pretty and more natural, un-toylike look. In this respect I should think "Forest Rules" has something to do with it somehow; my original post listed the values entered in my Forest Rules, but nobody commented on them. I hope somebody will, for my game (which is now in year 4670) is too far advanced to abandon it, and the daily manual replanting of hundreds of trees is very tiresome and frustrating. The game does not make trees within 2 tiles grow; instead,  it simply and arbitrarily  removes them without asking, or any warning or admonition (like "cannot plant here", "invalid location" or something). It accepts your trees, and then removes them stealthily and unseen, progressively destroying whole swatches of hundreds of trees at a time. I guess nobody realizes how beautiful those lush and leafy borders lining your roads, railroads and rivers look. Now you get unsightly and improbable 2 tiles deep, bare areas. Maybe very few people use trees at all.
 
As for restoring the financial health of a bankrupt Public Service, nobody told me if, and how, it can be done. Or perhaps there are keyboard shortcuts for Public Service functions like "Plant Forest" (very practical as well as time- and wrist-saving for planting whole areas at a time), and working on "Rivers"?  Will somebody please tell me what they are (if they exist at all)? Thanks in advance for helping me with this very frustrating problem. Don Quixote.