Re: Simutrans vs. OpenTTD
Reply #2 –
A random list of difference that come to my mind
- in simutrans, everything (goods, p****engers) has a destination
- in simutrans you can build arbitrary underground structures, with some effort you can do some things also over ground (elevated structures)
- in simutrans you can play graphic sets of different sizes
- in simutrans trains etc always find a route to their target if one exists
The most notable difference (besides GUI design) for a TTD-player is track laying: in difference to TTD, you do not need to build every possible connection on one tile by hand. Also close diagonal tracks as in TTD are not possible in Simutrans.
And no multiplayer feature in Simutrans.