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Topic: Tunnels' entrances (Read 8081 times) previous topic - next topic

Tunnels' entrances

Originally I called this bug in czech topic Tunely podruhé (http://forum.simutrans.com/index.php?topic=393.0) but there still is not any answer - and so I decided to call that here in main bug reports.



Very strange shift of slopes there are appearing sometimes - like on that picture. I am not sure in what version I saw that first time but still it is in game (version 100.1). Gauthier's addon has not any effect on that - it is there with it or without it.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tunnels' entrances

Reply #1
Hmm, never seen that problem before. Does it happen often? Any way to reproduce this?
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Re: Tunnels' entrances

Reply #2
Hello together

I have sometimes the same. But really rare.
[img width= height= alt=" border="0]http://www.joker.simutrans.com/userbars/simubareurope.png[/img] (swiss) *pak 128*

Re: Tunnels' entrances

Reply #3
Is this the same one ? Easy to reproduce.
IIRC, this was reported many times in old forum.

Re: Tunnels' entrances

Reply #4
Yeah, that's a very old - and to this day unsolved - problem.
  
***** PAK128 Dev Team - semi-retired*****

Re: Tunnels' entrances

Reply #5
IN this case only one attribute is set wrongly. Rather a program error.


Re: Tunnels' entrances

Reply #7
Me too! It's everywhere! Run! \o/

Strangely enough in Czech is a saying "What are you pondering? Immortality of bug?" Given that it is so old…

Sadly it refers to a particular kind of bug, so it doesn't apply in this case.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Tunnels' entrances

Reply #8
Code in the nightlies was changed. Please recheck somebody the effect.

Re: Tunnels' entrances

Reply #9
I can't reproduce this.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: Tunnels' entrances

Reply #11
this bug should be solved, but there is another one, found by Lodovico in his pak64-game, which is hard to solve imho.



[attachment deleted by admin]
Parsley, sage, rosemary, and maggikraut.

 

Re: Tunnels' entrances

Reply #12
This is an illegal construction and no longer possible to built, if I did not do something wrong.

Re: Tunnels' entrances

Reply #13
it is indeed possible to dig two times next to a slope. However, one can not build a slope next two a double hole -> inconsistent behaviour.

Patch attached. I wanted to fix this bug this year :) happy new year :)
Parsley, sage, rosemary, and maggikraut.

Re: Tunnels' entrances

Reply #14
Hilft auch nur in eine Richtung, jetzt darf man wieder illegale slopes bauen.

Re: Tunnels' entrances

Reply #15
 ??? I changed only the check for the tool ALL_DOWN_SLOPE. I was not able to produce illegal slopes with the ALL_DOWN_SLOPE tool anymore. How do you produce illegal slopes?
Parsley, sage, rosemary, and maggikraut.


Re: Tunnels' entrances

Reply #17
Dies ist ein weg, dieses problem zu beheben Tunneleingang probleme. Dazu müssen Sie nicht einmal über etwas illegal hier.  :o ::) :)

Re: Tunnels' entrances

Reply #18
Sorry, I was typing in the wrong wqindow, apprently. However, the only way out is to check the borders. ANd this was indeed a legal slope, thus we have to live with this error.