Skip to main content
Topic: Network: Disallow wait-for-loading for stops on public roads (Read 4276 times) previous topic - next topic

Network: Disallow wait-for-loading for stops on public roads

I've discovered a gameplay issue: In a network game, players can make a bus wait for loading at a bus stop. This is normally a player's decision - but it can cause traffic jams and completely disrupt other players' networks.

I think the best solution would be to give the game creator the option of disallowing waits for loading for stops on public roads. A possible other solution would be to give the game creator the option of disallowing building public private stops on public roads, but I don't like this nearly as well - it makes building in towns much harder, for one... public service would surely have to build all town bus stops in such a case...

Are there any ideas on how to better prevent this sort of problem? Or is it just me that sees it as a problem? But if so, expect many players to "grief" other players if this seems acceptable...

Re: Network: Disallow wait-for-loading for stops on public roads

Reply #1
of disallowing building public stops on public roads
That makes no sence. The traffic jam was more at private stop than on public stops.
Or do you mean private stops on public road?.

I don't know if it is a good idea to disable the wait-for-load feature, because good transports would then drive allways. Also if there is nothing to transport.
And industrie is often a bit outside of the towns, so they do not block so often roads.

Another way would be a minimum max. time to wait.
So that all vehicles have a max. waittime of 1/4 month or 1/8 month.

 

Re: Network: Disallow wait-for-loading for stops on public roads

Reply #2
Meant to say disallow building private stops on public roads, sorry.

Of course, players could still cause traffic jams by building a bus terminal and having multiple buses queue...

It seems that this may well be an difficult issue to solve, gameplaywise... :)

EDIT: The more I think of it, the more I like the max-wait idea.

Re: Network: Disallow wait-for-loading for stops on public roads

Reply #3
EDIT: The more I think of it, the more I like the max-wait idea.
This sounds reasonable as a server-setting that is communicated to clients.

But keep in mind that this would apply to all road vehicles.

And there would be still means to block other players: build trains such that some level crossings are always closed. Etc.

I think here it is important to give the server / public player / admin the rights to delete blocking stuff and even to kick out clients that do not behave...
Parsley, sage, rosemary, and maggikraut.

Re: Network: Disallow wait-for-loading for stops on public roads

Reply #4
Public player can change to everybody, and thus delete everything ...

Re: Network: Disallow wait-for-loading for stops on public roads

Reply #5
good idea.

I mean that the best option is: only a maximum wait time.
Because if there come a other vehicle to unload a second later ...
Then you do not earn profit. and it is more difficult to prevent stop/station overcroding.