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Topic: Simutrans vs. OpenTTD (Read 50421 times) previous topic - next topic

Re: Simutrans vs. OpenTTD

Reply #35
Let me comment on one of your observations:The difference here is not due to different signal systems, but the way how vehicles calculate their routes: in simutrans vehicles calculate their route before starting at a station and they will not take another route if another vehicle blocks them, in Openttd this is handled differently. This makes overtaking of trains in multiple track layout almost impossible in Simutrans.

In the long run perhaps simutrans could get a better dispatching model.  Dispatching is actually a hard problem, which is why real railroads *still* use human dispatchers.  But it's an incredibly *entertaining* problem, so it might be one which people would enjoy working on.  :-D

Re: Simutrans vs. OpenTTD

Reply #36
Ok, some stuff to fuel this thread: Google trend for Simutrans versus OpenTTD
http://www.google.com/trends?q=OpenTTD+|+%22open+ttd%22%2C+Simutrans&ctab=0&geo=all&date=all&sort=0

Interestingly Simutrans leads completely in Japan and Hongkong while OpenTTD is more searched. (Nasty comment would be: It is more difficult to handle. And honestly, for my first TTD trains I had to search the wiki to start them.)

And there is a recent thread in the OpenTTD forum about this: http://www.tt-forums.net/viewtopic.php?f=29&t=42337

Interestingly the very last comment was from a formerly quite active OpenTTD member: Brianetta. But not sure if this really helps. I certainly found it crazy to have two communities of nearly the same in parallel.

Re: Simutrans vs. OpenTTD

Reply #37
In new revisions (not the release candidate RC), there will be the possibility to build
  • tunnels without building the way at their start tile first
  • bridges by clicking at the startand then dragging with the mouse
Both things should make the change from Openttd to Simutrans easier.
Parsley, sage, rosemary, and maggikraut.