[patch] Marker window January 19, 2009, 07:16:08 pm New marker window with player color.This include some fixes which don't match with label_t well.Fixed these bugs:- Marker changed the owner of cityroad and city buildings- text_farbe() didn't return the color of marker owner- Couldn't delete marker on stationChanged:- Color of title bar is player color- Marker list buttons have the color of marker owner- Clicking marker list buttons don't close marker window- Changing player close marker window[edit] updated patch for some old games[edit2] removed this patch. please use new one.[attachment deleted by admin] Quote Selected Last Edit: January 21, 2009, 09:01:11 am by z9999
Re: [patch] Marker window Reply #1 – January 19, 2009, 07:28:56 pm Marker list add List tools? Quote Selected
Re: [patch] Marker window Reply #2 – January 19, 2009, 07:41:41 pm Quote from: Frank – on January 19, 2009, 07:28:56 pmMarker list add List tools?Maybe, not.This is still not a normal list window.When you clck ok/remove/cancel button, window will close.I don't know the safety way to update list.If someone can do it, please do so. Quote Selected
Re: [patch] Marker window Reply #3 – January 19, 2009, 10:09:58 pm Very good work on this.I agree to FrankP taht all marker should be listed as stops, convois, ... player specific. And adding marker should be a special tool, and removal with the standard removal tool, as many players. The current marker system is quite hackish. Quote Selected
Re: [patch] Marker window Reply #4 – January 21, 2009, 08:56:59 am All new.This contains some bug fixes.To build a new marker:- Click old marker icon on toolbar- Click land with this tool- A new marker info window will open, input text and hit "enter/return" keyI used wkz_marker_t for this. So, old marker window don't open anymore, sorry.To change marker text:- Click your marker with inspection tool- A marker info window will open, change text and hit "enter/return" keyYor can't change the text of other players, any more.To remove marker text:- Click your marker with remover toolRemoving priority is the first.New Marker list window: dialog_tool[25]Order: Name, Koord, PlayerFilter: Active player only, Show all playersWell, we often use a marker to notice something to other players.So, I added this filter. Default is "Active player only".Fixed these bugs:- Marker changed the owner of cityroad, groundobj and city buildings- text_farbe() didn't return the color of marker owner- Couldn't delete marker on station- Couldn't delete marker if other player's object was build on it[attachment deleted by admin] Quote Selected
Re: [patch] Marker window Reply #5 – January 21, 2009, 10:32:40 am Great, will test it and then include it. Quote Selected
Re: [patch] Marker window Reply #6 – January 21, 2009, 11:02:04 am After this improvement, I may use marker tool, too Quote Selected
Re: [patch] Marker window Reply #8 – January 21, 2009, 03:02:26 pm *claps*Big improvement.I liked to use markers when when I wanted to give names to districts and neighborhoods in metropolises. I'd like too see how it'll work out now. Quote Selected
Re: [patch] Marker window Reply #9 – January 23, 2009, 11:08:49 pm How do I delete a marker?Maybe a button on the info window? Quote Selected
Re: [patch] Marker window Reply #10 – January 23, 2009, 11:53:02 pm Quote from: IgorTekton – on January 21, 2009, 03:02:26 pm*claps*Big improvement.I liked to use markers when when I wanted to give names to districts and neighborhoods in metropolises. I'd like too see how it'll work out now.Perhaps, for that function, use the public player? Quote Selected
Re: [patch] Marker window Reply #11 – January 24, 2009, 01:07:11 am QuoteHow do I delete a marker?QuoteTo remove marker text:- Click your marker with remover toolSeems quite logic to me... Quote Selected
Re: [patch] Marker window Reply #12 – January 24, 2009, 11:37:41 am I must learn to read again. That's the university, powerpoint everywhere... I agree that this is great improvement! Thanks! Quote Selected
Re: [patch] Marker window Reply #13 – January 28, 2009, 07:40:45 pm It would be nice, if the input box for text of marker directly gains the focus when placing a marker. Quote Selected