Re: Powerplants and new industry chains Reply #35 – October 23, 2009, 09:40:20 pm This look very very neat!And also for that depot.Thankyou for sharing! -colo Quote Selected
Re: Powerplants and new industry chains Reply #36 – October 23, 2009, 10:20:06 pm Personally I find the glowing derrick a little strange. For an oil rig I would expect a dull color and not somethign glowing in the dark ... Other than that a very nice one. Quote Selected
Re: Powerplants and new industry chains Reply #37 – October 23, 2009, 11:13:15 pm @prissiI guess vilvoh used that colour to make some contrast with dark parts of the structureto give it more life to it. My opinion is that it doesn't need to be all realistic, especially atpak64 which is lower size. There is some room to play when its this small... Quote Selected
Re: Powerplants and new industry chains Reply #38 – October 25, 2009, 11:53:28 am Colonyan is right. I just wanted to add some bright colors to such a dark building. In addition, I've planned another industry chain that will also have a rig, so I needed to distinguish one from the other and I though the color of the main structures was a good choice. Quote Selected
Re: Powerplants and new industry chains Reply #39 – November 23, 2009, 11:02:59 pm Finally, here it is...the North Sea Oil rig.. it produces 200 units more than the current oil rig but it appears less frequently. Quote Selected
Re: Powerplants and new industry chains Reply #40 – December 16, 2009, 09:55:50 pm I'm going to start a new industry chain called Recycling chain.These are the recycling points (aka green points), the first element of the chain, that will be within the cities producing waste. There should be at least one in every city. I'll try to create 4 or 5 different models.Then, the waste will be consumed by the biom**** powerplant that will produce electricity, and the Recycling plant that will produce paper, plastic and steel in small amounts. Quote Selected
Re: Powerplants and new industry chains Reply #41 – December 17, 2009, 01:24:30 am Vilvoh: awesome. Too bad there isn't coding to allow it to produce only those goods that are already being produced by primary factories on the map... but, then, I guess if you don't have a paper mill, you won't have anything that consumes paper, either...But... what if the recycling plant comes first and then the printing press connects to the recycling plant, which isn't producing enough paper?Hmm... that could end up being complicated.However, in any case, I like the idea of recycling plants and collection points a lot, and I can't wait to see it in a pak(set). Good work on the image, too.Will the waste they produce be the same as the waste produced by scrapyards? Does a new recyclables good need to be created? Quote Selected
Re: Powerplants and new industry chains Reply #42 – December 17, 2009, 08:57:50 am I'm glad you like the chain. The initial idea is to create a combined industry chain that produces energy through a new powerplant and also goods that will be consumed by end consumers (the final elements of other industry chains if they exist)Quote from: skreyola – on December 17, 2009, 01:24:30 amBut... what if the recycling plant comes first and then the printing press connects to the recycling plant, which isn't producing enough paper?The idea is to have another element that produces paper when the paper mill is not available, but obviously the production level would be lower, more or less one tenth.Quote from: skreyola – on December 17, 2009, 01:24:30 amWill the waste they produce be the same as the waste produced by scrapyards? Does a new recyclables good need to be created?As the waste already exist as good in Simutrans, I prefer to use it. Creating a new good is a hard task mainly because you have to make the balancing of the whole industry chain, so I prefer to take advantage of what's already done and tested. It's a matter of laziness but on the other hand, it's my first complete industry chain, thus I don't want to make something very complex.. Quote Selected
Re: Powerplants and new industry chains Reply #43 – December 17, 2009, 07:55:24 pm All of that is cool.The potential 'problems' I mentioned could also be considered not as 'problems' but as an optional 'challenge'. Some of us enjoy challenges in our games. Others of us don't. I think that the way you're planning this is a good thing.When setting the recovery amounts, different materials are more easily recoverable than others.However, on the subject of power generation, I think you can't eat your cake and have it, too. I'm no expert, but my understanding is that recycling that generates power does not generate reusable materials. E.g., if you use waste paper to generate power by incinerating it (by the by, does the incinerator generate power, or just consume waste?), yu won't get recycled paper. So, you might want to think about that. It's my understanding that recycling anything requires a power input to go from waste => plastic/gl****/aluminum/steel/paper. Now, if you're accepting as waste things that should go into compost, then yes, you can generate the power for it, but I don't know if you'll get any net production of electricity.Someone wit more knowledge in this area, please correct/confirm this.By the by, I think it would be cool if one of the recycling functions produced fertilizer, which would act on farms like electrification does on other industries. The chemical plants could also produce it. But that's a big project for another place and time. Quote Selected
Re: Powerplants and new industry chains Reply #44 – December 17, 2009, 10:12:38 pm Fertilizer -> good (and old) idea, impossible until some extensions to factory model :-( Quote Selected
Re: Powerplants and new industry chains Reply #45 – December 17, 2009, 10:37:36 pm This is a schema of the early idea:Note: RSU means wasteand I also develop the idea at this article from my blog about Simutrans (I'm sorry but it's in spanish)So the industry chain would be as follows:Recycling point>>>>>waste>>>> Biom**** powerplant >>>>electricity | |_______>>>>>waste>>>>>>> Recycling plant >>>>>> paper/plastic/steelAs you can see in the graphic above, the original design includes the idea of metane generated by the biom**** powerplant, but I'll leave it aside by now. Waste consists of several elements, some of them are organic and go to the powerplant in order to produce energy, and others are inorganic so they go to the recycling plant. imho, It's the most realistic approach I can achieve without adding more complexity to the chain. Quote Selected
Re: Powerplants and new industry chains Reply #46 – June 24, 2010, 06:44:10 pm This is part of a new chain: E-minimarket us (site down, do not visit) ]/image/show/k1RkAE3_t-/minimarket-prev.png] Quote Selected
Re: Powerplants and new industry chains Reply #47 – June 24, 2010, 06:55:19 pm Nice... I wonder how it looks on gr****, though... Quote Selected
Re: Powerplants and new industry chains Reply #48 – June 29, 2010, 09:14:48 pm While I finish the minimarket, I've also started the biom**** industry chain by the end (powerplant and processing plant) us (site down, do not visit) ]/image/show/UtSUYlu7ff/biom****-ic.png] Quote Selected
Re: Powerplants and new industry chains Reply #49 – July 21, 2010, 06:35:14 pm Preview of the biom**** powerplant. I still have to add the details (windows, lights, etc...) us (site down, do not visit) ]/image/show/-K2uuPu0f0/biom****-pwp-pre.jpg]Btw, the recycling points are almost finished too. I only have to create the vehicles for transporting the waste, trucks and wagons. Quote Selected
Re: Powerplants and new industry chains Reply #50 – September 17, 2010, 05:40:39 pm The new waste/biom**** chain is at 75% finished . Some previews:Biom**** powerplantRecycling plantwaste and recycling pointswaste wagons 1 and 2waste truckswaste boats and barges Quote Selected Last Edit: September 18, 2010, 06:01:12 pm by vilvoh
Re: Powerplants and new industry chains Reply #51 – September 17, 2010, 11:46:58 pm Wow!!! Vilvoh these are great, any chance of doing them for PAK128 as well? Quote Selected
Re: Powerplants and new industry chains Reply #52 – September 18, 2010, 05:58:18 pm Maybe the factories but not the vehicles. Quote Selected
Re: Powerplants and new industry chains Reply #53 – September 18, 2010, 08:08:49 pm I would suggest to the coffee industry,this being that since the last century that moveseconomy of various countries.could happen as follows?Coffee plantation> local Browning> bagged coffee>market Quote Selected
Re: Powerplants and new industry chains Reply #54 – September 18, 2010, 09:49:05 pm Well, I have other industry chains in mind like wine, fruit juices, ice, liquid gas, hardware tools and tobacco thus I take note of your suggestion... Quote Selected
Re: Powerplants and new industry chains Reply #55 – September 19, 2010, 12:24:43 am Quote from: vilvoh – on September 18, 2010, 09:49:05 pmWell, I have other industry chains in mind like wine, fruit juices, ice, liquid gas, hardware tools and tobacco thus I take note of your suggestion... I have seen a fruit>wine>market chain in pak64 before. But I'm sure if you undertake to build a wine chain, it will be cool. Quote Selected
Re: Powerplants and new industry chains Reply #56 – September 19, 2010, 07:41:27 am There is one in pak.german. Quote Selected
Re: Powerplants and new industry chains Reply #57 – September 19, 2010, 10:54:40 am The original idea for all these food chains was to centralize the end part of the chain and have the same end consumer for all. Perhaps a mall center or a set of small and medium shops that consume all these products (juice, wine, tobacco, coffe, ice, etc..) Quote Selected
Re: Powerplants and new industry chains Reply #58 – September 20, 2010, 07:25:06 am I wouldn't mind seeing a new Shopping Center end factory. The one in the old food chains pakset is huge on the map. I think it is too big. (and along with a new market, I wouldn't mind seeing the other factories. It could be a great improvement, and if not, then certainly interesting) Quote Selected
Re: Powerplants and new industry chains Reply #59 – September 20, 2010, 07:54:48 am The new shopping center I'm planning is a 3x3 building (minimark). I've to add some lights, parking and cars.http://graphics.simutrans.com/albums/userpics/10026/minimk.png Quote Selected
Re: Powerplants and new industry chains Reply #60 – September 22, 2010, 01:49:28 am Looks good. Are you going to add marks for the parking spaces, or are they invisible from this distance? Quote Selected
Re: Powerplants and new industry chains Reply #61 – September 22, 2010, 09:07:47 am That's the plan... Quote Selected
Re: Powerplants and new industry chains Reply #62 – September 23, 2010, 04:04:48 pm Good deal. I look forward to it. Quote Selected