Re: Wish list
Reply #6 –
The last one is in the code and was operational once. However, the textured system need extension to cover for double height slopes. Fruthermore the landscape generator was quite reluctant to actually generate double hieght slopes.
May I ask what you implemented? A double-height system, where the todays tile-height was considered as double height in your patch? And what causes problems? the graphics mainly?
As I understand, the landscape generator makes 'smooth' heightfield, so indeed double-heights would occur rarely.
Would it be possible to implement the 'bride ramp' wish like it was done for the diagonal graphics:
== determine from the ribis/slopes that the track goes some tiles straight to the slope and then upwards, find the suitable ramp-graphics in the way*pak
== vehicle movement / speed calculation / map rotation - routines has to be changed on these ramps
The idea is
== the ramp is build automatically whenever the right track configuration is built
== the track-graphic designer can provide such ramped track graphics (if no graphics are available no ramps are build) - however to support the feature a load of new graphics are required.
== if the user edits the track there, the track goes 'back' to the graphics as they appear now (flat and full-height slopes track)
== no internal fiddling with terrain structures needed
If I only had some spare time to try these things.....