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Topic: Slopes in tunnels (Read 47398 times) previous topic - next topic

Re: Slopes in tunnels

Reply #35
Here.

Tools are at the end of the Special Tools menu (2x crane icon).

Remember: regular nightlies without this patch will not run with these entries in menuconf.tab !
  
***** PAK128 Dev Team - semi-retired*****


Re: Slopes in tunnels

Reply #37
Most impressive!
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Re: Slopes in tunnels

Reply #38
not easy because of the horizontal presentation of the text ... I don't know why simuconf and menuconf are presented horizontally
My guess: you are using windows' notepad? Try wordpad instead.



Re: Slopes in tunnels

Reply #41
If in Windows, use WordPad rather than Notepad, which handles line breaks much better.
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Re: Slopes in tunnels

Reply #42
New Version is out ;D

Re: Slopes in tunnels

Reply #43
I think the new version is about the "new underground view" patch, not this one here about UG slopes...
  
***** PAK128 Dev Team - semi-retired*****

Re: Slopes in tunnels

Reply #44
I make a new one if somebody make a new sloop.patch ...  8)
I hope you understand my English

Re: Slopes in tunnels

Reply #45
I make a new one if somebody make a new sloop.patch ...  8)

I think I will make post a new version of my patch this evening. I will also append a patch which includes the underground view.



 

Re: Slopes in tunnels

Reply #48
I feel really stupid now, but HOW THE HELL DO YOU GET THE SLOPES!!?? lol, i just can't seem to find out  :( ???

Re: Slopes in tunnels

Reply #49
Seems like right now, you can't. The previous .exe is no longer available on http://patches.simutrans-germany.com/ but wernieman will surely put another version up there, when available.
  
***** PAK128 Dev Team - semi-retired*****

Re: Slopes in tunnels

Reply #50
Gerw, that is monstrous. I hope Simutrans can avoid explicit need for such structures in any situation... Oh, and I can already spot some design mistakes :P

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Slopes in tunnels

Reply #51
@VS: you (already) spotted mistakes?  :o

Wow! That thing is so huge and complex that I haven't even begun figuring it out. But luckily, on the other hand, I can hardly think of a network that really requires such a construction - or even anything close. Or am I missing anything there?
  
***** PAK128 Dev Team - semi-retired*****


Re: Slopes in tunnels

Reply #53
I did not look too closely, but it is obvious that going up from tunnel on a bridge to cross a track is not too clever ;) And no, there isn't another tunnel under that.

(Oh and because of the required symmetry if forms an almost-swastika.)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Slopes in tunnels

Reply #54
Hmm, if junctions like that are necessary, there's something horribly wrong in the balancing somewhere requiring far too high a capacity.
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Re: Slopes in tunnels

Reply #55
New patches are out! Now the bugs posted in this thread are fixed - except the 'under water bug'. But I think this one can solved by allow viewing under water (maybe 2 levels) and prohibit too low tunnels.

Additional thanks to dwachs, who figured out whats going on with this orange markers!

Re: Slopes in tunnels

Reply #56
I must use both Patches?

Then I get a Problem ...

Code: [Select]
simutrans@birgit ~/comp2 $ cat nohup.out
patching file simwerkz.cc
patching file simwerkz.h
patching file simmenu.h
patching file Makefile
patching file simplan.cc
patching file boden/tunnel_ceiling.cc
patching file boden/tunnel_ceiling.h
patching file boden/tunnelboden.cc
patching file boden/tunnelboden.h
patching file boden/grund.h
patching file bauer/wegbauer.cc
patching file bauer/tunnelbauer.cc
patching file bauer/tunnelbauer.h
patching file simmenu.cc
patching file simwerkz.cc
Hunk #2 FAILED at 357.
Hunk #21 succeeded at 1714 with fuzz 2 (offset 14 lines).
Hunk #22 succeeded at 1771 (offset 14 lines).
Hunk #23 succeeded at 1975 (offset 14 lines).
Hunk #24 succeeded at 2338 (offset 14 lines).
Hunk #25 succeeded at 2350 (offset 14 lines).
Hunk #26 succeeded at 2571 (offset 14 lines).
Hunk #27 succeeded at 2640 (offset 14 lines).
Hunk #28 succeeded at 2735 (offset 14 lines).
Hunk #29 succeeded at 2787 (offset 14 lines).
Hunk #30 succeeded at 2834 (offset 14 lines).
Hunk #31 succeeded at 2850 (offset 14 lines).
Hunk #32 succeeded at 2892 (offset 14 lines).
Hunk #33 succeeded at 2974 (offset 14 lines).
Hunk #34 succeeded at 3071 (offset 14 lines).
Hunk #35 succeeded at 3144 (offset 14 lines).
Hunk #36 succeeded at 3303 (offset 14 lines).
Hunk #37 succeeded at 3356 (offset 14 lines).
Hunk #38 succeeded at 3390 (offset 14 lines).
Hunk #39 succeeded at 3423 (offset 14 lines).
Hunk #40 succeeded at 3472 (offset 14 lines).
Hunk #41 succeeded at 3512 (offset 14 lines).
Hunk #42 succeeded at 3551 (offset 14 lines).
Hunk #43 succeeded at 3687 (offset 14 lines).
Hunk #44 succeeded at 3758 (offset 14 lines).
1 out of 44 hunks FAILED -- saving rejects to file simwerkz.cc.rej
patching file simwerkz.h
Hunk #9 succeeded at 223 with fuzz 2 (offset 11 lines).
Hunk #10 succeeded at 282 (offset 11 lines).
Hunk #11 succeeded at 300 (offset 11 lines).
Hunk #12 succeeded at 316 (offset 11 lines).
Hunk #13 succeeded at 341 (offset 11 lines).
Hunk #14 succeeded at 385 (offset 11 lines).
Hunk #15 succeeded at 454 (offset 11 lines).
Hunk #16 succeeded at 582 (offset 11 lines).
Hunk #17 succeeded at 631 (offset 11 lines).
Hunk #18 succeeded at 689 (offset 11 lines).
Hunk #19 succeeded at 853 (offset 11 lines).
Hunk #20 succeeded at 864 (offset 11 lines).
Hunk #21 succeeded at 875 (offset 11 lines).
Hunk #22 succeeded at 886 (offset 11 lines).
Hunk #23 FAILED at 913.
1 out of 23 hunks FAILED -- saving rejects to file simwerkz.h.rej
patching file simmenu.h
Reversed (or previously applied) patch detected!  Skipping patch.
3 out of 3 hunks ignored -- saving rejects to file simmenu.h.rej
patching file Makefile
Reversed (or previously applied) patch detected!  Skipping patch.
1 out of 1 hunk ignored -- saving rejects to file Makefile.rej
patching file vehicle/simpeople.cc
patching file vehicle/simverkehr.cc
patching file vehicle/simvehikel.cc
patching file gui/colors.cc
patching file gui/colors.h
patching file gui/fahrplan_gui.cc
patching file simworld.cc
patching file simplan.cc
Reversed (or previously applied) patch detected!  Skipping patch.
4 out of 4 hunks ignored -- saving rejects to file simplan.cc.rej
patching file boden/tunnel_ceiling.cc
patching file boden/tunnel_ceiling.h
patching file boden/wege/weg.cc
patching file boden/brueckenboden.cc
patching file boden/tunnelboden.cc
Hunk #1 FAILED at 31.
1 out of 1 hunk FAILED -- saving rejects to file boden/tunnelboden.cc.rej
patching file boden/tunnelboden.h
Reversed (or previously applied) patch detected!  Skipping patch.
1 out of 1 hunk ignored -- saving rejects to file boden/tunnelboden.h.rej
patching file boden/grund.cc
patching file boden/grund.h
Hunk #3 FAILED at 207.
1 out of 6 hunks FAILED -- saving rejects to file boden/grund.h.rej
patching file boden/fundament.cc
patching file boden/boden.cc
patching file boden/monorailboden.cc
patching file bauer/wegbauer.cc
Reversed (or previously applied) patch detected!  Skipping patch.
4 out of 4 hunks ignored -- saving rejects to file bauer/wegbauer.cc.rej
patching file bauer/tunnelbauer.cc
Reversed (or previously applied) patch detected!  Skipping patch.
8 out of 8 hunks ignored -- saving rejects to file bauer/tunnelbauer.cc.rej
patching file bauer/tunnelbauer.h
Reversed (or previously applied) patch detected!  Skipping patch.
2 out of 2 hunks ignored -- saving rejects to file bauer/tunnelbauer.h.rej
patching file simmenu.cc
Reversed (or previously applied) patch detected!  Skipping patch.
5 out of 5 hunks ignored -- saving rejects to file simmenu.cc.rej
patching file simview.cc
I hope you understand my English

Re: Slopes in tunnels

Reply #57
No! the first file contains both patches (underground view + slopes), whereas the second one contains only the slope patch (I think). Both patch files are against a clean simutrans.

Klaro?  :)
Parsley, sage, rosemary, and maggikraut.

Re: Slopes in tunnels

Reply #58
O.K. ....

My Script use for patching a realy clean simutrans ... every time ;o)
I hope you understand my English

Re: Slopes in tunnels

Reply #59
compile MS VC++ 2005 EE

r2310 + file underground_view_slopes-2310.patch

Quote
simplan.obj : error LNK2001: Nicht aufgelöstes externes Symbol ""public: virtual void __thiscall tunnel_ceiling_t::rdwr(cl**** loadsave_t *)" (?rdwr@tunnel_ceiling_t@@UAEXPAVloadsave_t@@@Z)".
Quote
tunnelbauer.obj : error LNK2001: Nicht aufgelöstes externes Symbol ""public: __thiscall tunnel_ceiling_t::tunnel_ceiling_t(cl**** karte_t *,cl**** koord3d)" (??0tunnel_ceiling_t@@QAE@PAVkarte_t@@Vkoord3d@@@Z)".

Re: Slopes in tunnels

Reply #60
I think you have to add the file boden/tunnel-ceiling.cc manually to the visual studio project.
Parsley, sage, rosemary, and maggikraut.

Re: Slopes in tunnels

Reply #61
I thought, I forget 'svn add' again, but this time all files are included in the patch. And dwachs is right: the first file contains both patches and the second only the slope patch. Both against clear r2310.


Re: Slopes in tunnels

Reply #63
.. has nothing to do with the patches here :)
Parsley, sage, rosemary, and maggikraut.

Re: Slopes in tunnels

Reply #64
I put new Versions in patches.simutrans-germany.com

Atention: I dont test them!!!
I hope you understand my English

Re: Slopes in tunnels

Reply #65
After a short Test: it works fine

Re: Slopes in tunnels

Reply #66
can anyone post the tutorial of slope in tunnels?

Re: Slopes in tunnels

Reply #67
SQ - it's an experimental feature as yet, so I don't think that a full tutorial is available. This thread might contain some information as to how to use them somewhere. Hopefully, if/when the feature is integrated into the main version, information will be added to the help files on how to use it.
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Re: Slopes in tunnels

Reply #68
Great Work,
No touble after a lot of Hours testing.
Could you please use "up" and "down" Arrows for changing the Underground view. It would be better than the "left" and "right" Arrows

Re: Slopes in tunnels

Reply #69
Could you please use "up" and "down" Arrows for changing the Underground view. It would be better than the "left" and "right" Arrows

You mean in the 'Display dialogue' ? I will look, how this could be done.
Parsley, sage, rosemary, and maggikraut.