Re: Batillus Supertanker Reply #35 – December 04, 2008, 09:41:09 pm Alternatively, you can put the stop on last tile before downward slope, so it will point into air instead of running aground. Less damage to landscape, equal stress on hull. Eco-worshippers are happy while nothing is worse for the captain Quote Selected Last Edit: December 04, 2008, 09:43:10 pm by VS
Re: Batillus Supertanker Reply #36 – December 04, 2008, 10:33:36 pm I would say that that kind of ships is not suitable for canal ... or do we have one way signs? Quote Selected
Re: Batillus Supertanker Reply #37 – December 05, 2008, 06:23:22 pm QuoteI would say that that kind of ships is not suitable for canalthe same. Quote Selected
Re: Batillus Supertanker Reply #38 – December 05, 2008, 06:27:59 pm Nobody forces you to use them on a canal, right? Quote Selected
Re: Batillus Supertanker Reply #39 – December 05, 2008, 06:44:23 pm Only the evil wayfinder. Quote Selected
Re: Batillus Supertanker Reply #40 – January 07, 2009, 05:03:57 am Quote from: VS – on December 05, 2008, 06:44:23 pmOnly the evil wayfinder. Quote Selected
Re: Batillus Supertanker Reply #41 – January 07, 2009, 09:15:09 am using weights (jamespetts' patch) should solve this IMHO. canals should allow only ships of a given tonnage... Quote Selected
Re: Batillus Supertanker Reply #42 – January 07, 2009, 09:28:22 am I know I'm a bit late on this topic... But how can I get this Batillus Supertanker download and attach it to my pak128 files, by any chance and if you don't mind me asking? As I also have a large map with oilrigs and Refineries, and I may need to use it. EDIT: My current version of Simutrans is missing the oilrig as an object to add on the map... Quote Selected Last Edit: January 07, 2009, 10:12:48 am by emaxectranspoorte
Re: Batillus Supertanker Reply #43 – January 07, 2009, 09:39:37 am Me too. I love very much all those oilrigs and I think it would look super cool ... I've gotta have them... Quote Selected
Re: Batillus Supertanker Reply #44 – January 07, 2009, 10:07:11 am i hope it'll enter next pak 128 official release... Quote Selected
Re: Batillus Supertanker Reply #45 – January 07, 2009, 10:14:14 am Quote from: fabio – on January 07, 2009, 10:07:11 ami hope it'll enter next pak 128 official release...Thanks, fabio. I also edited one of my posts above and/or before, if anyone is interested to help me with... Quote Selected
Re: Batillus Supertanker Reply #46 – January 07, 2009, 01:10:42 pm Well, what is its size? I'd like to include bigger ships - as soon as the patch is in use. Quote Selected
Re: Batillus Supertanker Reply #47 – January 07, 2009, 03:31:07 pm Btw, weight is still limited to a 2 byte value? Batillus is 77300 tonnes empty IRL (but coded with 60 tn or so) ... There's no problem for the Batillus, but some other vehicles are even heavier... Quote Selected