Skip to main content
Topic: Powerplants and new industry chains (Read 64329 times) previous topic - next topic

Re: Powerplants and new industry chains

Reply #35
This look very very neat!
And also for that depot.
Thankyou for sharing!
-colo

Re: Powerplants and new industry chains

Reply #36
Personally I find the glowing derrick a little strange. For an oil rig I would expect a dull color and not somethign glowing in the dark ... Other than that a very nice one.

Re: Powerplants and new industry chains

Reply #37
@prissi
I guess vilvoh used that colour to make some contrast with dark parts of the structure
to give it more life to it. My opinion is that it doesn't need to be all realistic, especially at
pak64 which is lower size. There is some room to play when its this small...

Re: Powerplants and new industry chains

Reply #38
Colonyan is right. I just wanted to add some bright colors to such a dark building. In addition, I've planned another industry chain that will also have a rig, so I needed to distinguish one from the other and I though the color of the main structures was a good choice.

Re: Powerplants and new industry chains

Reply #39
Finally, here it is...the North Sea Oil rig.. it produces 200 units more than the current oil rig but it appears less frequently.

Re: Powerplants and new industry chains

Reply #40
I'm going to start a new industry chain called Recycling chain.

These are the recycling points (aka green points), the first element of the chain, that will be within the cities producing waste. There should be at least one in every city. I'll try to create 4 or 5 different models.


Then, the waste will be consumed by the biom**** powerplant that will produce electricity, and the Recycling plant that will produce paper, plastic and steel in small amounts.

Re: Powerplants and new industry chains

Reply #41
Vilvoh: awesome. Too bad there isn't coding to allow it to produce only those goods that are already being produced by primary factories on the map... but, then, I guess if you don't have a paper mill, you won't have anything that consumes paper, either...
But... what if the recycling plant comes first and then the printing press connects to the recycling plant, which isn't producing enough paper?
Hmm... that could end up being complicated.
However, in any case, I like the idea of recycling plants and collection points a lot, and I can't wait to see it in a pak(set). :) Good work on the image, too.
Will the waste they produce be the same as the waste produced by scrapyards? Does a new recyclables good need to be created?
--Skreyola
You can also help translate for your language with SimuTranslator.

 

Re: Powerplants and new industry chains

Reply #42
I'm glad you like the chain. The initial idea is to create a combined industry chain that produces energy through a new powerplant and also goods that will be consumed by end consumers (the final elements of other industry chains if they exist)

But... what if the recycling plant comes first and then the printing press connects to the recycling plant, which isn't producing enough paper?

The idea is to have another element that produces paper when the paper mill is not available, but obviously the production level would be lower, more or less one tenth.

Will the waste they produce be the same as the waste produced by scrapyards? Does a new recyclables good need to be created?

As the waste already exist as good in Simutrans, I prefer to use it. Creating a new good is a hard task mainly because you have to make the balancing of the whole industry chain, so I prefer to take advantage of what's already done and tested. It's a matter of laziness but on the other hand, it's my first complete industry chain, thus I don't want to make something very complex..  :)

Re: Powerplants and new industry chains

Reply #43
All of that is cool.
The potential 'problems' I mentioned could also be considered not as 'problems' but as an optional 'challenge'. Some of us enjoy challenges in our games. Others of us don't. I think that the way you're planning this is a good thing.
When setting the recovery amounts, different materials are more easily recoverable than others.
However, on the subject of power generation, I think you can't eat your cake and have it, too. I'm no expert, but my understanding is that recycling that generates power does not generate reusable materials. E.g., if you use waste paper to generate power by incinerating it (by the by, does the incinerator generate power, or just consume waste?), yu won't get recycled paper. So, you might want to think about that. It's my understanding that recycling anything requires a power input to go from waste => plastic/gl****/aluminum/steel/paper. Now, if you're accepting as waste things that should go into compost, then yes, you can generate the power for it, but I don't know if you'll get any net production of electricity.
Someone wit more knowledge in this area, please correct/confirm this.


By the by, I think it would be cool if one of the recycling functions produced fertilizer, which would act on farms like electrification does on other industries. The chemical plants could also produce it. :) But that's a big project for another place and time. :)
--Skreyola
You can also help translate for your language with SimuTranslator.

Re: Powerplants and new industry chains

Reply #44
Fertilizer -> good (and old) idea, impossible until some extensions to factory model :-(

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Powerplants and new industry chains

Reply #45
This is a schema of the early idea:



Note: RSU means waste

and I also develop the idea at this article from my blog about Simutrans (I'm sorry but it's in spanish)

So the industry chain would be as follows:

Recycling point>>>>>waste>>>> Biom**** powerplant >>>>electricity
        |
        |_______>>>>>waste>>>>>>> Recycling plant >>>>>> paper/plastic/steel

As you can see in the graphic above, the original design includes the idea of metane generated by the biom**** powerplant, but I'll leave it aside by now. Waste consists of several elements, some of them are organic and go to the powerplant in order to produce energy, and others are inorganic so they go to the recycling plant. imho, It's the most realistic approach I can achieve without adding more complexity to the chain.


Re: Powerplants and new industry chains

Reply #47
Nice... I wonder how it looks on gr****, though...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: Powerplants and new industry chains

Reply #49
Preview of the biom**** powerplant. I still have to add the details (windows, lights, etc...)

us (site down, do not visit) ]/image/show/-K2uuPu0f0/biom****-pwp-pre.jpg]

Btw, the recycling points are almost finished too. I only have to create the vehicles for transporting the waste, trucks and wagons.


Re: Powerplants and new industry chains

Reply #51
Wow!!! Vilvoh these are great, any chance of doing them for PAK128 as well?
I may not agree with what you say, but I will defend to the death your right to say it

Thought for the day

 When you are up to your backside in alligators, it is difficult to remind yourself that your initial objective was to drain the swamp.

Re: Powerplants and new industry chains

Reply #52
Maybe the factories but not the vehicles.

Re: Powerplants and new industry chains

Reply #53
I would suggest to the coffee industry,
this being that since the last century that moves
economy of various countries.

could happen as follows?

Coffee plantation> local Browning> bagged coffee>
market
Simutrans - Orgulho de desenvolvimento no Brasil.

visit my site:www.andersongama.webs.com

Re: Powerplants and new industry chains

Reply #54
Well, I have other industry chains in mind like wine, fruit juices, ice,  liquid gas, hardware tools and tobacco thus I take note of your suggestion... :)

Re: Powerplants and new industry chains

Reply #55
Well, I have other industry chains in mind like wine, fruit juices, ice,  liquid gas, hardware tools and tobacco thus I take note of your suggestion... :)
I have seen a fruit>wine>market chain in pak64 before. But I'm sure if you undertake to build a wine chain, it will be cool.
--Skreyola
You can also help translate for your language with SimuTranslator.

Re: Powerplants and new industry chains

Reply #56
There is one in pak.german.
Parsley, sage, rosemary, and maggikraut.

Re: Powerplants and new industry chains

Reply #57
The original idea for all these food chains was to centralize the end part of the chain and have the same end consumer for all. Perhaps a mall center or a set of small and medium shops that consume all these products (juice, wine, tobacco, coffe, ice, etc..)

Re: Powerplants and new industry chains

Reply #58
I wouldn't mind seeing a new Shopping Center end factory. The one in the old food chains pakset is huge on the map. I think it is too big. (and along with a new market, I wouldn't mind seeing the other factories. It could be a great improvement, and if not, then certainly interesting)
--Skreyola
You can also help translate for your language with SimuTranslator.


Re: Powerplants and new industry chains

Reply #60
Looks good. Are you going to add marks for the parking spaces, or are they invisible from this distance?
--Skreyola
You can also help translate for your language with SimuTranslator.

Re: Powerplants and new industry chains

Reply #61
That's the plan... :)

Re: Powerplants and new industry chains

Reply #62
Good deal. I look forward to it.
--Skreyola
You can also help translate for your language with SimuTranslator.