Skip to main content
Topic: [solved]r2165 - Saved folder path on save/load window (Read 4413 times) previous topic - next topic

[solved]r2165 - Saved folder path on save/load window

I don't know this is intended or not.
When I save a game without zipped, simutrans add "/" to folder path on save/load window like "pak/".
This has a little problem because list will be sorted by path name.

dataobj\loadsave.cc:96-
Code: [Select]
	if(is_zipped()) {
gzprintf(fp, "%s%s%s\n", SAVEGAME_VERSION, "zip", this->pak_extension);
}
else {
fprintf(fp, "%s%s%s\n", SAVEGAME_VERSION, mode == binary ? "bin" : "", pak_extension);
}


   
zip => "this->pak_extension"
bin => "pak_extension"

Re: r2165 - Saved folder path on save/load window

Reply #1
Savegames without zip does not even load on my computer. Is under renovation/correction anyway.

Re: r2165 - Saved folder path on save/load window

Reply #2
I also noticed that a game, saved in R2165 is about three times bigger than saved in R2150. (10,2 kB instead of 3,5 kB)

Re: r2165 - Saved folder path on save/load window

Reply #3
Well, but savegames of large maps are much small 30-60% smaller (like 2 insted of 6MB).

Re: r2165 - Saved folder path on save/load window

Reply #4
Wow, really? This calls for another

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: r2165 - Saved folder path on save/load window

Reply #5
If they would save and load correctly ...

Re: r2165 - Saved folder path on save/load window

Reply #6
I am sure you will manage to get there!

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

 

[solved]Re: r2165 - Saved folder path on save/load window

Reply #7
solved in r2170. thank you.